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farley - AI-generated fantasy Character

farley

Half-Elf · Rogue · Level 1 · Soldier

farley

Farley is observant, restrained, and quietly compassionate.
AC10
HP7/7
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 7 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Martial weapons from Soldier background proficiency is not added separately because Rogue already has all martial weapons relevant to her starting equipment.

Tools

One type of gaming set,
Land vehicles,
Thieves' tools

Languages

Common,
Elvish,
Dwarvish

Features

9 features

Action

  • Weapon Attack

    When On her turn

    Farley makes one melee or ranged weapon attack using her shortsword, dagger, or shortbow.

Always on

  • ExpertiseLevel 1

    Farley has expertise in two skills, Acrobatics and Stealth. Her proficiency bonus is doubled for any ability check using either skill.

  • Sneak AttackLevel 1

    Once per turn, Farley can deal an extra 1d6 damage to one creature she hits with an attack if she has advantage on the attack roll, or if another enemy of the target is within 5 feet of it and Farley does not have disadvantage on the attack roll. The attack must use a finesse or ranged weapon.

  • Thieves' CantLevel 1

    Farley knows the secret language of thieves and can recognize hidden signs and messages used by rogues.

  • DarkvisionHalf-ElfFarley can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. She cannot discern color in darkness, only shades of gray.
  • Fey AncestryHalf-ElfFarley has advantage on saving throws against being charmed, and magic cannot put her to sleep.
  • Skill VersatilityHalf-ElfFarley is proficient in two additional skills, Insight and Deception.
  • LanguagesHalf-ElfFarley can speak, read, and write Common and Elvish, and can speak, read, and write one additional language, Dwarvish.
  • Military RankSoldier

    Farley retains her military rank and can invoke the authority and connections of her former service. Soldiers loyal to her former organization may recognize her, offer shelter, provide information, or accept her command when circumstances require it.

Gear

12 items

Weapons

  • Shortsword
    A finely balanced one-handed blade suitable for both close combat and precise strikes.
  • Dagger
    A light blade kept at her belt for emergencies, close work, and throwing.
  • Shortbow
    A compact ranged weapon favored for scouting and skirmishing.

Armor

  • Leather armor
    Protective boiled leather armor, worn under Farley's military coat.

Tools

  • Thieves' tools
    A set of tools used to open locks and disarm traps.
  • Gaming set
    A gaming set used by soldiers during long watches.

Gear

  • Quiver
    A leather quiver containing twenty arrows.
  • Burglar's pack
    A pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Insignia of rank
    A badge or token identifying her former regiment.
  • Trophy from a fallen enemy
    A trophy taken from a defeated enemy, kept as a reminder of the cost of war.
  • Common clothes
    A simple set of ordinary clothing for travel and civilian life.

Purse

  • Pouch of gold
    Money saved from military pay and recent work.

Appearance

Farley is a lean half-elf woman with striking white hair worn in a short, carefully maintained cut and bright green eyes. Her build is wiry rather than imposing, shaped by marching, climbing, and years of practical military drills. She wears well-fitted leather armor beneath a weathered military coat, with a short sword at her hip, a dagger tucked into her belt, and a short bow and quiver across her back. She smells faintly of bowstring wax, pine soap, and oiled leather. Her gear is plainly maintained with almost fussy care, even when her clothing is dusty from travel.

Mannerisms

Farley checks the tension of her bowstring whenever she enters an unfamiliar room. She keeps her back near a wall, counts exits under her breath, and cleans her blade during difficult conversations. When irritated, she smooths one short lock of white hair behind her ear and becomes unnervingly polite.

Personality

Farley is observant, restrained, and quietly compassionate. She speaks with the clipped clarity of a soldier giving a field report, but she notices small discomforts that others overlook and fixes them without asking for praise. She distrusts grand speeches, prefers practical plans, and becomes unexpectedly gentle around frightened civilians, children, and inexperienced recruits.

Ideals

Responsibility. Power exists to protect people who cannot protect themselves. Anyone who forgets that has surrendered the right to command.

Bonds

The soldiers and refugees she saved are her true unit. She will risk herself to protect anyone abandoned by a commander, noble, or institution.

Flaws

Farley has difficulty obeying orders from anyone who has not earned her respect. She is also quick to assume that every institution is hiding a betrayal, which can make honest allies feel accused and can turn caution into needless suspicion.

Quirks

She names every bow she carries, but refuses to explain why.
She folds maps into exact thirds and becomes visibly annoyed when someone creases them incorrectly.
She leaves a small piece of polished green glass beside the bedroll of anyone she has rescued.
She can identify most nearby birds by their alarm calls, a habit learned during military scouting.

Background

Farley was raised between two worlds, never quite belonging to either. Her elven mother taught her to read weather, watch people carefully, and keep her white hair immaculate as a point of pride. Her human father served in a border regiment and taught her the practical virtues of clean weapons, quiet feet, and never wasting a life when another solution would do. Farley enlisted young, partly to prove that a half-elf with a slight frame could stand in the same line as anyone else, and partly because the regiment offered the closest thing she had ever known to a permanent family. She became a scout and courier, carrying orders through difficult terrain and slipping behind enemy lines to observe movements that larger patrols could not detect. During one disastrous campaign, Farley discovered that her officers had knowingly abandoned a village to protect a valuable supply route. She disobeyed orders, led civilians through a wooded ravine, and returned too late to prevent the regiment from taking the blame for the failure. Though several soldiers survived because of her actions, Farley lost her rank and left the army rather than accept a quiet promotion built on silence. Now she works as a sellsword, guide, and occasional investigator, using the skills of a rogue to protect ordinary people from the powerful figures who once treated them as expendable pieces on a map.

“Her elven mother taught her to read weather, watch people carefully, and keep her white hair immaculate as a point of pride.”
From their backstory
Background
Soldier

Connections

Species

Half-Elf

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