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Bramble the Blight - AI-generated fantasy Character

Bramble the Blight

Halfling (Stout) · Barbarian (Path of the Totem Warrior (Wild Heart)) · Level 20 · Hermit

Bramble the Blight

Predatory and grim, Bramble speaks in low, vibrating growls.
AC20
HP265/265
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 20 · HP 265 · 35 ft.
AlignmentNeutral EvilGenderMaleAge142 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • MedicineWIS
  • PerceptionWIS
  • ReligionINT
  • StealthDEX
  • SurvivalWIS

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Herbalism Kit

Languages

Common,
Halfling,
Sylvan

Features

21 features

Action

  • Extra AttackLevel 5

    You can attack twice, instead of once, whenever you take the Attack action on your turn.

Always on

  • RageLevel 1

    In battle, you fight with primal ferocity. You have unlimited rages, gain +4 damage, and resistance to bludgeoning, piercing, and slashing.

  • Unarmored DefenseLevel 1

    While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.

  • Reckless AttackLevel 2

    Gain advantage on melee weapon attack rolls using Strength, but attack rolls against you have advantage until your next turn.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects that you can see.

  • Totem Spirit (Bear)Level 3

    While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand any punishment.

  • Fast MovementLevel 5

    Your speed increases by 10 feet while you aren't wearing heavy armor.

  • Aspect of the Beast (Bear)Level 6

    Your carrying capacity is doubled, and you have advantage on Strength checks made to push, pull, lift, or break objects.

  • Feral InstinctLevel 7

    You have advantage on initiative rolls. If you are surprised and not incapacitated, you can act normally on your first turn if you enter a rage.

  • Brutal CriticalLevel 9

    You can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.

  • Spirit WalkerLevel 10

    You can cast the Commune with Nature spell as a ritual.

  • Relentless RageLevel 11

    If you drop to 0 hit points while raging, you can make a DC 10 Con save to drop to 1 instead. The DC increases by 5 each time until a rest.

  • Totemic Attunement (Bear)Level 14

    While raging, any creature within 5 feet that is hostile to you has disadvantage on attack rolls against targets other than you.

  • Persistent RageLevel 15

    Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.

  • Indomitable MightLevel 18

    If your total for a Strength check is less than your Strength score, you can use that score in place of the total.

  • Primal ChampionLevel 20

    Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.

  • TraitHalfling (Stout)Lucky
  • TraitHalfling (Stout)Brave
  • TraitHalfling (Stout)Halfling Nimbleness
  • TraitHalfling (Stout)Stout Resilience
  • DiscoveryHermit

    During your isolation, you discovered that the natural world is a cycle of pure, justified cruelty, and civilization is merely a mask for the weak to hide from the teeth of the strong.

Gear

7 items

Weapons

  • Greataxe
    A massive, notched iron axe used for execution.
  • 2×
    Handaxe
    Small hatchets for throwing or utility.
  • 4×
    Javelin
    Spears designed for throwing at distant prey.

Tools

  • Herbalism Kit
    Supplies used to harvest and process wild rot and poison.

Gear

  • Explorer's Pack
    Standard adventuring equipment and supplies.
  • Bear Claw Necklace
    A trophy of the first beast Bramble slew in the Sunless Grove.
  • Common Clothes
    Dirty, blood-spattered rags of primitive make.

Appearance

Bramble is a terrifyingly muscular halfling with sun-darkened skin and eyes like cold sulfur. His thick, black hair is matted with clay and dried blood, and he wears the cured hides of predators he has hunted. He stands low to the ground but radiates a density of physical power that is deeply unsettling. He is usually covered in a fine layer of forest soot and smells of wet earth and copper.

Mannerisms

He constantly scans the surroundings like a cornered animal and often lets out a low, guttural huffing sound when he is bored or hungry.

Personality

Predatory and grim, Bramble speaks in low, vibrating growls. He views everyone around him as potential obstacles or eventual carrion. He has no patience for diplomacy, believing that the truth of any situation is revealed only when blood is spilled. He is deeply cynical and finds a dark, quiet joy in watching the structures of the world fail.

Ideals

Might is the only law. The world belongs to whoever is strong enough to take it and mean enough to keep it.

Bonds

The Sunless Grove is my home, and I will spill the blood of any who dare to bring a torch or a plow into its shadows.

Flaws

I view empathy as a fatal sickness of the mind and will likely abandon any companion the moment they show signs of weakness.

Quirks

He constantly sharpens his axe with a small, flat tooth.
He refuses to eat any food that has been cooked.
He believes the wind carries the screams of those who died in the woods.

Background

Bramble was exiled from his riverside shire over a century ago after he reacted with savage violence to a petty village dispute. Instead of dying in the wilderness, he found a rotting, ancient grove that the locals avoided as cursed. In the silence of that Sunless Grove, he didn't find inner peace, he found the Wild Heart. He realized that nature does not care for law, morality, or mercy. It only cares for the appetite of the hunter and the terror of the hunted. He spent decades surviving on the edge of starvation and madness, eventually making a pact with the spirit of a bear that was as ancient and hateful as the grove itself. He became the forest's apex scavenger, a small shadow that brought absolute silence to anything that crossed its path. Now, at the height of his power, he has left the grove to observe the crumbling world of men. He does not wish to rule it, but he wants to be there to feast when the end finally comes.

“Instead of dying in the wilderness, he found a rotting, ancient grove that the locals avoided as cursed.”
From their backstory
Background
Hermit

Connections

Species

Halfling (Stout)

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