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Tammi Hillflinger - AI-generated fantasy Character

Tammi Hillflinger

Halfling, Lightfoot · Barbarian (Path of the Totem Warrior) · Level 3 · Outlander

Tammi Hillflinger

Tammi is impulsive, exuberant, and oddly practical.
AC14
HP28/28
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 28 · 25 ft.
AlignmentChaotic GoodGenderFemaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One musical instrument, tin whistle

Languages

Common,
Halfling,
Goblin

Features

13 features

Always on

  • RageLevel 1

    When Bonus action, up to three times per long rest

    Tammi enters a battle frenzy, gaining the benefits of rage and resistance to most physical damage.

  • Reckless AttackLevel 2

    When First melee weapon attack using Strength on her turn

    Tammi attacks with advantage using Strength, accepting that enemies will have advantage against her until her next turn.

  • Greataxe Assault

    When Attack action

    Tammi makes two melee weapon attacks when she takes the Attack action.

  • Unarmored DefenseLevel 1

    While not wearing heavy armor, Tammi's Armor Class equals 10 + her Dexterity modifier + her Constitution modifier.

  • Danger SenseLevel 2

    Tammi has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while blinded, deafened, or incapacitated.

  • Primal PathLevel 3

    Tammi follows the Path of the Totem Warrior and gains the 3rd-level totem feature.

  • Totem Spirit, BearLevel 3

    When Tammi rages, she gains the spirit of the bear. While raging, she has resistance to all damage except psychic damage.

  • LuckyHalfling, LightfootWhen Tammi rolls a 1 on an attack roll, ability check, or saving throw, she can reroll the die and must use the new roll.
  • BraveHalfling, LightfootTammi has advantage on saving throws against being frightened.
  • Halfling NimblenessHalfling, LightfootTammi can move through the space of any creature that is of a size larger than hers.
  • Naturally StealthyHalfling, LightfootTammi can attempt to hide even when obscured only by a creature at least one size larger than her.
  • Ability Score IncreaseHalfling, LightfootDexterity increases by 2 and Charisma increases by 1.
  • WandererOutlander

    Tammi has an excellent memory for terrain, plants, weather, and natural hazards. She can find food and fresh water for herself and up to five other people each day, provided the land offers anything edible.

Gear

6 items

Weapons

  • Greataxe
    A heavy two-handed axe with a chipped black iron head.
  • 2×
    Handaxe
    Light thrown axes kept in loops along her belt.

Armor

  • Hide armor
    Hide armor patched with leather straps and reinforced with scavenged cooking-pan metal.

Tools

  • Musical instrument, tin whistle
    A battered tin whistle that Tammi insists is useful for measuring blast radius.

Gear

  • Dungeoneer's pack
    A dungeoneer's pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Outlander equipment
    A hunting trap, a trophy from an animal she defeated, a set of traveler's clothes, and a pouch containing 10 gp.

Appearance

Tammi is a compact, broad-shouldered lightfoot halfling with sun-browned skin, a wild russet braid, and bright green eyes that dart constantly toward suspicious piles of stones, unattended campfires, and anything that might make a satisfying bang. She wears battered hide armor reinforced with metal cooking pans, a red scarf tied around her neck, and a belt crowded with pouches of flint, charcoal, chalk, nails, and questionable powders. Her greataxe is nearly as tall as she is, its blade painted with crude yellow warning stripes.

Mannerisms

Tammi squints at objects as though calculating their blast potential, taps her thumb against her fingers while thinking, and announces tactical observations in an unnecessarily loud whisper. When surprised, she immediately reaches for an axe or a burning brand.

Personality

Tammi is impulsive, exuberant, and oddly practical. She can identify edible roots, judge approaching weather, and locate a safe campsite, but she will then suggest burning a brand in the darkness to see what is watching. She treats every problem as a puzzle with a dramatic solution and genuinely believes her most alarming plans are acts of kindness.

Ideals

Discovery. The world is full of hidden forces, secret paths, and useful reactions. Fear of the unknown is merely curiosity that has not yet made enough noise.

Bonds

Tammi still carries the scorched iron lid from her family's traveling stew pot, which was destroyed during her first serious experiment. She is determined to prove that her explosive theories can protect her people, even if every demonstration creates another repair bill. She also feels responsible for anyone who gets lost, hungry, or cornered by wolves while traveling with her.

Flaws

Tammi is dangerously confident in ideas she has only half understood. She interprets warnings as challenges, smoke as evidence of success, and other people's panic as proof that her plan is working. Once she decides something should explode, persuading her otherwise requires either a very convincing argument or physically removing the materials.

Quirks

Names every experimental explosive after a vegetable, especially Cabbage Thunder.
Collects scorched cookware and calls each piece a scientific instrument.
Keeps a written list of things that have exploded, including several entries marked as future research.
Offers root vegetables to frightened animals before considering whether to attack them.
Claims that wolves can smell fear, but not confidence mixed with lamp oil.

Background

Tammi Hillflinger grew up among a family of halfling trail-guides who believed every journey could be improved by a well-packed lunch and a carefully marked route. Tammi agreed with the first part. The second became complicated after she discovered that certain mixtures of lamp oil, dried fungus, saltpeter, and kitchen grease could produce remarkable noises. Her relatives called these experiments dangerous. Tammi called them early warning systems, celebratory devices, and, once, a completely successful attempt to frighten a bear out of a cabbage patch.

“Tammi called them early warning systems, celebratory devices, and, once, a completely successful attempt to frighten a bear out of a cabbage patch.”
From their backstory
Background
Outlander

Connections

Species

Halfling, Lightfoot

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