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Vitha Blackspike - AI-generated fantasy Character

Vitha Blackspike

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Blackspike

Quiet, observant, and intensely self-reliant, Vitha studies every room as if it were a map and every person as if they were a possible ambush.
AC17
HP115/115
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 115 · 30 ft.
AlignmentNeutral GoodGenderFemaleAgeApproximately 32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Herbalism kit

Languages

Common,
Goblin,
Thieves' Cant

Features

23 features

Bonus action

  • Cunning ActionLevel 2

    When On her turn

    Vitha can use a bonus action to Dash, Disengage, or Hide.

  • Sneak Attack, 4d6Level 7

    Vitha can use a bonus action to Dash, Disengage, or Hide, and her Sneak Attack deals an additional 1d6 damage, for a total of 4d6.

  • TraitGoblinNimble Escape, Vitha can take the Disengage or Hide action as a bonus action.

Reaction

  • SkirmisherLevel 3

    When When an enemy ends its turn within 5 feet of her

    Vitha can use her reaction to move up to half her speed without provoking an opportunity attack from an enemy that ends its turn within 5 feet of her.

  • Evasion

    When When subjected to an effect allowing a Dexterity saving throw

    Vitha can halve the damage from an effect that allows a Dexterity saving throw, taking no damage on a successful save and half damage on a failed save.

  • Uncanny Dodge

    When When an attacker she can see hits her

    Vitha can use her reaction to halve the damage from an attack that hits her.

Always on

  • Sneak Attack

    When When she hits with a qualifying finesse or ranged weapon attack

    Vitha can deal an extra 7d6 damage once per turn when the attack qualifies for Sneak Attack.

  • Expertise and Thieves' CantLevel 1

    Vitha gains proficiency with thieves' tools and learns Thieves' Cant, a secret mixture of dialect, jargon, and coded signs used by rogues.

  • Sneak Attack, 1d6Level 1

    Once per turn, Vitha can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if an enemy of the target is within 5 feet of it and Vitha does not have disadvantage. The attack must use a finesse or ranged weapon.

  • SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. She also gains expertise in both skills, doubling her proficiency bonus for checks using them.

  • Ability Score ImprovementLevel 4

    Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.

  • Ability Score ImprovementLevel 6

    Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.

  • Ability Score ImprovementLevel 8

    Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.

  • Reliable TalentLevel 11

    When Vitha makes an ability check that lets her add her proficiency bonus, a d20 roll of 9 or lower is treated as a 10.

  • Ability Score ImprovementLevel 12

    Vitha can choose one ability score to increase by 2, or two ability scores to increase by 1, subject to the normal maximum of 20. Her manually assigned ability scores are retained as provided, with species bonuses applied separately.

  • BlindsenseLevel 14

    If Vitha can hear, she is aware of the location of any hidden or invisible creature within 10 feet of her.

  • Slippery MindLevel 14

    Vitha gains proficiency in Wisdom saving throws.

  • Sneak Attack, 7d6Level 14

    Vitha's Sneak Attack deals 7d6 extra damage.

  • TraitGoblinDarkvision, able to see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, with no color discernment in darkness.
  • TraitGoblinFury of the Small, once per short or long rest, when damaging a creature larger than her, Vitha can deal extra damage equal to her level.
  • TraitGoblinGoblin size is Small.
  • TraitGoblinWalking speed is 30 feet.
  • WandererOutlander

    Vitha has an excellent memory for maps and geography, and can always recall the general layout, terrain, and landmarks of places she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

10 items

Weapons

  • Shortbow
    A curved shortbow of wood and sinew, strung with a darkened, greased bowstring.
  • 2×
    Dagger
    A curved, serrated dagger with a handle wrapped in faded red cloth.

Armor

  • Studded leather armor
    Light armor made from layered, darkened leather, patched and altered for Vitha's small frame.

Gear

  • 20×
    Arrows
    Arrows with mixed steel, rusted, and barbed heads, carried in a worn quiver.
  • Burglar's pack
    A burglar's pack containing a backpack, ball bearings, string, bells, candles, crowbar, hammer, pitons, hooded lantern, oil, tinderbox, rations, waterskin, and rope.
  • Traveler's clothes
    A small bundle of practical clothing suitable for travel through wilderness and tunnels.
  • Hunting trap
    A hunting trap used for catching small game or marking dangerous routes.
  • Staff
    A simple staff used as a walking stick, tent support, and improvised tool.
  • Hunting trophy
    A small trophy from a slain animal, retained as proof of a successful hunt.

Purse

  • 10×
    Gold pieces
    Coins saved from scouting contracts, recovered caches, and careful scavenging.

Appearance

Vitha stands just over three feet tall, a lean and wiry female goblin with taut scout's muscle and weathered slate-gray-green skin. Fine pale scars cross both arms and the left side of her face, including a prominent scar through her eyebrow and down to her cheekbone. Her large amber eyes gleam in darkness beneath sharply pointed ears that twitch at every sound. Her dark hair is cropped short, with several tight braids pressed against her scalp. She wears patched, fitted dark leather armor, a scavenged and altered chest piece, a studded leather pauldron on her right shoulder, reinforced trousers, and worn boots. A curved shortbow rests across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip. Despite her distinctly goblin features, she has a striking, alert beauty and an intense predatory gaze.

Mannerisms

Vitha speaks in a low, gravelly rasp and rarely uses more words than necessary. She pauses before entering any room to listen, counts her steps through unfamiliar passages, and touches one of the black iron spikes at her belt whenever she is uncertain. Her humor is dry and delivered with absolute seriousness.

Personality

Quiet, observant, and intensely self-reliant, Vitha studies every room as if it were a map and every person as if they were a possible ambush. She is patient when tracking, ruthless when cornered, and surprisingly protective of travelers who are lost or frightened. Her dry wit appears in short, deadpan remarks, usually at the exact moment someone expects solemnity.

Ideals

Freedom. No clan, kingdom, or god owns the roads beneath the world. Every creature deserves a path out, even if it must be carved through stone.

Bonds

The black iron trail she left behind still leads to the buried chambers of her birth clan. Vitha intends to return one day, recover the survivors if any remain, and ensure that no one else is lost to the same forgotten passage.

Flaws

Vitha expects betrayal before kindness and often sabotages relationships by testing people until they fail. She cannot leave a marked trail unexplored, even when caution says to turn back. She also has a deep contempt for grand speeches, which sometimes leads her to dismiss people who are genuinely trying to help.

Quirks

Marks important locations with small blackened iron spikes.
Collects arrowheads and judges them by how ugly they are.
Sleeps facing the nearest exit.
Names dangerous tunnels after the sound they make.
Keeps dried herbs tucked into her braids for their scent.
Clicks her tongue softly when listening for movement.

Background

Vitha was born beneath a mountain range where goblin clans fought over warm tunnels, fungus gardens, and the few safe passages that connected the deep places to the surface. As a child, she learned that survival belonged to the quiet and watchful. She became a pathfinder for her clan, marking safe routes with blackened iron spikes and memorizing the sounds of stone, water, and approaching feet. When a cave-in destroyed her home, Vitha alone survived by crawling through an unmapped fissure and emerging days later in a distant wilderness.

“As a child, she learned that survival belonged to the quiet and watchful.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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