Vitha Blackspike
Vitha Blackspike
Sheet
AC 17 · HP 115 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationSTR
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
23 featuresBonus action
- Cunning ActionLevel 2
When On her turn
Vitha can use a bonus action to Dash, Disengage, or Hide.
- Sneak Attack, 4d6Level 7
Vitha can use a bonus action to Dash, Disengage, or Hide, and her Sneak Attack deals an additional 1d6 damage, for a total of 4d6.
- TraitGoblinNimble Escape, Vitha can take the Disengage or Hide action as a bonus action.
Reaction
- SkirmisherLevel 3
When When an enemy ends its turn within 5 feet of her
Vitha can use her reaction to move up to half her speed without provoking an opportunity attack from an enemy that ends its turn within 5 feet of her.
- Evasion
When When subjected to an effect allowing a Dexterity saving throw
Vitha can halve the damage from an effect that allows a Dexterity saving throw, taking no damage on a successful save and half damage on a failed save.
- Uncanny Dodge
When When an attacker she can see hits her
Vitha can use her reaction to halve the damage from an attack that hits her.
Always on
- Sneak Attack
When When she hits with a qualifying finesse or ranged weapon attack
Vitha can deal an extra 7d6 damage once per turn when the attack qualifies for Sneak Attack.
- Expertise and Thieves' CantLevel 1
Vitha gains proficiency with thieves' tools and learns Thieves' Cant, a secret mixture of dialect, jargon, and coded signs used by rogues.
- Sneak Attack, 1d6Level 1
Once per turn, Vitha can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if an enemy of the target is within 5 feet of it and Vitha does not have disadvantage. The attack must use a finesse or ranged weapon.
- SurvivalistLevel 3
Vitha gains proficiency in Nature and Survival. She also gains expertise in both skills, doubling her proficiency bonus for checks using them.
- Ability Score ImprovementLevel 4
Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.
- Ability Score ImprovementLevel 6
Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.
- Ability Score ImprovementLevel 8
Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.
- Reliable TalentLevel 11
When Vitha makes an ability check that lets her add her proficiency bonus, a d20 roll of 9 or lower is treated as a 10.
- Ability Score ImprovementLevel 12
Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.
- BlindsenseLevel 14
If Vitha can hear, she is aware of the location of any hidden or invisible creature within 10 feet of her.
- Slippery MindLevel 14
Vitha gains proficiency in Wisdom saving throws.
- Sneak Attack, 7d6Level 14
Vitha's Sneak Attack deals 7d6 extra damage.
- TraitGoblinDarkvision, able to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, with no color discernment in darkness.
- TraitGoblinFury of the Small, once per short or long rest, when damaging a creature larger than her, Vitha can deal extra damage equal to her level.
- TraitGoblinGoblin size is Small.
- TraitGoblinWalking speed is 30 feet.
- WandererOutlander
Vitha has an excellent memory for maps and geography, and can always recall the general layout, terrain, and landmarks of places she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.
Gear
10 itemsWeapons
- ShortbowA curved shortbow of wood and sinew, strung with a darkened, greased bowstring.
- 2×DaggerA curved, serrated dagger with a handle wrapped in faded red cloth.
Armor
- Studded leather armorLight armor made from layered, darkened leather, patched and altered for Vitha's small frame.
Gear
- 20×ArrowsArrows with mixed steel, rusted, and barbed heads, carried in a worn quiver.
- Burglar's packA burglar's pack containing a backpack, ball bearings, string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, waterskin, and rope.
- Traveler's clothesA small bundle of practical clothing suitable for travel through wilderness and tunnels.
- Hunting trapA hunting trap used for catching small game or marking dangerous routes.
- StaffA simple staff used as a walking stick, tent support, and improvised tool.
- Hunting trophyA small trophy from a slain animal, retained as proof of a successful hunt.
Purse
- 10×Gold piecesCoins saved from scouting contracts, recovered caches, and careful scavenging.
Appearance
Vitha stands just over three feet tall, a lean and wiry female goblin with taut scout's muscle and weathered slate-gray-green skin. Fine pale scars cross both arms and the left side of her face, including a prominent scar through her eyebrow and down to her cheekbone. Her large amber eyes gleam in darkness beneath sharply pointed ears that twitch at every sound. Her dark hair is cropped short, with several tight braids pressed against her scalp. She wears patched, fitted dark leather armor, a scavenged and altered chest piece, a studded leather pauldron on her right shoulder, reinforced trousers, and worn boots. A curved shortbow rests across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip. Despite her distinctly goblin features, she has a striking, alert beauty and an intense predatory gaze.
Mannerisms
Vitha speaks in a low, gravelly rasp and rarely uses more words than necessary. She pauses before entering any room to listen, counts her steps through unfamiliar passages, and touches one of the black iron spikes at her belt whenever she is uncertain. Her humor is dry and delivered with absolute seriousness.
Personality
Quiet, observant, and intensely self-reliant, Vitha studies every room as if it were a map and every person as if they were a possible ambush. She is patient when tracking, ruthless when cornered, and surprisingly protective of travelers who are lost or frightened. Her dry wit appears in short, deadpan remarks, usually at the exact moment someone expects solemnity.
Ideals
Freedom. No clan, kingdom, or god owns the roads beneath the world. Every creature deserves a path out, even if it must be carved through stone.
Bonds
The black iron trail she left behind still leads to the buried chambers of her birth clan. Vitha intends to return one day, recover the survivors if any remain, and ensure that no one else is lost to the same forgotten passage.
Flaws
Vitha expects betrayal before kindness and often sabotages relationships by testing people until they fail. She cannot leave a marked trail unexplored, even when caution says to turn back. She also has a deep contempt for grand speeches, which sometimes leads her to dismiss people who are genuinely trying to help.
Quirks
Background
Vitha was born beneath a mountain range where goblin clans fought over warm tunnels, fungus gardens, and the few safe passages that connected the deep places to the surface. As a child, she learned that survival belonged to the quiet and watchful. She became a pathfinder for her clan, marking safe routes with blackened iron spikes and memorizing the sounds of stone, water, and approaching feet. When a cave-in destroyed her home, Vitha alone survived by crawling through an unmapped fissure and emerging days later in a distant wilderness.
“As a child, she learned that survival belonged to the quiet and watchful.”
- Background
- Outlander
Connections
Species
Goblin
Media
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