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Gizmo - AI-generated fantasy Character

Gizmo

Human · Artificer (Artillerist) · Level 5 · Guild Artisan

Gizmo

Patient, inventive, and quietly earnest, Gizmo tries to solve conflict before it turns violent, but he is perfectly willing to unleash a brass thunderstorm if mercy fails.
AC16
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 38 · 30 ft.
AlignmentNeutral GoodGenderMaleAge34
STR
DEX
CON
INT
WIS
CHA

Saving throws

CONINTSTRDEXWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows,
Hand crossbows,
Heavy crossbows,
Firearms if allowed by the DM,
Smith's tools? no, tools are not weapons

Tools

Tinker's tools,
Thieves' tools,
Woodcarver's tools,
One type of artisan's tools from Guild Artisan,
One additional artisan's tools from The Right Tool for the Job

Languages

Common,
One additional language of your choice

Features

12 features

Bonus action

  • Eldritch Cannon, Bonus Action Command

    When Bonus Action

    As a bonus action, command your cannon to move and fire in one of its modes, dealing force damage, pushing foes, or granting temporary protection depending on the chosen form.

  • Eldritch CannonLevel 3

    As an action, you can create a Small or Tiny cannon that occupies your space or an adjacent space. The cannon lasts for 1 hour, until destroyed, or until you create another. It can be in one of three forms, and you can command it to fire each turn as a bonus action.

Always on

  • Magical TinkeringLevel 1

    You can spend 1 minute to magically imbue a Tiny nonmagical object with a minor magical property. You can maintain a number of such objects equal to your Intelligence modifier, and the effects last until you lose focus or create more.

  • SpellcastingLevel 1

    You have the ability to cast artificer spells using Intelligence as your spellcasting ability. You know cantrips and prepare a number of artificer spells each day equal to your Intelligence modifier plus half your artificer level, rounded down. You can also use thieves' tools or any artisan's tools you hold as a spellcasting focus.

  • Infuse ItemLevel 2

    You have a pool of magical infusion options and can create infused items after a long rest. At level 5, you know 6 infusions and can have up to 2 infused items at once.

  • The Right Tool for the JobLevel 3

    You learn how to quickly adapt a tool for the task at hand, allowing you to create one set of artisan's tools when you finish a short or long rest, provided you have tinkerer's tools with you.

  • Artillerist SpecialistLevel 3

    You gain the Artillerist specialization. You learn the art of shaping magical force into siege-style devices and gain access to specialist spells, proficiency with woodcarver's tools, and the ability to deploy an Eldritch Cannon.

  • Artillerist Specialist SpellsLevel 3

    You always have shield and thunderwave prepared, and you learn scorching ray, which is always prepared for you. These spells do not count against the number of spells you prepare each day.

  • Arcane FirearmLevel 5

    Your weaponized spells are more potent, allowing you to arc through a spell focus and add a d8 to one damage roll of an artificer spell you cast. This damage increases to 2d8 at level 9.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • Extra LanguageHumanYou can speak, read, and write one extra language of your choice.
  • Guild MembershipGuild Artisan

    You have a reliable network of fellow guild members who can provide lodging, food, and assistance, and who may offer information or favored treatment when appropriate.

Spells

9 spells

Spellcasting. Gizmo casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (2 slots):

Gear

9 items

Weapons

  • Light crossbow
    A simple ranged weapon for emergencies and testing gadgets at a distance.

Armor

  • Scale mail
    A practical melee weapon used for defense and utility, often coated with grease and engraved marks for quick identification.
  • Shield
    A sturdy shield fitted with a reinforced metal rim and a fold-out tool clamp for field repairs.

Tools

  • Tinker's tools
    A pair of artisan's tools chosen for the guild trade, used to make, repair, and improvise.
  • Woodcarver's tools
    A set of tools associated with the artificer's chosen specialization, used for crafting magical cannon parts.

Gear

  • 20×
    Crossbow bolts
    A quiver of bolts kept in waxed leather loops.
  • Fine clothes
    A set of fine clothes suitable for guild meetings and formal negotiations.
  • Guild letter of introduction
    A signet ring or token of guild affiliation.

Purse

  • Belt pouch with 15 gp
    A purse containing ordinary travel funds.

Appearance

A compact human man with soot-stained hands, bright copper goggles, and a neatly trimmed dark beard singed at the edges. He wears a reinforced leather apron over practical travel clothes, with pockets full of screws, chalk, and tiny spring-loaded parts. His left forearm is wrapped in a brass bracer etched with guild marks, and his backpack always rattles softly with hidden tools and half-finished inventions.

Mannerisms

He taps his fingers in precise little patterns when thinking, pauses to wipe imaginary dust from his goggles before making a difficult decision, and unconsciously counts distances by muttering tool names under his breath. When nervous, he bows his head slightly as if listening for a machine only he can hear.

Personality

Patient, inventive, and quietly earnest, Gizmo tries to solve conflict before it turns violent, but he is perfectly willing to unleash a brass thunderstorm if mercy fails. He speaks carefully, usually with the tone of someone explaining how to keep a delicate clock alive through a storm.

Ideals

Responsibility. Craft is a promise to make the world safer, sturdier, and more humane. If I can build a better shield, a kinder tool, or a brighter road, then I should.

Bonds

The guild gave Gizmo his place in the world, and he will not let its members be harmed while he can still build, bargain, or break the threat standing in their way. He also carries the broken brass badge of the workshop that survived the fire, and he means to restore it as a symbol of hope.

Flaws

Gizmo cannot resist improving things that are already working, even when discretion would serve him better. He talks to his inventions as if they were apprentices, and when a plan fails, he assumes he simply needs a better mechanism rather than a better judgment. In moments of stress, he becomes fussy, overexplaining every detail to anyone unlucky enough to listen.

Quirks

Labels every prototype with a name before it has earned one.
Keeps a pocketful of tiny brass washers as a calming habit.
Apologizes to damaged objects before repairing them.
Whistles softly when calibrating mechanisms.

Background

Gizmo was born in a crowded workshop quarter where every family belonged to some trade, and every trade had a secret worth protecting. He grew up mending cookware, calibrating lockworks, and learning that a good tool is a promise kept. His human curiosity never let him settle for simple repairs, though. He wanted machines that could guard caravans, illuminate dark roads, and protect the people who could not afford hired swords. That ambition earned him a place in the guild and a reputation as a useful nuisance, the sort of artisan who improves a design even while being told not to touch it. His real education began when a warehouse fire nearly took the entire guild hall. Gizmo survived by rigging a crude brass launcher that blasted the blaze off the rafters long enough for everyone to escape. After that, the guild stopped seeing him as merely a tinkerer and started seeing him as a problem solver with dangerous instincts. He now travels to earn materials, trade secrets, and field test his devices, all while trying to prove that invention can be a form of mercy. He is determined to build wonders that defend the innocent, even if he has to sleep beside his own noisy prototypes to do it.

“He grew up mending cookware, calibrating lockworks, and learning that a good tool is a promise kept.”
From their backstory
Background
Guild Artisan

Connections

Species

Human

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