Gloria
Gloria
Sheet
AC 16 · HP 13 · 50 ft., fly 50 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
6 featuresBonus action
- Second WindLevel 1
When On her turn when she has at least 1 hit point.
Gloria can use a bonus action to regain 1d10 + 1 hit points, provided she has at least 1 hit point. This can be used once per short or long rest.
Always on
- Fighting Style: DefenseLevel 1
Gloria chooses the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.
- FlightAarakocraGloria has a flying speed of 50 feet. She cannot fly while wearing medium or heavy armor.
- TalonsAarakocraGloria has talons that deal 1d4 slashing damage on an unarmed strike. Her talons are natural weapons.
- TraitAarakocraAarakocra are adapted to high-altitude environments and speak Auran in addition to Common.
- Criminal ContactCriminal
Gloria has a reliable and trustworthy contact who acts as her informant and intermediary. She knows how to get messages to and from this contact, even across considerable distances, though the contact may request a favor in return.
Gear
10 itemsWeapons
- LongbowA martial ranged weapon with a normal range of 150 feet and a long range of 600 feet. It deals 1d8 piercing damage.
- LongswordA martial melee weapon selected by Gloria, a longsword. It deals 1d8 slashing damage, or 1d10 when used with two hands.
Armor
- Chain mailChain mail, AC 16, noisy and heavy metal armor.
- ShieldA shield granting +2 AC. Gloria's armor class already includes this shield bonus.
Tools
- Gaming setA gaming set selected by Gloria, three-dragon ante.
- Thieves' toolsTools for picking locks and disarming traps.
Gear
- 20×ArrowsAmmunition for the longbow.
- CrowbarA metal bar useful for prying open doors, crates, and windows.
- Dark common clothes with hoodA set of ordinary dark clothing with a hood, suitable for covert work.
Purse
- 15×Gold piecesMoney carried in a small pouch.
Appearance
Gloria is a broad-winged female aarakocra with russet, cream, and charcoal feathers, bright amber eyes, and a small scar across the ridge of her beak. Her plumage is carefully preened but often dusted with road grit. She wears battered chain mail over a leather harness, carries a longbow across her back, and keeps a crowbar tucked beneath one wing. Her talons are dark and unusually strong, marked by years of climbing, fighting, and forced entry.
Mannerisms
Gloria tilts her head sharply when listening, like a bird judging a distant sound. She clicks her beak when irritated, smooths the feathers on her forearms before making an important decision, and habitually positions herself between children and any perceived danger. When anxious, she counts exits under her breath.
Personality
Warm, watchful, and fiercely maternal, Gloria treats every frightened youngster as though they were one of her own fledglings. She is practical in danger, quick to offer food or shelter, and suspicious of anyone who speaks casually about the suffering of others. Around trusted companions she becomes unexpectedly playful, mimicking voices and collecting ridiculous hats, but she is always scanning rooftops and listening for cries for help.
Ideals
Protection. Strength means nothing unless it is used to shelter those who have less of it. No child should pay the price for an adult's greed.
Bonds
The fledglings and families of her old cliffside rookery are her true family. She sends them coins, medicine, and letters whenever she can, and she will risk her life to keep them safe.
Flaws
Gloria cannot ignore a frightened child, an abused animal, or anyone who reminds her of the fledglings she failed to save. She takes reckless risks to protect them and becomes defensive when allies question her judgment. She also keeps secrets long after they stop being useful, convinced that trust must be earned one rescue at a time.
Quirks
Background
Gloria hatched in a crowded aarakocra rookery built into the cliffs above a river valley. She was the eldest of many fledglings, and when food ran short, she learned to fly farther, climb faster, and take risks that no one else would. She became a protector before she understood the word, bringing stolen fruit to hungry chicks, distracting predators from the nesting ledges, and sleeping with one eye open whenever storms threatened the rookery. As an adult, Gloria joined a band of burglars who used her aerial mobility to reach rooftops, towers, and locked upper windows. She told herself that theft was simply another way to redistribute what powerful people hoarded, but the gang eventually began targeting poor families and selling children to debt collectors. Gloria turned on them, freeing their captives and stealing the gang's ledgers before vanishing into the night. Now she works as a fighter and occasional criminal informant, using her skills to shield vulnerable people from those who prey on them. Momma will give everything to protect the little ones, and Gloria considers nearly everyone younger, smaller, or frightened to be one of hers.
“She was the eldest of many fledglings, and when food ran short, she learned to fly farther, climb faster, and take risks that no one else would.”
- Background
- Criminal
Connections
Species
Aarakocra
Media
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