Nova Veyr
Nova Veyr
Sheet
AC 18 · HP 163 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
38 featuresBonus action
- Cunning ActionLevel 3
When Bonus action
Hide, Dash, or Disengage as a bonus action.
- VanishLevel 14
Nova gains Vanish, allowing her to Hide as a bonus action and preventing nonmagical tracking unless she chooses to leave a trail.
Reaction
- Skirmisher's Withdrawal
When An enemy ends its turn within 5 feet
Move up to half speed as a reaction when an enemy ends its turn within 5 feet, without provoking opportunity attacks.
Always on
- Dread Ambusher Volley
When First turn of combat
Make a ranged weapon attack against a creature that has not yet acted in the first round. On a hit, add 1d8 damage and make one additional attack as part of the same Attack action.
- Ambush Master
When First turn of combat
Make a weapon attack with advantage against a creature that has not yet acted. On a hit, Nova and her allies gain improved accuracy against that creature until the beginning of her next turn.
- Stalker's Flurry
When Miss with a weapon attack during the first turn
When Nova misses with a weapon attack during Dread Ambusher, make another weapon attack as part of the same action.
- Ranger Spellcasting
When Action or bonus action as specified by the spell
Cast a ranger spell using Wisdom as the spellcasting ability.
- Ranger ProficienciesLevel 1
Nova gains proficiency with light armor, medium armor, shields, simple weapons, and martial weapons.
- Favored EnemyLevel 1
Nova chooses favored enemies and gains advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
- Natural ExplorerLevel 1
Nova is especially skilled at traveling and surviving in one favored terrain, gaining benefits to navigation, foraging, and tracking there.
- Ranger and Rogue Saving Throw ProficienciesLevel 1
Nova gains proficiency in Dexterity saving throws and Strength saving throws from her multiclass levels.
- Fighting Style: ArcheryLevel 2
Nova chooses a Fighting Style. Archery grants a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Nova can cast ranger spells using Wisdom as her spellcasting ability.
- Gloom Stalker MagicLevel 3
Nova gains the Gloom Stalker spells disguise self and rope trick, which are always prepared and do not count against spells known.
- Rogue Features and Sneak AttackLevel 3
Nova gains proficiency with thieves' tools, and her Sneak Attack deals an extra 4d6 damage once per turn when its conditions are met.
- Dread AmbusherLevel 3
Nova gains Dread Ambusher. On the first turn of each combat, her speed increases by 10 feet, and she can make one additional weapon attack as part of the Attack action. If that attack hits, it deals an extra 1d8 damage.
- Umbral SightLevel 3
Nova gains Umbral Sight. She gains darkvision out to 60 feet, or increases existing darkvision by 30 feet, and is invisible to creatures relying on darkvision while in darkness.
- Ability Score ImprovementLevel 4
Nova gains an Ability Score Improvement or feat.
- Extra AttackLevel 5
Nova gains Extra Attack and can attack twice whenever she takes the Attack action.
- Ranger Saving Throw ProficiencyLevel 7
Nova gains proficiency in Wisdom saving throws from ranger level 7.
- Iron MindLevel 7
Nova gains Iron Mind and becomes proficient in Wisdom saving throws. If already proficient, she gains proficiency in another saving throw of her choice.
- Scout: SkirmisherLevel 3
Nova gains Skirmisher. When an enemy ends its turn within 5 feet of her, she can use her reaction to move up to half her speed without provoking opportunity attacks.
- Scout: SurvivalistLevel 3
Nova gains Survivalist, gaining proficiency in Nature and Survival, or expertise if already proficient. Her proficiency bonus is doubled for these skills.
- Ability Score ImprovementLevel 8
Nova gains an Ability Score Improvement or feat.
- Land's StrideLevel 8
Nova gains Land's Stride, allowing her to move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them.
- Stalker’s FlurryLevel 11
Nova gains Stalker’s Flurry. When she misses with a weapon attack while Dread Ambusher is active, she can make another weapon attack as part of the same action.
- Ability Score ImprovementLevel 12
Nova gains an Ability Score Improvement or feat.
- Scout: Ambush MasterLevel 13
Nova gains Ambush Master. On the first turn of each combat, her attack rolls have advantage against creatures that have not yet acted, and the first creature she hits becomes easier for allies to strike.
- Feral SensesLevel 18
Nova gains Feral Senses, allowing her to attack creatures she cannot see without disadvantage if she is aware of their location, and she becomes aware of invisible creatures within 30 feet.
- Ability Score ImprovementLevel 16
Nova gains an Ability Score Improvement or feat.
- ElusiveLevel 18
Nova gains Elusive. No attack roll has advantage against her while she is not incapacitated.
- Additional Fighting Style: DefenseLevel 10
Nova gains a second Fighting Style option. She chooses Defense, gaining a +1 bonus to AC while wearing armor.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- Extra LanguageHumanOne language of choice
- TraitHumanVariant human traits are not used because the classic human species profile was requested.
- Military RankSoldier
Nova can identify military rank, insignia, uniforms, and basic organizational structures. Fellow soldiers and veterans recognize her service and may provide limited aid, shelter, or information at the DM's discretion.
Spells
9 spellsSpellcasting. Nova Veyr casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , , , ,
2nd level (3 slots):
3rd level (2 slots): ,
4th level (2 slots): no spells
5th level (1 slot):
Gear
13 itemsWeapons
- LongbowA long-range precision weapon represented mechanically by a longbow, with arrows and a modern tactical sling.
- 2×ShortswordA backup ranged weapon represented mechanically by two shortswords or compact modern blades.
- 2×DaggerA stealth and infiltration tool set represented mechanically by daggers and lockpicks.
Armor
- Studded leather armorModern tactical body armor represented mechanically by studded leather armor.
Tools
- Thieves' toolsA thieves' tools kit containing picks, files, pliers, and fine probes.
- Gaming setA gaming set used by soldiers during long deployments.
Gear
- 20×ArrowsAmmunition for the longbow.
- Explorer's packA military field pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Insignia of rankA military insignia from Nova's former unit.
- Trophy from a fallen foeA trophy taken from a defeated enemy.
- Common clothesA set of common clothes suitable for blending into civilian environments.
- Hunting trapA military utility knife and field gear represented mechanically by a hunting trap.
Purse
- 156×Gold piecesCoins saved from military service and field contracts.
Appearance
Nova is a human woman in her late twenties with a lean, athletic build shaped by years of covert operations, military discipline, and wilderness survival. Her fair skin bears faint scars across her collarbone and forearm. She has sharp features, high cheekbones, a straight nose, and pale blue eyes with a calm, analytical intensity. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In modern settings, she favors a fitted black tank top, dark gray cargo pants, low black leather boots, and a plain steel stud in her left ear. Her tactical gear consists of a matte black, sound-dampening bodysuit, charcoal modular vest, dexterity-focused gloves, silent-soled boots, knives, lockpicks, medical supplies, surveillance tools, and modern firearms represented mechanically by her shortbow, longbow, hand crossbow, and daggers.
Mannerisms
Nova speaks in short, precise sentences and pauses before answering even simple questions. She instinctively chooses seats with a view of entrances, checks reflections in windows, and keeps one hand near a weapon whenever strangers approach. When thinking, she taps two fingers against her thumb in a slow, silent count.
Personality
Nova is quiet, observant, and intensely practical. She values competence above charm and prefers proof over promises. She is patient when tracking a target, decisive when the moment to strike arrives, and unexpectedly protective of people who have earned her trust. Her humor is dry and rare, usually delivered without changing her expression.
Ideals
Competence. Survival belongs to those prepared enough to earn it, but strength means nothing if it is not used to protect people who cannot protect themselves.
Bonds
I owe my life to the people who helped me escape and will repay that debt, no matter how long it takes.
Flaws
I mistake vulnerability for weakness and would rather disappear than admit I need help.
Quirks
Background
Nova was recruited into a covert reconnaissance unit after demonstrating an unusual talent for moving unseen through hostile territory. Her superiors valued her patience, tactical judgment, and ability to read a battlefield before anyone else realized there was a battle. She served as a scout, infiltrator, and marksman, operating behind enemy lines and gathering intelligence that conventional forces could not reach. Her years as a soldier taught her discipline, field medicine, navigation, and the hard truth that survival often depends on making a decision before certainty arrives. A deep-cover mission ended in capture. Nova spent six months in a hidden prison, subjected to interrogation designed to break both body and loyalty. She escaped with scars, fragmented memories, and an absolute refusal to trust promises unsupported by action. In the wilderness beyond the prison, she was found by a solitary ranger who taught her to turn silence into armor and patience into a weapon. Nova eventually joined a network of hunters and scouts who recognized her gift for striking from darkness. Her studies led to the Gloom Stalker tradition, while years of infiltration and fieldcraft developed into the techniques of a Scout rogue. Now she works as a precise, relentless protector, using shadow, terrain, and preparation to ensure that others do not disappear as she once did.
“Her superiors valued her patience, tactical judgment, and ability to read a battlefield before anyone else realized there was a battle.”
- Background
- Soldier
Connections
Species
Human
Media
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