Tiny
Tiny
Sheet
AC 13 · HP 20 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- ArcanaINT
- InsightWIS
- MedicineWIS
- NatureINT
- PerceptionWIS
- ReligionINT
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAlways on
- Magic Stone
When As an action, after imbuing up to three pebbles
Tiny causes a stone shard to streak toward a creature within 30 feet, making a ranged spell attack. On a hit, the target takes 1d6 piercing damage.
- Thorn Whip
When As an action
Tiny conjures a whip-like thorny vine that lashes a creature within 30 feet. On a hit, the target takes 1d6 piercing damage and may be pulled up to 10 feet closer.
- Produce Flame
When As an action
Tiny produces a burst of flame that deals 1d8 fire damage to a creature or flammable object within 30 feet.
- Wild ShapeLevel 2
When As an action
Tiny changes into a beast form he has seen, such as a wolf, giant badger, or panther, following the limits of Wild Shape.
- DruidicLevel 1
Tiny knows the secret language of druids. He can communicate in Druidic and leave hidden messages in the language that only other druids automatically recognize.
- SpellcastingLevel 1
Tiny can cast druid spells using Wisdom as his spellcasting ability. He can use a druidic focus as a spellcasting focus.
- Druid CircleLevel 2
Tiny has joined the Circle of the Land, gaining additional magic connected to the Mountain land type.
- Bonus CantripLevel 2
Tiny knows one additional druid cantrip of his choice, bringing his total to three druid cantrips.
- Natural RecoveryLevel 2
During a short rest, Tiny can recover expended spell slots with a combined level equal to or less than half his druid level, rounded up. Once he uses this feature, he must finish a long rest before using it again.
- Circle SpellsLevel 3
Tiny always has Spider Climb and Spike Growth prepared. These spells do not count against the number of druid spells he can prepare.
- Constructed ResilienceWarforgedTiny has advantage on saving throws against being poisoned, resistance to poison damage, immunity to disease, and does not need to eat, drink, or breathe.
- Sentry's RestWarforgedTiny can complete a long rest in 6 hours while remaining motionless and conscious.
- Integrated ProtectionWarforgedTiny gains a +1 bonus to Armor Class and can integrate or doff armor as part of resting.
- Specialized DesignWarforgedTiny gains proficiency with the herbalism kit and one additional skill, chosen as Survival.
- Living ConstructWarforgedTiny is a living being rather than an ordinary object, despite his stone-and-metal construction.
- DiscoveryHermit
Tiny's years of isolation gave him a profound understanding of the natural world and the ancient scars left upon it. He can usually find food and fresh water for himself and up to five other people each day, provided the land offers ordinary resources. He also possesses a unique discovery concerning the primordial war that shattered his birthplace.
Spells
9 spellsSpellcasting. Tiny casts with Wisdom (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (2 slots): ,
Gear
10 itemsWeapons
- ScimitarA curved blade used by Tiny as both a weapon and a ceremonial pruning tool.
Armor
- Leather armorA suit of supple hide armor sized and fitted for Tiny's stone frame. Tiny avoids metal armor in accordance with druidic tradition.
- Wooden shieldA wooden shield carved with a map of Tiny's shattered mountain.
Tools
- Herbalism kitA herbalism kit containing clippers, mortar and pestle, pouches, vials, and tools for identifying and preparing natural remedies.
Gear
- Druidic focusA druidic focus made from a quartz shard taken from Tiny's awakening place.
- Explorer's packA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- Scroll caseA scroll case containing notes about the primordial war, a prayer to the earth, and sketches of mysterious ruins.
- Winter blanketA winter blanket woven with green and gray threads.
- Common clothesA set of common clothes adapted with reinforced seams for Tiny's stony body.
Purse
- 8×Gold piecesCoins saved during Tiny's years of isolation and travel.
Appearance
Tiny is a compact, broad-shouldered humanoid formed from layers of dark granite, slate, and pale quartz. His body resembles a weathered statue assembled from shattered mountain stone, with seams glowing faintly like molten mineral beneath the surface. Lichen grows across one shoulder, small crystals protrude from his forearms, and his eyes shine with soft amber light. He wears a patched green cloak, a leather harness for his tools, and a wooden shield carved with concentric rings. Despite his intimidating bulk, he moves with surprising care around small creatures and fragile plants.
Mannerisms
Tiny speaks in slow, resonant sentences, often pausing as though listening to distant vibrations in the ground. He crouches carefully to examine moss, insects, and seedlings. When thinking, he taps two fingers against his chest and listens to the echo. When angry, his voice becomes a deep subterranean rumble and tiny stones rise from the ground around his feet.
Personality
Tiny is gentle, curious, and almost childlike in his fascination with living creatures. He treats every bird, beetle, and blade of grass as a miracle worth studying. He is protective of the vulnerable and patient with those who are frightened by his appearance. Beneath that kindness is the force of a landslide. When someone threatens his companions or wounds the land without remorse, Tiny becomes an unstoppable avalanche of stone and fury.
Ideals
All life is precious, and every living thing deserves shelter from needless destruction. The earth can endure almost anything, but those who use its suffering for power must be stopped.
Bonds
The shattered mountain that gave Tiny life is his first family. He will protect ancient stones, endangered creatures, and anyone who reminds him of the druid who awakened him. He is determined to recover every surviving fragment of his birthplace and reunite them, even if only in a sacred cairn.
Flaws
Tiny is slow to trust anyone who damages the natural world, and his judgment can vanish when he believes ancient elemental forces are involved. He struggles to understand deception, social subtleties, and the value of personal property. When enraged, he becomes frighteningly literal and may solve problems with overwhelming force before considering gentler options.
Quirks
Background
Tiny was born from the remnants of a mountain destroyed during a cataclysmic war between primordial elementals. For centuries, the broken stone lay scattered beneath ash and snow, until a wandering druid performed a ritual meant to calm a violent earthquake. The ritual failed to restore the mountain, but it awakened something within the rubble. A spark of living will gathered among the stones, and Tiny opened his amber eyes for the first time beneath a sky split by lightning. The druid taught Tiny the language of wind, root, rain, and beast, then helped him understand the strange burden of carrying an entire mountain's memory inside him. Tiny eventually withdrew into a remote cavern, where he meditated among mineral veins, studied ancient ruins, and learned to shape his stony body into the forms of humble animals. His solitude ended when he discovered a fragment of black elemental glass embedded in his chest, marked with symbols that match ruins scattered across the world. Now he travels as a druid and seeker, protecting living things while following the earth's wounded places. He wants to learn who shattered his mountain, why it was destroyed, and whether the ancient conflict is truly over.
“For centuries, the broken stone lay scattered beneath ash and snow, until a wandering druid performed a ritual meant to calm a violent earthquake.”
- Background
- Hermit
Connections
Species
Warforged
Media
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