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Malachiel Veyr - AI-generated fantasy Character

Malachiel Veyr

Aasimar · Wizard (School of Necromancy) · Level 20 · Acolyte

Malachiel Veyr

Gentle, attentive, and unfailingly patient with the frightened or grieving.
AC11
HP142/142
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 142 · 30 ft.
AlignmentNeutral GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Languages

Common,
Celestial,
Infernal,
Draconic

Features

32 features

Action

  • Celestial Revelation

    When Once per long rest

    As an action, Malachiel can unleash radiant or necrotic energy. Each creature of his choice within 10 feet must make a Dexterity saving throw, taking radiant or necrotic damage on a failure and half as much on a success.

  • Command UndeadLevel 14

    As an action, you can target one undead creature you can see within 60 feet. It must succeed on a Charisma saving throw against your wizard spell save DC or obey your commands. Intelligent undead receive a new saving throw every hour.

Always on

  • Healing Hands and Light

    When As specified by the spell or feature

    Malachiel can cast Light, and once per long rest he can cast Lesser Restoration without using a spell slot.

  • SpellcastingLevel 1

    You can prepare and cast wizard spells using Intelligence as your spellcasting ability. Your spellbook contains the wizard spells you know, and you can add additional wizard spells to it as you discover them.

  • Arcane RecoveryLevel 1

    You can recover expended spell slots during a short rest. The slots can have a combined level equal to or less than 10, and none of the slots can be 6th level or higher.

  • Arcane Tradition: School of NecromancyLevel 2

    You choose the School of Necromancy as your arcane tradition.

  • Grim HarvestLevel 2

    When you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. This feature cannot restore hit points for constructs or undead.

  • Arcane Tradition FeatureLevel 2

    You gain proficiency in two wizard skills of your choice. Chosen skills: Arcana and Investigation.

  • Spellbook ImprovementLevel 3

    You can copy a wizard spell into your spellbook when you find it. Copying a spell takes 2 hours and 50 gp per spell level, and you can copy spells from scrolls and other spellbooks.

  • Ritual CastingLevel 3

    You can cast a wizard ritual as a ritual if the spell is in your spellbook, without needing to have it prepared.

  • Arcane FocusLevel 3

    You can use an arcane focus as a spellcasting focus for your wizard spells.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feature. Malachiel increased Intelligence by 2, raising it to 19.

  • Spellcasting AdvancementLevel 5

    You gain access to 3rd-level wizard spells.

  • Ability Score ImprovementLevel 8

    You gain the Ability Score Improvement feature. Malachiel increased Intelligence by 1 and Constitution by 1, raising them to 20 and 16 respectively.

  • Spellcasting AdvancementLevel 9

    You gain access to 5th-level wizard spells.

  • Inured to UndeathLevel 10

    You gain resistance to necrotic damage, and your hit point maximum cannot be reduced.

  • Ability Score ImprovementLevel 12

    You gain the Ability Score Improvement feature. Malachiel gained the Resilient feat for Dexterity, increasing Dexterity by 1 and gaining proficiency in Dexterity saving throws.

  • Spellcasting AdvancementLevel 13

    You gain access to 7th-level wizard spells.

  • Ability Score ImprovementLevel 16

    You gain the Ability Score Improvement feature. Malachiel increased Wisdom by 2, raising it to 17.

  • Spellcasting AdvancementLevel 17

    You gain access to 9th-level wizard spells.

  • Undead ThrallsLevel 14

    You can add your proficiency bonus to the damage rolls of wizard necromancy spells. When you animate undead using Animate Dead, you can target one additional corpse or pile of bones, and the creatures created have improved hit points and weapon damage.

  • Ability Score ImprovementLevel 19

    You gain the Ability Score Improvement feature. Malachiel increased Charisma by 2, raising it to 18.

  • Spell MasteryLevel 18

    You can cast one 1st-level wizard spell and one 2nd-level wizard spell at will without expending a spell slot, provided the spells are in your spellbook. Chosen spells: Detect Magic and Gentle Repose.

  • Signature SpellsLevel 20

    You can cast two 3rd-level wizard spells from your spellbook without expending a spell slot. Chosen spells: Counterspell and Animate Dead.

  • TraitAasimarDarkvision out to 60 feet
  • TraitAasimarCelestial Resistance, resistance to necrotic and radiant damage
  • TraitAasimarHealing Hands, restore hit points equal to your level once per long rest
  • TraitAasimarLight Bearer, know the Light cantrip
  • TraitAasimarCelestial Revelation, once per long rest manifest radiant or necrotic power for 1 minute
  • TraitAasimarCelestial heritage, lifespan of up to 160 years
  • LanguagesAasimarCommon and Celestial
  • Shelter of the FaithfulAcolyte

    You command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your companions can expect free basic support at temples and shrines of your faith, though you must provide any material components and cannot demand costly services.

Spells

18 spells

Spellcasting. Malachiel Veyr casts with Intelligence (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , ,

2nd level (3 slots):

3rd level (3 slots): ,

4th level (3 slots): ,

5th level (3 slots): ,

6th level (2 slots): ,

7th level (2 slots): ,

8th level (1 slot): ,

9th level (1 slot): ,

Gear

12 items

Weapons

  • Quarterstaff
    A carved ash staff engraved with celestial and funerary prayers, used as an arcane focus.
  • Dagger
    A simple silver dagger used for ritual work and personal defense.

Gear

  • Spellbook
    A spellbook bound in black leather, containing Malachiel's prepared and collected wizard spells.
  • Component Pouch
    A component pouch containing ordinary material components for wizard spells.
  • Scholar's Pack
    A scholar's pack containing a backpack, a book of lore, ink, a pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Holy Symbol
    A holy symbol of a benevolent deity, made of silver and worn over the heart.
  • Prayer Book
    A prayer book containing hymns, funerary rites, and records of the plague victims Malachiel could not save.
  • 5×
    Incense
    Five sticks of incense for ceremonies, warding rites, and communicating with the dead.
  • Vestments
    Vestments suitable for temple ceremonies.
  • Common Clothes
    A set of common clothes worn beneath his robes.
  • Coin Purse
    A small purse containing starting coin.

Purse

  • 15×
    Gold Pieces
    Starting gold pieces from the acolyte background.

Appearance

A tall, solemn aasimar man with warm bronze skin, silver-white hair, and luminous golden eyes. A faint halo of pale radiance surrounds his head when he invokes divine power. He wears layered black and ivory scholar's robes embroidered with celestial script, a bone-handled staff capped with a crystal reliquary, and a silver holy symbol worn over his heart. His expression is compassionate but grave, like a priest who has spent too long comforting the dying.

Mannerisms

He pauses before answering difficult questions, as though listening to a distant voice. He touches his holy symbol when speaking the names of the dead, and he habitually lowers his voice in crypts, libraries, and hospitals.

Personality

Gentle, attentive, and unfailingly patient with the frightened or grieving. Around scholars and necromancers, he becomes intensely inquisitive and quietly competitive. He treats every corpse as a person who once had a story, and every undead creature as a moral question rather than merely a target.

Ideals

Mercy. Every soul deserves dignity, whether it stands among the living, waits beyond the veil, or has been trapped between the two.

Bonds

The crypt beneath his childhood temple contains the names of every person he failed to save during the plague. He has sworn that no tyrant, cult, or careless mage will ever turn those dead into nameless tools.

Flaws

He is willing to violate laws, traditions, and his own vows if he believes doing so will save innocent lives. He also struggles to accept that some deaths must remain final, and he can become dangerously obsessive when someone he loves dies.

Quirks

He keeps a written record of every undead creature he destroys, including its suspected name and final words.
He refuses to step over a grave marker, even during combat.
He whispers a blessing before casting Animate Dead.
He collects broken holy symbols from abandoned temples.
He refers to his spellbook as the Book of Last Mercy.

Background

Malachiel was born beneath an eclipse, when the bells of his mother's temple rang without human hands. The priests declared him a blessing from the Upper Planes, and he was raised among incense, scripture, and the quiet rituals performed for the dead. His celestial heritage made him an object of reverence, but it also left him isolated. People prayed in his presence, yet few were willing to speak to him as an ordinary man. He found companionship among the temple crypts, where the names of the departed were carefully preserved and the grief of the living was treated as sacred duty. When a plague swept through the surrounding villages, Malachiel watched the temple healers fail one patient after another. He began studying necromancy, not from a desire to dominate death, but from the conviction that death should never be allowed to erase love, memory, or the chance to protect the living. His superiors condemned the practice, but his first successful ritual raised a fallen guardian long enough to reveal the location of a plague cult's hidden laboratory. Since then, Malachiel has walked the boundary between priest and wizard, using forbidden magic under strict moral laws. He destroys undead that prey upon the innocent, summons the dead only with consent or necessity, and believes even a soul trapped in darkness deserves a voice before judgment.

“The priests declared him a blessing from the Upper Planes, and he was raised among incense, scripture, and the quiet rituals performed for the dead.”
From their backstory
Background
Acolyte

Connections

Species

Aasimar

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