Cloud Alduin
Cloud Alduin
Sheet
AC 13 · HP 82 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
17 featuresBonus action
- Quickened Spell
When When Cloud casts a spell with a casting time of 1 action
After casting a spell, Cloud can spend 2 sorcery points to cast it as a bonus action. He cannot cast another leveled spell on the same turn, except for a cantrip with a casting time of 1 action.
Always on
- Subtle Spell
When When Cloud casts a spell
Cloud can spend 1 sorcery point to cast a spell without verbal or somatic components, unless the spell consumes a material component or requires a material component with a listed cost.
- SpellcastingLevel 1
Cloud is a 10th-level sorcerer. He can cast sorcerer spells using Charisma as his spellcasting ability. He knows six cantrips and eleven sorcerer spells, with the spell slots listed on his character sheet.
- Font of MagicLevel 2
Cloud has two sorcery points. He can use sorcery points to create spell slots or fuel Metamagic. He regains all expended sorcery points after a long rest.
- MetamagicLevel 3
Cloud knows Quickened Spell and Subtle Spell. He can use only one Metamagic option on a spell when he casts it, unless an option says otherwise.
- Ability Score ImprovementLevel 4
Cloud gains an Ability Score Improvement at this level. The listed ability scores assume the requested manual scores are retained without additional ability score increases.
- Draconic Bloodline: Dragon AncestorLevel 1
As a blue dragonborn with the Draconic Bloodline origin, Cloud has resistance to lightning damage. He also gains the Draconic Resilience feature from his subclass.
- Draconic ResilienceLevel 1
Cloud's hit point maximum increases by 1 for each sorcerer level. When he is not wearing armor, his base AC is 13, calculated as 10 plus his Dexterity modifier plus his Charisma modifier.
- Ability Score ImprovementLevel 8
Cloud gains an Ability Score Improvement at this level. The listed ability scores assume the requested manual scores are retained without additional ability score increases.
- Elemental AffinityLevel 6
When Cloud casts a spell that deals lightning damage, he can add his Charisma modifier to one damage roll of that spell. He can also spend 1 sorcery point to gain resistance to that damage type for 1 hour.
- Sorcerous RestorationLevel 20
Cloud can spend 5 sorcery points to regain up to 4 expended sorcery points when he finishes a short rest. He cannot use this feature again until he finishes a long rest.
- TraitDragonbornDraconic Ancestry, blue dragon ancestry, granting lightning damage for the breath weapon and lightning resistance.
- TraitDragonbornBreath Weapon, exhale destructive lightning in a 5 by 30 foot line. Creatures in the area make a DC 17 Dexterity saving throw, taking 2d6 lightning damage on a failed save and half as much on a successful save. The breath weapon can be used once per short or long rest.
- TraitDragonbornDamage Resistance, resistance to lightning damage.
- TraitDragonbornDraconic Language, Cloud can speak, read, and write Draconic.
- TraitDragonbornAbility Score Increase, Strength increases by 2 and Charisma increases by 1.
- Criminal ContactCriminal
Cloud has a reliable contact within the criminal underworld who can provide information, introductions, and discreet assistance, although the contact is not always reliable or safe to trust.
Spells
20 spellsSpellcasting. Cloud Alduin casts with Charisma (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , , , ,
4th level (3 slots):
5th level (2 slots):
Gear
9 itemsWeapons
- Light CrossbowA light crossbow with 20 bolts, suitable for ranged attacks when spellcasting is impractical.
Tools
- CrowbarA crowbar useful for forcing doors, crates, and locked containers.
- Thieves ToolsA set of thieves tools used to pick locks and disable traps.
Gear
- 20×Crossbow BoltsA case containing 20 crossbow bolts.
- Arcane FocusAn arcane focus, a polished blue crystal set in silver, used in place of most material spell components.
- Dungeoneer's PackA dungeoneer's pack containing a backpack, two pitons, ten torches, a tinderbox, ten days of rations, a waterskin, and 50 feet of hempen rope.
- Dark Common ClothesA set of dark common clothes with a hood, favored for blending into crowds and moving unseen.
- Gaming SetA gaming set consisting of marked dragonbone tiles used for quiet gambling and coded communication.
Purse
- Burglar's Packaged CoinA pouch containing the proceeds of Cloud's old criminal work.
Appearance
Cloud Alduin is a broad-shouldered blue dragonborn with swept-back ivory horns, silver eyes, and dark cobalt scales that fade to pale blue along his throat and chest. Thin scars cross his left cheek and one horn. He dresses in a charcoal traveling coat over fitted leather, with a silver arcane focus hanging at his neck and a concealed set of thieves tools sewn into his sleeve. His presence is controlled and imposing, but faint sparks of blue-white magic often crawl across his claws when he is agitated.
Mannerisms
Cloud speaks slowly and precisely, rarely using contractions. He cleans his spectacles even though he does not need them, rolls a silver signet across his knuckles while thinking, and turns his head slightly before answering questions, as though listening for distant thunder.
Personality
Cloud is disciplined, observant, and unfailingly polite, even when threatening someone. He prefers leverage to violence, plans several exits before entering a room, and respects competence regardless of social status. Beneath his controlled exterior is a fierce protectiveness toward people who have been exploited by institutions or betrayed by those in power.
Ideals
Order. The law should protect the powerless, not provide armor for the powerful. If official systems are corrupt, Cloud will impose a stricter and more honest order himself.
Bonds
Cloud still protects the former street crew that hid him after his escape, especially the aging fence who taught him that information is more valuable than gold. He also keeps one stolen signet from the corrupt magistrate who ruined his family name, intending to use it to dismantle the magistrate's entire network.
Flaws
Cloud assumes every favor has a hidden price and every authority figure is concealing a crime. He can become vindictive when embarrassed, and his need to control a situation sometimes causes him to ignore allies who offer genuine help.
Quirks
Background
Cloud Alduin was born into a dragonborn clan that valued discipline, duty, and the careful control of destructive power. His draconic ancestry manifested early as crackling blue lightning, but his talent was less a blessing than a liability. During an official apprenticeship to a magistrate's arcane examiner, Cloud discovered that the city's most respected officials were using confiscated magical relics to manipulate verdicts and eliminate political rivals. He began stealing evidence, altering ledgers, and exposing selected conspirators through anonymous messages. The work was precise, effective, and illegal, earning him a reputation as both a criminal and an inconvenient truth teller.
“His draconic ancestry manifested early as crackling blue lightning, but his talent was less a blessing than a liability.”
- Background
- Criminal
Connections
Species
Dragonborn
Media
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