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Karys 'Silk' Shadowbound - AI-generated fantasy Character

Karys 'Silk' Shadowbound

Tiefling · Rogue / Gunslinger (Mastermind / Secret Agent) · Level 20 · Criminal

Karys 'Silk' Shadowbound

Calculated and remarkably calm under pressure, Karys speaks with a soft, melodic voice that masks a steel-trap mind.
AC17
HP166/166
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 166 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Firearms,
Hand Crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' Tools,
Disguise Kit,
Forgery Kit,
Gaming Set (Dice)

Languages

Common,
Celestial,
Thieves' Cant,
Elvish,
Dwarvish

Features

17 features

Bonus action

  • Cunning ActionLevel 2

    Bonus action to Dash, Disengage, or Hide.

  • Master of TacticsLevel 3

    You can use the Help action as a Bonus Action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you.

  • Parting ShotLevel 20

    When taking the Dash, Disengage, or Dodge action, expend one Risk Die to make a ranged attack as a Bonus Action, adding the die to the damage.

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you with an attack, use your Reaction to halve the damage.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Stealth, Investigation, Perception, and Deception.

  • Sneak AttackLevel 1

    Deal an extra 9d6 damage to one creature you hit with an attack roll if you have Advantage or an ally is within 5 feet.

  • EvasionLevel 7

    No damage on successful Dexterity save, half damage on failure.

  • Reliable TalentLevel 11

    Any d20 roll for a proficient skill of 9 or lower is treated as a 10.

  • Slippery MindLevel 15

    Gain proficiency in Wisdom and Charisma saving throws.

  • Soul of DeceitLevel 17

    Your thoughts cannot be read by telepathy or other means unless you allow it. You can present false thoughts by making a Deception check. Magic that would determine if you are telling the truth indicates you are telling the truth, and you cannot be compelled to tell the truth by magic.

  • Quick DrawLevel 18

    You have Advantage on Initiative rolls and can draw or stow two non-two-handed weapons whenever you would normally draw or stow one.

  • Risk DiceLevel 19

    You have 4 d8 Risk Dice to spend on maneuvers. Regain on Short or Long Rest.

  • Critical ShotLevel 19

    Ranged weapon attacks score a critical hit on 19-20.

  • TraitTieflingDarkvision (60 ft.)
  • TraitTieflingChthonic Legacy (Chill Touch, Ray of Sickness, False Life)
  • TraitTieflingNecrotic Resistance
  • AlertCriminal

    You gain a bonus to initiative equal to your proficiency bonus. You can swap your initiative with a willing ally.

Spells

4 spells

Spellcasting. Karys 'Silk' Shadowbound casts with Intelligence (spell save DC 19, to hit with spell attacks).

Cantrips (at will): ,

1st level:

2nd level:

Gear

4 items

Weapons

  • 2×
    Dual Hex-Etched Chrome Pistols
    Elegant firearms with silent firing mechanisms.

Armor

  • Studded Leather Armor
    Reinforced dark leather suited for urban stealth.

Tools

  • Thieves' Tools
    Precision instruments for lockpicking and trap disarmament.
  • Disguise Kit
    Cosmetics, hair dyes, and small props.

Appearance

Karys is a striking Chthonic Tiefling with deep mahogany skin and sweeping, jet-black horns that curve like a ram's. She possesses piercing violet eyes that seem to scan a room for exits before she even enters. Her attire is a masterpiece of Atrixian function, featuring a long, charcoal-colored duster with high collars and interior linings filled with specialized gear. She is rarely seen without her two signature chrome pistols strapped in custom-fit quick-draw holsters.

Mannerisms

She has a habit of adjusting her leather gloves with a rhythmic snapping sound before engaging in combat or a difficult negotiation.

Personality

Calculated and remarkably calm under pressure, Karys speaks with a soft, melodic voice that masks a steel-trap mind. She views every social interaction as a tactical exchange of information and rarely gives away more than she receives. Despite her criminal status, she maintains a rigid professional code, believing that a well-executed job is a form of art. She is deeply loyal to her partner, Vola Gash, though she shows it through preparedness rather than sentiment.

Ideals

Precision. Efficiency and foresight are the only things that separate the master from the amateur.

Bonds

Vola Gash is my anchor in this chaotic city, I would pull the entire isle down if it meant keeping her safe.

Flaws

I am so obsessed with contingencies that I often struggle to act when faced with truly random, illogical chaos.

Quirks

Always sits with her back to a wall and a clear view of all exits.
Obsessively polishes her pistols with a specialized silk cloth when she is thinking.
Counts the seconds of every conversation to maintain a rhythm of deception.

Background

Born in the dense urban sprawl of Atrix Isle, Karys learned early that the true power of the central continent lay in the information flowing through its mana conduits. While others fought for coin, Karys fought for secrets. She spent years infiltrating high-elf arcana towers and human airship guilds, eventually becoming the premiere mastermind for the Iron Lattice Syndicate. It was during a high-risk extraction in the Marblewalk Archipelago that she met Vola Gash, an orc enforcer with a grip like a vice. Recognizing the utility of Vola's brute force compared to her own surgical precision, they formed a partnership that has dominated the Atrix underworld for a decade. Karys eventually transitioned from simple theft to high-stakes espionage, acting as a secret agent for shadow entities that govern the floating isles. She now moves between the sky-high penthouses and the subterranean geysers of Atrix, ensuring the 'Web' remains favorable to her and Vola, while keeping her firearms silent and her motives even quieter.

“While others fought for coin, Karys fought for secrets.”
From their backstory
Background
Criminal

Connections

Species

Tiefling

Media

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