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Chandra

Human · Cleric (War Domain) · Level 4 · Acolyte

Chandra

Chandra is the definition of tough love, layered with a thick coating of sarcasm.
AC18
HP31/31
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 31 · 30 ft.
AlignmentLawful GoodGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • InsightWIS
  • MedicineWIS
  • PersuasionCHA
  • ReligionINT
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Elvish

Features

10 features

Bonus action

  • War Domain: War PriestLevel 3

    When you use the Attack action, you can make one weapon attack as a Bonus Action a number of times equal to your Wisdom modifier (3).

Always on

  • Divine Order: ProtectorLevel 1

    You gain proficiency with Heavy Armor and Martial weapons.

  • SpellcastingLevel 1

    You can cast prepared cleric spells using Wisdom as your spellcasting ability.

  • Channel DivinityLevel 2

    You can channel divine energy to create a magical effect (Divine Spark or Turn Undead). You have 2 uses per Short or Long Rest.

  • War Domain: Guided StrikeLevel 3

    When you or a creature within 30 feet makes an attack roll, you can use your Channel Divinity to give a +10 bonus to the roll.

  • Ability Score ImprovementLevel 4

    Increased Wisdom by 2 (Reflected in stats).

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • Skill VersatilityHumanYou gain proficiency in one skill of your choice (Survival).
  • VersatileHumanYou gain an additional Origin Feat of your choice (Tough).
  • Magic Initiate (Cleric)Acolyte

    You know two cantrips (Light, Message) and one 1st-level spell (Healing Word) from the Cleric list.

Spells

12 spells

Spellcasting. Chandra casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

Gear

5 items

Weapons

  • Warhammer
    Martial melee weapon, 1d8 bludgeoning.

Armor

  • Scale Mail
    Medium armor, AC 14 + Dex (max 2).
  • Shield
    AC +2.

Gear

  • Holy Symbol
    A silver crescent moon of Artemis.
  • Priest's Pack
    Backpack, blanket, candles, tinderbox, alms box, incense, censer, vestments, rations, water skin.

Appearance

Chandra stands with an athletic, hunter-like posture, her dark hair pulled back into a practical braid. She wears functional scale mail adorned with silver trim that gleams like moonlight, and her shield prominently displays the silver crescent moon of Artemis. Her eyes are sharp and constantly scanning her surroundings for threats or incompetence.

Mannerisms

She has a habit of checking the edge of her weapons while other people are talking, occasionally offering a sarcastic 'Do go on' when things get dramatic.

Personality

Chandra is the definition of tough love, layered with a thick coating of sarcasm. She is fiercely protective of those she deems worthy, though she rarely lets them hear a compliment without a witty barb attached. She values discipline and precision, finding messy battlefield tactics offensive to her sensibilities.

Ideals

Discipline. Every action must be deliberate. A sloppy strike is an insult to the gods and a danger to the squad.

Bonds

My sibling is a walking disaster, and it is my divine duty to make sure they survive long enough to regret their life choices.

Flaws

I am incapable of keeping my mouth shut when I see someone doing something incorrectly, which is almost always.

Quirks

She polishes her shield every night until it reflects the moon perfectly.
She sighs loudly before casting a healing spell on anyone who took 'avoidable' damage.

Background

Born as the older sister to a somewhat less disciplined sibling, Chandra often found herself playing the role of protector and corrector. While her sibling wandered into a life of adventure, Chandra sought the cold, clear light of the temple. She joined the priesthood of Artemis, finding a perfect outlet for her naturally combative spirit within the War Domain, learning that faith is best delivered with a sharp word and an even sharper mace. She spent years in the temple as an acolyte, mastering the rites of the hunt and the strategy of the siege. Eventually, word reached her of her sibling's exploits, usually involving some avoidable catastrophe. Grumbling about how she has to do everything herself, she donned her armor and set out to find them. She justifies her departure as a divine mission to bring order to the chaos of the party, but deep down, she simply refuses to let anyone else bully her family.

“While her sibling wandered into a life of adventure, Chandra sought the cold, clear light of the temple.”
From their backstory
Background
Acolyte

Connections

Species

Human

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