Lycan
Lycan
Sheet
AC 14 · HP 21 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresBonus action
- Cunning ActionLevel 2
When On your turn
Take a bonus action to Dash, Disengage, or Hide.
- TraitShifter, SwiftstrideShifting, as a bonus action, you can assume a more bestial form for 1 minute. You can shift once per short or long rest.
Reaction
- Swiftstride Shift
When Bonus action, once per short or long rest
Activate your shifter traits, gaining temporary hit points equal to your level plus Constitution modifier. Until the shift ends after 1 minute, your speed increases by 10 feet, and you may use your reaction to move 10 feet without provoking opportunity attacks when a creature ends its turn within 5 feet of you.
- TraitShifter, SwiftstrideSwiftstride, while shifted, your walking speed increases by 10 feet, and when a creature ends its turn within 5 feet of you, you can use your reaction to move up to 10 feet without provoking opportunity attacks.
Always on
- Pack-Hunter Strike
When Once per turn when attacking with a finesse or ranged weapon
Make a rapier attack or hand crossbow attack, adding Sneak Attack damage when the conditions are met.
- Long-Reach Misdirection
When When a guard, lock, or object is out of immediate reach
Cast an illusion or manipulate a distant object with an invisible spectral hand.
- Sneak Attack, 2d6Level 1
You can add 2d6 damage once per turn when you hit a creature with a finesse or ranged weapon and have advantage on the attack, or when an eligible enemy is distracted by one of your allies.
- Thieves' CantLevel 1
You gain proficiency with thieves' tools, and you can use thieves' cant to communicate hidden messages with other rogues.
- ExpertiseLevel 1
You gain expertise in two proficient skills or tools. Lycan has expertise in Investigation and thieves' tools.
- SpellcastingLevel 3
You gain the ability to cast wizard spells, using Intelligence as your spellcasting ability. You know three wizard cantrips and three first-level wizard spells, with at least two spells coming from the enchantment or illusion schools.
- Mage Hand LegerdemainLevel 3
You can cast mage hand without verbal or somatic components, make the spectral hand invisible, stow or retrieve objects from containers, and use it to make thieves' tool checks at range.
- TraitShifter, SwiftstrideDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though you see only in shades of gray.
- TraitShifter, SwiftstrideSwiftstride Shifting, when you shift, you gain temporary hit points equal to your level plus your Constitution modifier.
- TraitShifter, SwiftstrideShifter Instincts, you have proficiency in the Acrobatics skill.
- Criminal ContactCriminal
Lycan has a reliable contact in the criminal underworld who acts as her liaison to other criminals. She knows how to get messages to and from her contact, even over great distances, though the contact will not risk their life for her.
Spells
6 spellsSpellcasting. Lycan casts with Intelligence (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
11 itemsWeapons
- RapierA narrow blade balanced for quick strikes and concealment.
- Hand crossbowA compact hand crossbow with a weathered wooden grip.
- 2×DaggerA second light blade used as a backup weapon and lock shim.
Armor
- Leather armorA light, flexible leather coat reinforced with hidden metal strips.
Tools
- Thieves' toolsA set of picks, probes, tension bars, and miniature files. Lycan's set includes several homemade electronic bypass tools.
Gear
- 20×Crossbow boltsShort bolts for the hand crossbow.
- Burglar's packA dark hooded cloak suitable for blending into alleys and service corridors.
- Burglar's pack contentsA crowbar, hammer, ten pitons, ten torches, tinderbox, ten days of rations, and a waterskin.
- Criminal's clothes and pouchPlain clothes, a hood, and a small pouch containing 15 gp.
- Modified vapor rigA small metal vaporizer with a cracked screen and several homemade cartridges.
Purse
- 15×Gold piecesCoin carried from starting funds.
Appearance
Lycan is a lean, sharp-featured Swiftstride shifter with tawny fur along her forearms, narrow amber eyes, and dark hair shaved close on one side. Her ears are slightly pointed and constantly twitch toward interesting noises. She dresses in patched work trousers, an oversized university hoodie acquired during an open-day tour, fingerless gloves, and a battered utility vest full of cables, vapor cartridges, lockpicks, and snack wrappers. Her shifter instincts show most strongly in her restless posture and sudden, foxlike movements.
Mannerisms
Lycan speaks rapidly while tapping two fingers against her vaporizer. She glances toward exits whenever she enters a room, checks her reflection in dark windows, and refers to her parents collectively as the pack even when only one of them is present.
Personality
Lycan is quick-witted, irreverent, and intensely curious. She vapes constantly, partly from habit and partly because she likes having something to do with her hands while thinking. She is generous with useful information, suspicious of official explanations, and openly delighted whenever a complicated plan becomes messier than expected. Despite her troublemaking reputation, she notices when people are frightened and instinctively positions herself between them and danger.
Ideals
Access. Information belongs to the people who need it, not the institutions that hoard it. If a door exists, someone should be allowed to learn what is behind it.
Bonds
Her six parents are her pack, and she will cross any border, break any lock, or ruin any powerful person's day to protect them. She also feels responsible for the young people who taught her their first tricks and expects them to outgrow her someday.
Flaws
She treats every rule as a puzzle designed to be bypassed, including rules that protect her friends. When anxious, she vapes more heavily, lies more confidently, and assumes she can fix the consequences later.
Quirks
Background
Lycan grew up in a household that was less a family tree than a neighborhood map. Six adults raised her together, each claiming a different corner of responsibility, and all six insisted that the pack stayed fed, housed, and informed. Their home ran on shared tools, loud arguments, improvised repairs, and a strict rule that nobody was left behind. Lycan learned early that information was a kind of shelter. She began repairing broken communicators, bypassing cheap locks, and quietly rerouting messages for neighbors who could not afford official help. She attended the local college open day with all four parents who were available that morning, while the other two sent a stream of increasingly embarrassing messages to her phone. Lycan was unimpressed by lectures about career paths and declared herself of undeclared major, with no college and no class. Instead, she slipped into the campus network, exposed a security flaw, and accidentally redirected the admissions office printer queue into a student protest. A minor criminal contact recognized her talent and offered her practical work. Now she makes a living as a burglar, courier, information broker, and occasional saboteur, using illusion magic and a modified vapor rig to distract guards. She insists she is only between plans, not between lives.
“Their home ran on shared tools, loud arguments, improvised repairs, and a strict rule that nobody was left behind.”
- Background
- Criminal
Connections
Species
Shifter, Swiftstride
Media
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