Morgan Astravelle
Morgan Astravelle
Sheet
AC 13 · HP 102 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
25 featuresAlways on
- PortentLevel 2
When Before an attack roll, saving throw, or ability check is made.
Morgan replaces a d20 roll made by herself or a creature she can see with one of two d20 results recorded after a long rest.
- Arcane RecoveryLevel 1
When After a short rest, once per long rest.
Morgan recovers spell slots during a short rest, up to a combined total of 10 spell levels, excluding slots of 6th level or higher.
- Wizard Spellcasting
When When a known or prepared wizard spell is available to cast.
Morgan casts a prepared spell using a spell slot, or performs a ritual from her spellbook when the spell has the ritual tag.
- Master of Spellcraft
When When using a selected Spell Mastery or Signature Spell.
Morgan casts one of her selected 1st-level, 2nd-level, or 3rd-level signature spells without expending a spell slot, subject to the limits of Spell Mastery and Signature Spells.
- SpellcastingLevel 1
Morgan can cast wizard spells using Intelligence as her spellcasting ability. She has a spellbook containing the wizard spells she knows and can prepare a number of wizard spells equal to her Intelligence modifier plus her wizard level.
- Divination SavantLevel 2
Morgan specializes in divination magic. Copying a divination spell into her spellbook requires half the normal time and gold cost.
- Ritual CastingLevel 3
Morgan can cast divination spells as rituals when they have the ritual tag, without needing to prepare them.
- Arcane FocusLevel 3
Morgan can use an arcane focus as a spellcasting focus for her wizard spells.
- Ability Score ImprovementLevel 4
Morgan gains the Ability Score Improvement feature. Her Intelligence has reached 21 through her human ability score increase and later improvements, exceeding the normal mortal limit through magical study and epic-level training.
- Ability Score ImprovementLevel 8
Morgan gains the Ability Score Improvement feature.
- Ability Score ImprovementLevel 12
Morgan gains the Ability Score Improvement feature.
- Ability Score ImprovementLevel 16
Morgan gains the Ability Score Improvement feature.
- Ability Score ImprovementLevel 19
Morgan gains the Ability Score Improvement feature.
- Ritual CastingLevel 1
Morgan can cast one wizard spell of 1st level or higher as a ritual if that spell has the ritual tag and is in her spellbook, without preparing it.
- Spellbook ProgressionLevel 1
Morgan can add two wizard spells to her spellbook whenever she gains a wizard level. She can also copy additional wizard spells she finds during her travels.
- Greater DivinationLevel 2
Morgan can use her Portent feature after each long rest, and her predictions often reveal several possible futures at once.
- Spell MasteryLevel 18
Morgan has advantage on saving throws against being charmed or frightened, and magic cannot put her to sleep.
- Spell MasteryLevel 18
Morgan can cast one 1st-level wizard spell and one 2nd-level wizard spell from her spellbook at their lowest level without expending a spell slot, provided they are her chosen Spell Mastery spells.
- Signature SpellsLevel 20
Morgan can cast a 3rd-level wizard spell from her spellbook once without expending a spell slot. She must finish a long rest before using this feature again.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language.
- Human VersatilityHumanGains broad adaptability through increased ability scores and an additional language.
- ResearcherSage
When Morgan does not know a piece of information, she usually knows where and from whom it can be obtained. She can often locate a library, scholar, archive, sage, or other source of information concerning nearly any subject.
Spells
26 spellsSpellcasting. Morgan Astravelle casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , , ,
4th level (3 slots):
5th level (3 slots): , ,
6th level (2 slots):
7th level (2 slots): ,
8th level (1 slot):
9th level (1 slot): ,
Gear
7 itemsWeapons
- QuarterstaffA plain but perfectly balanced wooden staff used as both walking aid and arcane focus.
Gear
- Crystal Arcane FocusA crystal sphere mounted in silver, used as Morgan's arcane focus and divination instrument.
- Scholar's PackA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- SpellbookA spellbook filled with Morgan's carefully annotated wizard spells, astronomical diagrams, and predictive formulae.
- Letter from a Dead ColleagueA letter from a dead scholar posing a question Morgan has not yet answered.
- Common ClothesA set of common clothes suitable for travel and academic work.
Purse
- Coin PouchA small pouch containing 10 gp, representing Morgan's remaining starting wealth.
Appearance
Morgan is a 5'9" human woman with a lithe frame and an ageless, scholarly bearing. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Her dark hair falls in loose waves to her shoulders, streaked with silver, and her piercing blue eyes remain sharp behind spectacles perched on an aquiline nose. She has elegant features, high cheekbones, and full lips often curved into a knowing smile. Silver rings adorn several fingers, while a polished moonstone pendant glows softly at her chest. She carries the faint scent of ozone, old parchment, and lavender.
Mannerisms
Morgan speaks in measured, precise tones and pauses before answering difficult questions. She adjusts her spectacles when revising a prediction, traces invisible constellations in the air while thinking, and occasionally addresses someone a heartbeat before they speak. When irritated, she becomes quieter rather than louder. She often studies a person's shadow while listening to them.
Personality
Morgan is intensely curious, profoundly patient, and quietly compassionate. She views time as a tapestry to be studied rather than a river to be rushed. She prefers careful questions to quick judgments and believes nearly every conflict contains a hidden point of understanding. Beneath her scholarly reserve is a warm desire to protect ordinary people from the terrible consequences of forces they cannot comprehend.
Ideals
Knowledge should be preserved, questioned, and used to protect those who cannot protect themselves. The future is not a prison. It is a responsibility shared by everyone who has the wisdom to perceive its dangers.
Bonds
Morgan's tower, library, and observatory are her life's work, and she will defend them as fiercely as she would defend a beloved companion. She is also bound to the memory of her first mentor, who sacrificed herself to prevent a catastrophic prophecy from coming true.
Flaws
Morgan is so accustomed to seeing possible futures that she sometimes treats present companions as pieces on a board rather than people with the right to choose freely. She can be secretive about her visions, believing that sharing too much knowledge may create the very disaster she hopes to prevent. Her patience can become condescension, especially when confronted by impulsive people who refuse to consider consequences.
Quirks
Background
Morgan was born in a quiet human village beneath a sky unusually bright with stars. As a child, she could remember dreams that later came true, though only in fragments: a cup breaking before it fell, a stranger arriving before their footsteps sounded, a winter storm glimpsed in the reflection of a well. A traveling scholar recognized the signs of a gifted diviner and brought her to a renowned academy, where Morgan studied history, arcana, and the mathematics of celestial motion. Her talent for seeing possible futures soon surpassed her teachers, but so did her caution. She learned that foreknowledge is not ownership of destiny, and that every vision is shaped by the choices made after it is witnessed. After decades of research, Morgan founded her own tower on a lonely ridge where the night sky can be observed without smoke or city light. The tower is part observatory, part library, and part refuge for those whose lives have been touched by magic. Its halls contain maps of forgotten empires, records of vanished civilizations, and enchanted instruments that measure disturbances in time. Morgan now travels when her visions reveal threats that cannot be solved from a desk, seeking not glory but the narrowest path toward a kinder future. She has outlived many friends and students, yet remains patient, curious, and quietly hopeful that wisdom can prevent history from repeating its worst mistakes.
“Her talent for seeing possible futures soon surpassed her teachers, but so did her caution.”
- Background
- Sage
Connections
Species
Human
Media
0 imagesNo images yet.
Turn Morgan Astravelle into a sheet
A high-res, share-ready sheet you can post or print.