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Kid - AI-generated fantasy Character

Kid

Dragonborn · Ranger · Level 1 · Soldier

Kid

Kid is blunt, efficient, and deeply cynical about leadership.
AC16
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 10 · 30 ft.
AlignmentChaotic GoodGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • IntimidationCHA
  • PerceptionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Playing cards,
Vehicles (land)

Languages

Common,
Draconic,
Orc

Features

6 features

Always on

  • Favored EnemyLevel 1

    You have significant experience studying, tracking, hunting, and even talking to humanoids (Orcs and Goblins). You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.

  • Natural ExplorerLevel 1

    You are particularly familiar with the Forest environment and are adept at traveling and surviving in such regions. You double your proficiency bonus for related Wisdom or Intelligence checks.

  • TraitDragonbornDraconic Ancestry (Gold)
  • Breath Weapon (Fire, 15 ftDragonborncone, Dex save)
  • TraitDragonbornDamage Resistance (Fire)
  • Military RankSoldier

    You have a military rank from your career as a soldier. Soldiers loyal to your former organization still recognize your authority and influence, and they defer to you if they are of a lower rank.

Spells

Spellcasting. Kid casts with null ( to hit with spell attacks).

Gear

7 items

Weapons

  • 2×
    Shortsword
    A light melee weapon dealing 1d6 piercing damage.
  • Longbow
    A heavy ranged weapon dealing 1d8 piercing damage with 150/600 range.

Armor

  • Scale Mail
    Medium armor that provides 14 AC plus Dexterity modifier (max 2). Imposes disadvantage on Stealth.

Gear

  • 20×
    Arrows
    Projectiles for a longbow.
  • Dungeoneer's Pack
    A backpack containing essential supplies for adventuring.
  • Insignia of Rank
    An insignia from his time as a scout in the military.
  • Common Clothes
    Simple, functional traveler's garments.

Appearance

Kid is a lean, powerful Dragonborn with shimmering bronze scales that reflect the light like burnished metal. His eyes are a striking molten copper, and several small scars across his snout tell the tale of a violent military past. He wears scale mail armor painted in muted shades of moss and dirt, and his gear is kept in meticulous, soldierly order despite the mud of the forest.

Mannerisms

Kid always sits with his back to a wall and his eyes locked on the room's entrance. He tends to click his talons against his belt when he is thinking.

Personality

Kid is blunt, efficient, and deeply cynical about leadership. He prefers the company of tall trees to high-ranking officers, but he still moves with the disciplined posture of a trained soldier. He is surprisingly soft-hearted toward the vulnerable, often acting as a silent guardian for those who cannot fight back.

Ideals

Independence. No one should have the power to tell another person who to kill or where to die.

Bonds

I once saved a child from a burning barn during a raid. I still carry the small wooden bird they carved for me as a thank you.

Flaws

I have zero patience for authority. If a king or a captain tells me to do something, my first instinct is to do the exact opposite.

Quirks

Sharpening my shortswords even when they are already razor-sharp.
Whistling the tune of an old march when I am nervous.

Background

Born into a clan where every youth is funneled into the mercenary legions, Kid earned his nickname because he was the youngest scout to ever survive the border skirmishes against the orcish tribes. He was a perfect soldier until he was ordered to burn a forest village to smoke out a rebel cell. Seeing the terror of the families involved broke his conditioning. He didn't just refuse the order. He knocked his commanding officer unconscious and fled into the deep woods. Now, Kid lives as a ghost in the greenery, using the survival skills the military taught him to sabotage cruel regimes and protect the forgotten. He knows he is a deserter, and he knows they are likely hunting him, but he has never felt more alive than he does with the wind in his scales and no masters to serve. He carries his old insignia as a reminder of what he never wants to be again.

“He was a perfect soldier until he was ordered to burn a forest village to smoke out a rebel cell.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

Media

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