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Tupaqo Suma - AI-generated fantasy Character

Tupaqo Suma

Halfling · Artificer · Level 1 · Charlatan

Tupaqo Suma

Tupaqo is genial, observant, and relentlessly practical.
AC12
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 11 · 25 ft.
AlignmentTrue NeutralGenderMaleAgeThirty-eight years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Heavy crossbows,
Longbows,
Shortbows

Tools

Thieves' tools,
Tinker's tools,
One type of artisan's tools, cobbler's tools

Languages

Common,
Halfling

Features

10 features

Always on

  • Light Crossbow

    When As an action

    Make a ranged weapon attack with the light crossbow.

  • Warhammer

    When As an action

    Make a melee weapon attack with the warhammer.

  • Magical TinkeringLevel 1

    You learn how to invest a tiny object with a spark of magical energy. You can touch one Tiny nonmagical object and give it one magical property: it sheds bright light in a 5-foot radius and dim light for an additional 5 feet, records a spoken message of up to 6 seconds that can be heard when touched, continuously emits an odor or nonverbal sound of your choice, or displays a visual effect up to 25 words. The effect lasts indefinitely until you dismiss it or use this feature again.

  • Infuse ItemLevel 1

    You have learned how to invest mundane objects with certain magical infusions, though you cannot use this feature until you reach 2nd level.

  • LuckyHalflingWhen you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • BraveHalflingYou have advantage on saving throws against being frightened.
  • Halfling NimblenessHalflingYou can move through the space of any creature that is of a size larger than yours.
  • Halfling sizeHalflingSmall.
  • Halfling speedHalfling25 feet.
  • False IdentityCharlatan

    You have become an insatiable collector of identities. You know how to move through communities by presenting the right name, trade, accent, and personal history, and you maintain a false identity that can provide shelter or access when needed. Your false identity is a traveling repairer named Mateo Quispe.

Spells

4 spells

Spellcasting. Tupaqo Suma casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): ,

Gear

10 items

Weapons

  • Light crossbow
    A compact crossbow with a stock modified for halfling hands.
  • Warhammer
    A balanced one-handed hammer used for both combat and repair work.

Armor

  • Leather armor
    A fitted leather cuirass reinforced with thin brass plates and stitched tool loops.

Tools

  • Thieves' tools
    A set of lockpicks and delicate probes, kept in a lacquered case.
  • Disguise kit
    A collapsible disguise kit containing cosmetics, wigs, false facial hair, and small costume pieces.
  • Forgery kit
    A kit containing prepared papers, inks, seals, and tools for imitating documents.

Gear

  • 20×
    Crossbow bolts
    A bundle of quarrels for the light crossbow.
  • Dungeoneer's pack
    A practical collection of rope, pitons, lantern supplies, rations, and other adventuring necessities.
  • Fine clothes
    A respectable but deliberately forgettable traveling outfit with reversible details.

Purse

  • 15×
    Starting gold
    Coins concealed in three separate belt compartments.

Appearance

A broad-shouldered male halfling with weathered olive-brown skin, thick dark curls usually tied back with copper wire, and a carefully trimmed beard threaded with tiny brass rings. He dresses in a patched leather apron over practical traveling clothes, with numerous labeled pouches hanging from his belt. Within a minute of meeting him, people notice his voice, normally warm and resonant for a halfling, becomes very quiet and breathy when he is nervous. In unfamiliar rooms, his eyes constantly trace exits, hinges, pockets, and unattended objects before settling on a person's face. His hands are heavily callused from tools, but he keeps his fingernails impeccably clean.

Mannerisms

He taps a fingernail against metal whenever thinking, pauses to listen to the breathing of people nearby, and introduces himself with a different harmless trade anecdote depending on the sort of person he is speaking to. When rattled, his breath catches between words and he starts rearranging objects into straight lines.

Personality

Tupaqo is genial, observant, and relentlessly practical. He treats every conversation like a mechanism with hidden springs, listening for the part that does not fit. He enjoys harmless deception, hates needless cruelty, and can spend an hour repairing a broken clasp that most people would simply discard. He is slow to trust institutions but quick to help individuals, especially travelers, craftspeople, and anyone being cheated by someone with more power.

Ideals

Repair. Nothing is truly useless if someone is willing to understand how it was made and patient enough to mend it.

Bonds

My family's caravan and workshop are still being threatened by the guild that framed us. I will recover the original ledger and return home with proof, even if I have to become a dozen different people to do it.

Flaws

I lie most easily when telling the truth would be simpler. When cornered, I become convinced that one more disguise, one more forged document, or one more clever device will solve everything, even when I am clearly making matters worse.

Quirks

Names every important tool and apologizes to it when misplacing it.
Keeps a tiny brass beetle in his pocket and consults it before making risky choices.
Cannot resist correcting badly forged seals, even when pretending not to notice them.
Collects unusual buttons as clues to where people have traveled.

Background

Tupaqo Suma grew up among the halfling caravans that carried tools, medicines, and clockwork curiosities between river towns and highland settlements. His family were honest repairers, but Tupaqo learned early that a broken lock, a jammed loom, and a frightened customer could all be solved with the same things: patience, observation, and the confidence to sound as though he had planned the solution from the beginning. He became especially skilled at making small magical devices, though he preferred practical enchantments over grand displays. A self-heating kettle, a needle that always pointed toward home, and a music box that remembered one voice made him more beloved than any battlefield weapon ever could have. When a merchant guild accused his family of stealing a shipment of enchanted seals, Tupaqo discovered that the evidence had been forged by a rival who wanted their caravan route. He tried to expose the scheme honestly, failed, and then adopted the rival's own methods. Under the false identity of Mateo Quispe, he infiltrated counting houses, copied ledgers, forged travel papers, and replaced the incriminating seals with harmless replicas. The truth surfaced, but the guild wanted Tupaqo imprisoned for impersonation and fraud. He left before the verdict, carrying his tools, his family's battered recipe book, and the belief that an artifice can be used to repair more than objects. Now he travels as a cheerful fixer and occasional confidence man, searching for the missing original ledger that could finally clear his family's name.

“He became especially skilled at making small magical devices, though he preferred practical enchantments over grand displays.”
From their backstory
Background
Charlatan

Connections

Species

Halfling

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