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Roland the Weary - AI-generated fantasy Character

Roland the Weary

Human · Fighter · Level 1 · Hard eyes, balding hair, fit body, battered chainmail

Roland the Weary

Roland is a stoic, disciplined veteran who believes that the rules of war and law are the only things separating civilization from the beasts.
ACNone
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 0 · HP 18 · normal
AlignmentLawfulGenderMaleAge45
STR
DEX
CON
INT
WIS
CHA

Armor

Scale Mail (2 Armor)

Weapons

Broadsword,
Dagger

Languages

Common

Features

12 features

Always on

  • Hack and Slash

    When When you attack an enemy in melee...

    On a 10+ you deal your damage to the enemy and avoid their attack. At your option, you may choose to do +1d6 damage but expose yourself to the enemy's attack. On a 7-9, you deal your damage to the enemy and the enemy makes an attack against you.

  • Volley

    When When you take aim and shoot at an enemy at range...

    On a 10+ you have a clear shot and deal your damage. On a 7-9, choose one: you have to move to get the shot, placing you in danger as described by the GM; you have to take what you can get, -1d6 damage; you have to take several shots, reducing your ammo by 1.

  • Defy Danger

    When When you act despite an imminent threat or suffer a calamity...

    On a 10+, you do what you set out to do, the danger is confided. On a 7-9, you stumble, hesitate, or flinch: the GM will offer you a worse outcome, a hard bargain, or an ugly choice.

  • Defend

    When When you stand in defense of a person, item, or location under attack...

    On a 10+, hold 3. On a 7-9, hold 1. So long as you stand in defense, when you or the thing you defend is attacked you may spend hold, 1 for 1, to: redirect an attack from the thing you defend to yourself; halve the attack's effect or damage; open up the attacker to an ally's next attack; deal damage to the attacker equal to your level.

  • Spout Lore

    When When you consult your accumulated knowledge about something...

    On a 10+, the GM will tell you something interesting and useful about the subject relevant to your situation. On a 7-9, the GM will only tell you something interesting, it is on you to make it useful.

  • Discern Realities

    When When you closely study a situation or person...

    On a 10+, ask the GM 3 questions from the list. On a 7-9, ask 1: What happened here recently? What is about to happen? What should I be on the lookout for? What here is useful or valuable to me? Who is really in control here? What here is not what it appears to be?

  • Parley

    When When you have leverage on a GM character and manipulate them...

    Leverage is something they need or want. On a 10+, they do what you want if you first promise them something they ask for. On a 7-9, they need some concrete assurance of your promise, right now.

  • Signature Weapon

    When Passive

    This is your weapon. It is a Broadsword. It has the Close range tag. It is Hooked (+1 damage). It is your heirloom and a symbol of your past.

  • Bend Bars, Lift Gates

    When When you use pure strength to destroy an inanimate obstacle...

    On a 10+, choose 3. On a 7-9, choose 2: It doesn't take an inordinate amount of time. It doesn't make an inordinate amount of noise. You don't make it much worse. Nothing of value is damaged.

  • Armored

    When Passive

    You ignore the clumsy tag on any armor you wear.

  • Human Fighter

    When Damage Roll

    Once per battle you may reroll a single damage roll, yours or someone else's.

  • Human FighterHumanOnce per battle you may reroll a single damage roll (yours or someone else's).

Gear

5 items

Weapons

  • Signature Broadsword
    A heavy steel blade with a hooked edge. Close reach. +1 Damage. Weight 2.
  • Dagger
    A small backup blade. Hand reach. Weight 1.

Armor

  • Scale Mail
    Durable interlocking scales. 2 Armor. Weight 3.

Tools

  • Adventuring Gear
    A collection of useful survival tools. 5 uses. Weight 1.

Gear

  • Rations
    Standard travel food. 5 uses. Weight 1.

Appearance

Roland has hard, sunken eyes and a balding scalp that shows several old scars. His body is fit from years of service but carries the stiffness of age. He wears heavy chainmail that has been polished many times over.

Mannerisms

He speaks in short, clipped sentences and constantly adjusts the straps on his gauntlets.

Personality

Roland is a stoic, disciplined veteran who believes that the rules of war and law are the only things separating civilization from the beasts. He is quiet and often lets others speak, preferring to observe his surroundings for potential threats.

Ideals

Lawful: Cause someone to face justice.

Bonds

____ has my back when things go wrong. ____ is soft, and needs my protection.

Flaws

Stiff joints and a slow reflex speed make him vulnerable to faster opponents.

Quirks

Always sharpens his blade before sleeping
Checks the perimeter three times at every camp

Background

Roland was once a captain in the city watch, a man who believed that every law was written in stone for a reason. Years of bureaucracy and corruption eventually wore him down, and he found himself dismissed for refusing to look the other way when a noble broke the peace. Now, he travels the wilds as a sellsword, though he still carries his badge of office hidden in his pack as a reminder of his oath. His body is tired and his movements are slower than they once were, but his mind remains sharp and his blade is heavy with the weight of experience. He knows he cannot swing his sword as fast as the younger recruits, but he knows exactly where the strike needs to land. He seeks to bring a sense of order to the chaotic places of the world, hoping to find a cause worthy of his final years. He treats his companions with the stern affection of an old drill sergeant, often putting his own safety on the line to ensure they return home alive.

“Now, he travels the wilds as a sellsword, though he still carries his badge of office hidden in his pack as a reminder of his oath.”
From their backstory
Background
Hard eyes, balding hair, fit body, battered chainmail

Connections

Species

Human

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