Bramble the Blight
Bramble the Blight
Sheet
AC 20 · HP 265 · 35 ft.Saving throws
Skills
- AthleticsSTR
- MedicineWIS
- PerceptionWIS
- ReligionINT
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
21 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Always on
- RageLevel 1
In battle, you fight with primal ferocity. You have unlimited rages, gain +4 damage, and resistance to bludgeoning, piercing, and slashing.
- Unarmored DefenseLevel 1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
- Reckless AttackLevel 2
Gain advantage on melee weapon attack rolls using Strength, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
You have advantage on Dexterity saving throws against effects that you can see.
- Totem Spirit (Bear)Level 3
While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand any punishment.
- Fast MovementLevel 5
Your speed increases by 10 feet while you aren't wearing heavy armor.
- Aspect of the Beast (Bear)Level 6
Your carrying capacity is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.
- Feral InstinctLevel 7
You have advantage on initiative rolls. If you are surprised and not incapacitated, you can act normally on your first turn if you enter a rage.
- Brutal CriticalLevel 9
You can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.
- Spirit WalkerLevel 10
You can cast the Commune with Nature spell as a ritual.
- Relentless RageLevel 11
If you drop to 0 hit points while raging, you can make a DC 10 Con save to drop to 1 instead. The DC increases by 5 each time until a rest.
- Totemic Attunement (Bear)Level 14
While raging, any creature within 5 feet that is hostile to you has disadvantage on attack rolls against targets other than you.
- Persistent RageLevel 15
Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
- Indomitable MightLevel 18
If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
- Primal ChampionLevel 20
Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.
- TraitHalfling (Stout)Lucky
- TraitHalfling (Stout)Brave
- TraitHalfling (Stout)Halfling Nimbleness
- TraitHalfling (Stout)Stout Resilience
- DiscoveryHermit
During your isolation, you discovered that the natural world is a cycle of pure, justified cruelty, and civilization is merely a mask for the weak to hide from the teeth of the strong.
Gear
7 itemsWeapons
- GreataxeA massive, notched iron axe used for execution.
- 2×HandaxeSmall hatchets for throwing or utility.
- 4×JavelinSpears designed for throwing at distant prey.
Tools
- Herbalism KitSupplies used to harvest and process wild rot and poison.
Gear
- Explorer's PackStandard adventuring equipment and supplies.
- Bear Claw NecklaceA trophy of the first beast Bramble slew in the Sunless Grove.
- Common ClothesDirty, blood-spattered rags of primitive make.
Appearance
Bramble is a terrifyingly muscular halfling with sun-darkened skin and eyes like cold sulfur. His thick, black hair is matted with clay and dried blood, and he wears the cured hides of predators he has hunted. He stands low to the ground but radiates a density of physical power that is deeply unsettling. He is usually covered in a fine layer of forest soot and smells of wet earth and copper.
Mannerisms
He constantly scans the surroundings like a cornered animal and often lets out a low, guttural huffing sound when he is bored or hungry.
Personality
Predatory and grim, Bramble speaks in low, vibrating growls. He views everyone around him as potential obstacles or eventual carrion. He has no patience for diplomacy, believing that the truth of any situation is revealed only when blood is spilled. He is deeply cynical and finds a dark, quiet joy in watching the structures of the world fail.
Ideals
Might is the only law. The world belongs to whoever is strong enough to take it and mean enough to keep it.
Bonds
The Sunless Grove is my home, and I will spill the blood of any who dare to bring a torch or a plow into its shadows.
Flaws
I view empathy as a fatal sickness of the mind and will likely abandon any companion the moment they show signs of weakness.
Quirks
Background
Bramble was exiled from his riverside shire over a century ago after he reacted with savage violence to a petty village dispute. Instead of dying in the wilderness, he found a rotting, ancient grove that the locals avoided as cursed. In the silence of that Sunless Grove, he didn't find inner peace, he found the Wild Heart. He realized that nature does not care for law, morality, or mercy. It only cares for the appetite of the hunter and the terror of the hunted. He spent decades surviving on the edge of starvation and madness, eventually making a pact with the spirit of a bear that was as ancient and hateful as the grove itself. He became the forest's apex scavenger, a small shadow that brought absolute silence to anything that crossed its path. Now, at the height of his power, he has left the grove to observe the crumbling world of men. He does not wish to rule it, but he wants to be there to feast when the end finally comes.
“Instead of dying in the wilderness, he found a rotting, ancient grove that the locals avoided as cursed.”
- Background
- Hermit
Connections
Species
Halfling (Stout)
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