Corvin Sunhammer
Corvin Sunhammer
Sheet
AC 18 · HP 40 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PersuasionCHA
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Always on
- Aura of ProtectionLevel 6
When While conscious
You and friendly creatures within 10 feet add your Charisma modifier to saving throws.
- Divine SmiteLevel 2
When On a melee weapon hit
When you hit a creature with a melee weapon attack, you may spend a spell slot to deal radiant damage.
- Sacred WeaponLevel 3
When Channel Divinity use
Focus holy power into your weapon and add your Charisma modifier to attack rolls for 1 minute.
- Lay on HandsLevel 1
When Action
Restore hit points to yourself or others from your healing pool.
- Divine SenseLevel 1
You can detect celestials, fiends, and undead within 60 feet, using an action to focus your senses.
- Fighting Style, DefenseLevel 2
You gain a style of fighting that defines your combat training. This character has chosen Defense, granting +1 AC while wearing armor.
- SpellcastingLevel 2
You can cast paladin spells using Charisma as your spellcasting ability, and you prepare a number of spells equal to your Charisma modifier plus half your paladin level, rounded down.
- Divine HealthLevel 3
You are immune to disease.
- Sacred OathLevel 3
You swear the Oath of Devotion, committing yourself to honesty, courage, compassion, honor, and duty.
- Turn the UnholyLevel 3
You can use your Channel Divinity to turn fiends and undead, forcing them to flee if they fail their saving throw.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or a feat. This character has used it to reinforce martial and holy discipline through training rather than a feat.
- TraitHuman+1 to all ability scores
- TraitHumanExtra language
- Military RankSoldier
Your military rank earned through service gives you recognition among soldiers and authorities who respect martial hierarchy.
Spells
7 spellsSpellcasting. Corvin Sunhammer casts with Charisma (spell save DC 11, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (2 slots): ,
Gear
10 itemsWeapons
- LongswordA martial weapon chosen from the paladin starting options.
- 5×JavelinBalanced throwing spears useful for closing distance or ranged harassment.
Armor
- Chain mailA suit of interlocking mail that provides strong protection in battle.
- Shield with holy symbolA holy symbol mounted on a shield, used to focus divine power and protect the faithful.
Tools
- Insignia of rankA badge indicating former military authority.
- Trophy from a fallen enemyA reminder of a fallen foe or battle, kept as a token of service.
- Bone diceA small set used to pass time during watches and camp duties.
Gear
- Priest's packA pack containing basic adventuring supplies.
- Common clothesPlain clothing suitable for travel off duty.
- Pouch with 10 gpTravel money retained from military service.
Appearance
A broad-shouldered human in polished chain mail, with a white tabard marked by a gold sunburst. He keeps his sword immaculate, his shield dented only at the rim, and a scar cuts through one eyebrow. His hair is dark, cropped short for battle, and his expression is calm but unyielding.
Mannerisms
He pauses before speaking, as if weighing each word like a command at parade rest. He straightens shields, aligns tableware, and unconsciously checks doors and windows. In conversation he often touches the sunburst on his shield when making a vow.
Personality
Stoic, patient, and quietly compassionate. Corvin prefers action over speeches, but he will defend the frightened with a surprising gentleness. He respects competence, keeps his promises, and expects the same from others.
Ideals
Duty. Power is only noble when it protects the powerless. A sworn promise matters more than comfort, ambition, or fear.
Bonds
He carries the broken insignia of his fallen captain and will see the frontier defended in that captain's name. He protects refugees, widows, and conscripts with near-fanatical devotion.
Flaws
He has trouble trusting leaders who speak of strategy while others bleed. When an oath, promise, or rule is broken in front of him, he can become rigid and unyielding, even when mercy would serve better. He also carries survivor's guilt, and he sometimes tries to atone for old failures by taking on too much alone.
Quirks
Background
Corvin Vale was raised in a border garrison where discipline was the first law and mercy was taught as a battlefield necessity. He learned to march, clean armor, and stand watch before he learned to read, and he grew into a reliable shield for those weaker than himself. When a raid swept through the frontier, Corvin survived by holding a gate long enough for civilians to escape. In the aftermath, he took that survival as a vow, not a triumph. He swore his life to a higher code, and the local temple recognized the rare steadiness in him and anointed him as a paladin of Devotion. Now Corvin travels as a sworn defender of innocent folk, carrying both the stern habits of a soldier and the gentler burden of a holy oath. He distrusts easy promises, because he has seen banners burn and officers flee, yet he still believes that courage can be taught and that honor is a choice made again and again. He speaks little unless he has something necessary to say, but when he does, people tend to listen. To him, every town is a fort under siege by cruelty, and every act of kindness is a line held against the dark.
“He learned to march, clean armor, and stand watch before he learned to read, and he grew into a reliable shield for those weaker than himself.”
- Background
- Soldier
Connections
Species
Human
Media
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