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Tavri Kallio - AI-generated fantasy Character

Tavri Kallio

Human · Fighter (Battle Master) · Level 20 · Soldier

Tavri Kallio

Tavri is abrasive, suspicious, and perpetually ready to interpret ordinary behavior as disrespect.
AC16
HP224/224
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 224 · 30 ft.
AlignmentNeutral EvilGenderMaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land,
Leatherworker's tools

Languages

Common,
Karelian

Features

35 features

Bonus action

  • Second WindLevel 1

    On his turn, Tavri can use a bonus action to regain 1d10 + 20 hit points. He must finish a short or long rest before using this feature again.

  • Action Surge, Two UsesLevel 2

    Tavri can use a bonus action to take one additional action on his turn. He can use this feature twice between rests, but only once on the same turn.

  • Polearm MasterLevel 6

    Tavri gains the Polearm Master feat. When he takes the Attack action with a halberd, he can make a bonus action attack with the weapon's opposite end. Creatures entering his reach with a halberd also provoke opportunity attacks.

  • Great Weapon MasterLevel 12

    Tavri gains the Great Weapon Master feat. He can take a -5 penalty to an attack roll with a heavy weapon to gain +10 damage, and he can make a bonus action attack after scoring a critical hit or reducing a creature to 0 hit points.

Reaction

  • Bait and Switch

    When When Tavri or an ally within 5 feet moves

    When Tavri or a creature within 5 feet of him moves, he can expend one superiority die as a reaction to allow the creature to move up to half its speed without provoking opportunity attacks. The die also adds to the target's AC until the movement ends.

Always on

  • Menacing Attack

    When After hitting with a weapon attack

    When Tavri hits a creature with a weapon attack, he can expend one superiority die to add it to the damage roll. The target must make a DC 19 Wisdom saving throw or become frightened of Tavri until the end of his next turn.

  • Pushing Attack

    When After hitting with a weapon attack

    When Tavri hits a creature with a weapon attack, he can expend one superiority die to add it to the damage roll and push the target up to 15 feet away if it fails a DC 19 Strength saving throw.

  • Trip Attack

    When After hitting with a weapon attack

    When Tavri hits a creature with a weapon attack, he can expend one superiority die to add it to the damage roll and knock the target prone if it fails a DC 19 Strength saving throw.

  • Goading Attack

    When After hitting with a weapon attack

    When Tavri hits a creature with a weapon attack, he can expend one superiority die to add it to the damage roll and impose disadvantage on attacks against creatures other than Tavri until the end of his next turn.

  • Disarming Attack

    When After hitting with a weapon attack

    When Tavri hits a creature with a weapon attack, he can expend one superiority die to add it to the damage roll and force it to drop one item if it fails a DC 19 Strength saving throw.

  • Riposte

    When When a creature misses Tavri with a melee attack

    When a creature misses Tavri with a melee attack, he can use his reaction and expend one superiority die to make a weapon attack against it, adding the die to the damage roll.

  • Ambush

    When When Tavri or an ally rolls initiative

    Tavri can expend one superiority die and add it to an initiative roll made by himself or a creature within 5 feet.

  • Brace

    When When a creature enters Tavri's reach

    When a creature enters the reach Tavri has with his halberd, he can use his reaction to make a weapon attack against it.

  • Fighting Style, Great Weapon FightingLevel 1

    Choose one Fighting Style. Tavri gains a +2 bonus to damage rolls with melee weapons wielded in two hands, including his halberd.

  • Extra Attack, Three Additional AttacksLevel 5

    Tavri can attack four times whenever he takes the Attack action on his turn.

  • Indomitable, Three UsesLevel 9

    Tavri can reroll a failed saving throw. He must use the new roll and can use this feature three times between long rests.

  • Combat SuperiorityLevel 3

    Tavri gains four superiority dice, which are d8s. He learns three Battle Master maneuvers. His superiority dice fuel those maneuvers and are regained after a short or long rest.

  • Student of WarLevel 3

    Tavri gains proficiency with leatherworker's tools. He can use them to repair straps, scabbards, armor fittings, and other leather military equipment.

  • Improved Combat SuperiorityLevel 7

    Tavri learns two additional Battle Master maneuvers. His superiority dice increase to five and become d10s.

  • Know Your EnemyLevel 7

    Tavri can spend 1 minute observing or interacting with a creature outside combat to learn whether it is his equal, superior, or inferior in two physical characteristics, and whether it has class levels or a similar ability.

  • Relentless Combat SuperiorityLevel 15

    Tavri learns two additional Battle Master maneuvers. His superiority dice increase to six and become d12s.

  • RelentlessLevel 15

    If Tavri has no superiority dice remaining when he rolls initiative, he regains one superiority die.

  • Ability Score Improvement, StrengthLevel 4

    Tavri increases his Strength by 2, raising it to 18.

  • Ability Score Improvement, StrengthLevel 8

    Tavri increases his Strength by 2, raising it to 20.

  • SentinelLevel 14

    Tavri gains the Sentinel feat. His opportunity attacks reduce a creature's speed to 0, ignore Disengage, and can be redirected against creatures attacking allies within 5 feet.

  • Ability Score Improvement, ConstitutionLevel 16

    Tavri increases his Constitution by 2, raising it to 16.

  • Ability Score Improvement, ConstitutionLevel 19

    Tavri increases his Constitution by 2, raising it to 18.

  • Battle Master ManeuversLevel 3

    Tavri knows the following maneuvers: Menacing Attack, Pushing Attack, Trip Attack, Goading Attack, Disarming Attack, Riposte, Bait and Switch, Brace, and Ambush. His superiority save DC is 19.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanHumans vary widely in height and build. Tavri is a Small-framed but Medium-sized humanoid.
  • SpeedHumanTavri's walking speed is 30 feet.
  • LanguagesHumanTavri can speak, read, and write Common and one additional language, Karelian.
  • Military RankSoldier

    Tavri can find basic shelter, food, and temporary assistance among soldiers and veterans of his old military connections, though his desertion makes him cautious about revealing his identity.

Gear

11 items

Weapons

  • Halberd
    A heavy two-handed polearm with a long blade, chosen because it keeps opponents away from Tavri's body.
  • Light crossbow
    A light ranged weapon with a case of bolts.
  • 2×
    Handaxe
    Compact blades useful for throwing, utility work, and pretending not to be afraid in close quarters.

Armor

  • Chain mail
    Heavy steel armor worn over thick linen and leather clothing. It provides AC 16.

Tools

  • Gaming set
    A battered set of bone dice used for gambling with soldiers.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A pack containing basic adventuring supplies, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Insignia of rank
    A brass military insignia from Tavri's former regiment.
  • Trophy from a fallen enemy
    A strip of faded cloth taken from a defeated enemy standard, kept as a trophy.
  • Common clothes
    Coarse civilian clothes worn beneath or instead of his armor.

Purse

  • 10×
    Gold pieces
    Loose coin concealed in several different pockets.

Appearance

Tavri is a short, unpleasant-looking human man with very short, dirty blonde hair and a crooked nose that healed badly after a military beating or battlefield fracture. He is compact rather than muscular, with a thick torso, narrow shoulders, rough hands, and a permanently irritated expression. His skin is weathered from cold campaigns and poor sleep. He wears coarse linen beneath thick, battered leather garments, reinforced with mismatched straps and old military buckles. His chain mail is maintained well enough to function, but never polished. He carries himself as though every nearby person has already insulted him.

Mannerisms

Tavri constantly checks doorways, windows, and the hands of anyone speaking to him. He rubs the crooked bridge of his nose when lying, spits to the side before making a difficult decision, and barks orders even when nobody has asked for them. He stands too close to people he is threatening and too far away from people he trusts.

Personality

Tavri is abrasive, suspicious, and perpetually ready to interpret ordinary behavior as disrespect. He speaks in clipped military commands and treats politeness as a weakness. Beneath the hostility is a hypervigilant man who expects punishment to arrive at any moment. He is capable of practical loyalty, but only toward people who obey his instructions and never ask him to admit that he is scared.

Ideals

Control. The world is dangerous because people are weak, disobedient, and unpredictable. If Tavri controls the formation, the weapons, and the conversation, perhaps nothing can expose how frightened he is.

Bonds

He keeps a cracked brass insignia from his former regiment and secretly hopes to recover the remains of the soldier who took his place after his desertion. He is bound to a younger deserter whom he claims to despise but protects whenever possible.

Flaws

He is a coward who reacts to fear with cruelty, insults, and reckless aggression. He assumes every foreigner is inferior, every woman is incompetent, and every disagreement is a challenge to his authority. When confronted with evidence that he is wrong, he becomes louder rather than more reflective. He would abandon a hopeless battle again, then spend years insisting that doing so was a clever tactical decision.

Quirks

He counts his halberd's rivets whenever he is forced to wait.
He refuses to sleep with his back facing a door.
He gives everyone insulting nicknames, even people he secretly admires.
He keeps his boots on while sleeping.
He mutters old military marching numbers when frightened.

Background

Tavri Kallio was born in a northern human nation where every man was expected to serve, obey, marry according to family arrangement, and produce sons for the next generation of soldiers. His mother taught him that anger was safer than fear, while his father taught him that a man who hesitated deserved whatever happened next. Tavri entered the army young and discovered that he was not brave, merely loud. He learned to hide shaking hands beneath clenched fists, and he became skilled at making recruits, prisoners, and civilians afraid of him before they could notice how afraid he was of them. His desertion began during a winter campaign when his unit was ordered to hold a ruined pass against an enemy force several times its size. Tavri abandoned his post before dawn, leaving behind men who had trusted him and a military record that carried a death sentence. He crossed the border disguised as a laborer, surviving by selling his knowledge of drill formations, fortifications, patrol routes, and battlefield discipline. Years later, he still expects pursuit. He joined adventurers because dangerous work pays better than honest labor, and because standing behind a halberd lets him control the distance between himself and everyone else. He despises cowardice most when he sees it in his own reflection.

“His mother taught him that anger was safer than fear, while his father taught him that a man who hesitated deserved whatever happened next.”
From their backstory
Background
Soldier

Connections

Species

Human

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