Thrainn Iron-Soul
Thrainn Iron-Soul
Sheet
AC 19 · HP 14 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- InsightWIS
- IntimidationCHA
Armor
Weapons
Tools
Languages
Features
8 featuresBonus action
- Second WindLevel 1
Bonus action to regain 1d10 + 1 HP. You have 2 uses. Regain one use on a Short Rest and all on a Long Rest.
Always on
- Fighting Style: DefenseLevel 1
While wearing armor, you gain a +1 bonus to AC.
- Weapon MasteryLevel 1
You can use the mastery properties of Scimitars (Nick) and Longbows (Slow).
- TraitDwarfDarkvision (120 ft.)
- TraitDwarfDwarven Resilience (Advantage on Poison saves, Resistance to Poison damage)
- TraitDwarfDwarven Toughness (+1 Max HP per level)
- Stonecunning (Bonus ActionDwarfTremorsense 60 ft. for 10 min while on stone. Uses: 2/LR)
- Savage AttackerSoldier
Once per turn when you hit a creature with a weapon, you can roll the damage dice twice and use the higher total.
Spells
Spellcasting. Thrainn Iron-Soul casts with null ( to hit with spell attacks).
Gear
6 itemsWeapons
- Scimitar1d6 slashing, Finesse, Light. Mastery: Nick.
- Longbow1d8 piercing, Heavy, Range 150/600. Mastery: Slow.
Armor
- Chain MailStandard heavy armor. Requires STR 13.
- Shield+2 bonus to AC.
Gear
- Healer's Kit10 uses to stabilize a dying creature.
- Quiver with 20 ArrowsArrows for a bow.
Appearance
Thrainn is a stout dwarf with a neatly braided ginger beard and a surprisingly gentle expression. He wears heavy chain mail polished to a mirror finish. When his secondary personality emerges, his posture shifts, his eyes narrow into a cold stare, and he holds his scimitar with a white-knuckled grip that belies his usual calm.
Mannerisms
Thrainn frequently switches between a soft, lilting hum and a low, guttural growl when he thinks deeply.
Personality
Most of the time, Thrainn is a soft-spoken pacifist who enjoys embroidery and dice games, often apologizing for his own heavy footsteps. However, at the first sign of serious conflict, his 'Iron Soul' takes over. This persona is a tactical, silent warrior who believes violence is the only way to resolve a threat swiftly and permanently.
Ideals
Harmony. The world would be better if we laid down our tools of war. (But my other half believes that peace is only bought through superior force.)
Bonds
I carry the cracked emblem of my former unit as a reminder of the day my mind split. I must protect those who cannot protect themselves from the horrors of war.
Flaws
I cannot predict when my aggressive side will take control, often escalating a minor argument into a deadly confrontation.
Quirks
Background
Thrainn was a dedicated mountain guard until the Siege of Blackrock Crag. For forty days, he watched his kin fall while following a commander who prioritized glory over lives. The mental strain of carrying out orders he found morally abhorrent caused his mind to fracture. He survived the siege, but he emerged as two different dwarves in one body. The first is Thrainn, the survivor who wants peace above all. The second is the Grudge, a persona born from the tactical coldness required to survive that slaughter. He was eventually discharged when he brutally beat an officer for mistreating a mule, but his skill in battle was so undeniable that no one dared punish him further. Now, he travels as a mercenary, hoping to find a way to merge his two halves or at least find a cause that both personalities can agree is worth fighting for.
“For forty days, he watched his kin fall while following a commander who prioritized glory over lives.”
- Background
- Soldier
Connections
Species
Dwarf
Media
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