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Bramble Quickaxe - AI-generated fantasy Character

Bramble Quickaxe

Halfling · Barbarian (Path of the Berserker) · Level 15 · Criminal

Bramble Quickaxe

Bramble is fast-talking, irreverent, and fiercely protective.
AC11
HP155/155
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 155 · 40 ft.
AlignmentChaotic GoodGenderMaleAge41 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Greataxe,
Handaxe

Tools

Thieves' Tools,
Gaming Set

Languages

Common,
Thieves' Cant

Features

28 features

Action

  • Extra AttackLevel 5

    You can make two attacks instead of one whenever you take the Attack action on your turn.

  • Naturally StealthyHalflingYou can take the Hide action even when obscured only by a creature at least one size larger than you.

Bonus action

  • RageLevel 1

    You can enter a Rage as a Bonus Action. While raging, you gain a bonus to Strength-based damage rolls, Resistance to Bludgeoning, Piercing, and Slashing damage, and Advantage on Strength checks and Strength saving throws. Your Rage lasts for up to 10 minutes and can be maintained through combat or certain Bonus Actions. You have five uses, regaining one use on a Short Rest and all uses on a Long Rest.

  • Danger SenseLevel 2

    You have Advantage on Initiative rolls. You can also enter Rage as part of the Bonus Action used to move up to half your Speed through Instinctive Pounce.

  • Feral Instinct and Instinctive PounceLevel 7

    You can take the Dash action as a Bonus Action while raging. You also gain Advantage on Initiative rolls and can move up to half your Speed when entering Rage as a Bonus Action.

  • Intimidating PresenceLevel 10

    At the start of a turn while raging, you can use a Bonus Action to frighten creatures of your choice within 30 feet that can see or hear you. Each target makes a Wisdom saving throw against DC 14. A frightened target can repeat the save at the end of each of its turns.

Reaction

  • RetaliationLevel 14

    When a creature within 5 feet damages you while you are raging, you can use your Reaction to make a melee attack against that creature, provided it is within your reach.

Always on

  • Unarmored DefenseLevel 1

    While not wearing Heavy Armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. With the provided Constitution score, this character has AC 11 while unarmored.

  • Weapon MasteryLevel 1

    You gain mastery with two Simple or Martial weapons. Bramble uses Greataxe with Cleave mastery and Handaxe with Vex mastery.

  • Reckless AttackLevel 2

    You can give yourself Advantage on Strength-based attack rolls during your turn, but attack rolls against you have Advantage until the start of your next turn. This also enables Brutal Strike.

  • Primal KnowledgeLevel 3

    You gain proficiency in one additional Barbarian skill, chosen here as Perception. While raging, you can use Strength instead of the normal ability for certain Strength-based skill checks, including Acrobatics, Intimidation, Perception, Stealth, and Survival when appropriate.

  • Brutal StrikeLevel 9

    When you use Reckless Attack while raging and hit with a Strength-based attack, you can forgo the Advantage on that attack to deal an extra 1d10 damage and apply one Brutal Strike effect.

  • Improved Brutal StrikeLevel 13

    Your Brutal Strike gains Staggering Blow, which gives the target Disadvantage on its next saving throw and prevents it from making Opportunity Attacks until the start of your next turn. It also gains Sundering Blow, which gives the next attack by another creature against the target a +5 bonus before the start of your next turn.

  • Relentless RageLevel 11

    When you would drop to 0 Hit Points while raging and do not die outright, you can make a DC 10 Constitution saving throw. On a success, you instead drop to Hit Points equal to twice your Barbarian level. The DC increases by 5 after each use and resets after a Short or Long Rest.

  • Persistent RageLevel 15

    When you roll Initiative, you can regain all expended uses of Rage once per Long Rest. Your Rage also lasts for 10 minutes without needing to be extended, ending early if you become Unconscious or don Heavy Armor.

  • Ability Score ImprovementLevel 4

    At 4th level, you gain an Ability Score Improvement or another feat for which you qualify. This character preserves the supplied final ability scores and uses the Savage Attacker feat, allowing one damage die to be rerolled once per turn when making a weapon attack and the higher result to be used.

  • Ability Score ImprovementLevel 8

    At 8th level, you gain an Ability Score Improvement or another feat for which you qualify. This character uses the Tough feat, increasing maximum Hit Points by twice your level.

  • Ability Score ImprovementLevel 12

    At 12th level, you gain an Ability Score Improvement or another feat for which you qualify. This character uses the Charger feat, improving certain weapon attacks after moving at least 10 feet straight toward the target.

  • Fast MovementLevel 5

    Your Speed increases by 10 feet while you are not wearing Heavy Armor. This character's Speed is 40 feet while unarmored.

  • FrenzyLevel 3

    You enter a terrifying frenzy when you use Reckless Attack while raging. The first time on each turn that you hit with a Strength-based attack while both features are active, the attack deals an extra 2d6 damage.

  • Mindless RageLevel 6

    While raging, you are immune to the Charmed and Frightened conditions. If you are already Charmed or Frightened when you enter Rage, the effect is suspended for the duration.

  • BraveHalflingYou have Advantage on saving throws you make to avoid or end the Frightened condition.
  • Halfling NimblenessHalflingYou can move through the space of any creature larger than you, though you cannot end your movement there.
  • LuckHalflingWhen you roll a 1 on the d20 of a D20 Test, you can reroll the die and must use the new roll.
  • Creature TypeHalflingHumanoid.
  • SizeHalflingSmall.
  • SpeedHalfling30 feet, increased to 40 feet by Fast Movement while unarmored.
  • AlertCriminal

    You have the Alert Origin feat. You add your Proficiency Bonus to Initiative rolls, and immediately after rolling Initiative, you can switch your Initiative with a willing ally in the same combat, provided neither of you is Incapacitated.

Gear

8 items

Weapons

  • Greataxe
    A massive two-handed martial weapon with a broad, chipped blade.
  • 4×
    Handaxe
    Light thrown weapons used as backups, distractions, or tools of intimidation.
  • 2×
    Dagger
    Compact blades hidden in boots, sleeves, and belt folds.

Tools

  • Thieves' Tools
    Used for opening locks and defeating simple mechanical security.
  • Gaming Set
    A small marked set of bone dice used for gambling and coded messages.

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and basic adventuring supplies.
  • Crowbar
    A sturdy iron bar useful for leverage, prying, and improvised combat.

Purse

  • 15×
    Gold Pieces
    Unspent starting coin and emergency funds hidden in several separate pockets.

Appearance

Bramble Quickaxe is a compact, broad-shouldered halfling with weathered brown skin, a crooked nose, and unruly black hair tied back with red cord. His forearms are covered in old prison tattoos and faded gang marks, most of which he has crossed out or altered. He wears battered leather armor beneath a sleeveless wool coat, though he often fights without armor, trusting speed and stubbornness. His enormous greataxe is clearly built for a much larger warrior, but Bramble handles it with practiced ease.

Mannerisms

Bramble rolls a brass coin across his knuckles whenever he is thinking, taps his greataxe twice against the ground before a fight, and addresses much taller people by saying, "Mind the altitude." When angry, he becomes eerily polite.

Personality

Bramble is fast-talking, irreverent, and fiercely protective. He treats danger like a tavern game, smiling broadly when the odds turn against him. Beneath the swagger is a careful observer who notices exits, loose floorboards, hidden weapons, and who in a room is afraid.

Ideals

Freedom. No tyrant, gang boss, noble, or god has the right to decide who gets to live safely. People should be judged by what they do when nobody powerful is watching.

Bonds

He protects the children and displaced families of the old river quarter, sending them coin and supplies whenever he can. He also carries the broken brass badge of a former gang lieutenant who once saved his life, and he intends to expose the syndicate that murdered her.

Flaws

He cannot resist proving that the biggest person in the room is not the most dangerous. He is suspicious of generosity, quick to anger when someone threatens the powerless, and has a habit of turning every disagreement into a wager.

Quirks

Names every weapon he steals, but refuses to name weapons he buys.
Keeps a ledger of debts owed to him and favors owed by him, with surprisingly neat handwriting.
Can identify most city guards by their boots.
Always leaves one coin on a windowsill after a successful burglary.

Background

Bramble Quickaxe grew up in a crowded halfling quarter beneath the warehouses of a river city, where survival depended on knowing which doors were unlocked, which guards were corrupt, and which smiles concealed knives. He became a runner, burglar, and lookout for the Black Briar gang before he was old enough to grow a proper beard. His small size made him excellent at slipping through crowds and hiding behind larger folk, while his temper made him exceptionally effective whenever a job went wrong. The gang called him Quickaxe after he solved a dispute by taking down three armed enforcers with a stolen executioner’s axe.

“He became a runner, burglar, and lookout for the Black Briar gang before he was old enough to grow a proper beard.”
From their backstory
Background
Criminal

Connections

Species

Halfling

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