Wilborin Barvalor
Wilborin Barvalor
Sheet
AC 13 · HP 22 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Armor
Weapons
Tools
Languages
Features
15 featuresAlways on
- Thunderwave
When When several enemies are clustered nearby or he needs to break through a swarm
Wilborin casts a thunderous wave in a 15-foot cone. Creatures in the area must make a Constitution saving throw or take 2d8 thunder damage and be pushed 10 feet, taking half damage and avoiding the push on a success.
- Sleep
When When multiple weak or wounded enemies are gathered within 20 feet
Wilborin sends nearby enemies into magical sleep, prioritizing the most dangerous targets and ending a fight without unnecessary bloodshed.
- Cutting WordsLevel 3
When When a nearby enemy makes an attack roll, ability check, or damage roll
Wilborin twists perception with a cutting remark, undermining an enemy's confidence at the precise moment an attack or damaging blow would land.
- SpellcastingLevel 1
Wilborin can cast bard spells using Charisma as his spellcasting ability. He can use a musical instrument as a spellcasting focus and knows two bard cantrips and four 1st-level spells.
- Bardic Inspiration d6Level 1
Wilborin can inspire an ally who can hear him within 60 feet. The ally can add 1d6 to one ability check, attack roll, or saving throw within the next 10 minutes. He can use this feature three times per long rest.
- Jack of All TradesLevel 2
Wilborin adds half his proficiency bonus, rounded down, to ability checks that do not already include his proficiency bonus.
- Song of Rest d6Level 2
During a short rest, Wilborin can use soothing music to grant allies who hear him an extra 1d6 hit points when they spend Hit Dice to regain hit points.
- ExpertiseLevel 3
Wilborin gains expertise in Deception and Persuasion, doubling his proficiency bonus for checks using those skills.
- Bonus ProficienciesLevel 3
Wilborin gains proficiency with three additional skills of his choice: Insight, Performance, and Persuasion.
- TraitHalf-ElfDarkvision, Wilborin can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHalf-ElfFey Ancestry, Wilborin has advantage on saving throws against being charmed, and magic cannot put him to sleep.
- TraitHalf-ElfSkill Versatility, Wilborin gains proficiency in two skills of his choice: Perception and Performance.
- TraitHalf-ElfHalf-Elf Ability Score Increase, Charisma increases by 2, and Dexterity and Constitution each increase by 1.
- TraitHalf-ElfLanguages, Wilborin speaks Common and Elvish, plus two additional languages: Draconic and Undercommon.
- False IdentityCharlatan
Wilborin maintains a second identity, complete with forged papers, a different accent, and a convincing personal history. He can usually secure lodging, introductions, or minor assistance by posing as a traveling musical tutor, courtly genealogist, or minor functionary.
Spells
9 spellsSpellcasting. Wilborin Barvalor casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , , ,
2nd level (2 slots): ,
Gear
8 itemsWeapons
- RapierA light, flexible blade suitable for both dueling and theatrical flourish.
- DaggerA small backup blade concealed in his coat.
Armor
- Leather ArmorLight armor made from reinforced leather panels.
Tools
- LuteA scarred six-string lute used for performances and spellcasting.
- Disguise KitA kit containing pigments, wigs, false facial hair, cosmetics, and other theatrical disguises.
- Forgery KitInk, parchment, seals, engraving tools, and materials for producing convincing documents.
Gear
- Diplomat's PackA compact travel kit containing maps, writing materials, candles, rations, and basic necessities.
Purse
- 15×Gold PiecesA purse containing the remaining funds from his false identity's current commission.
Appearance
Wilborin is a lean, sharp-featured half-elf with warm brown skin, unruly black curls, and one gray-green eye inherited from his elven mother. His human features show in his broad smile and expressive eyebrows, while his pointed ears are decorated with mismatched brass studs. He wears a weathered burgundy coat over a cream shirt, fitted leather armor, and a blue scarf embroidered with tiny silver bells. His lute is scarred from travel, and a narrow crossbow-bolt scar runs beneath his left collarbone.
Mannerisms
Wilborin speaks as if addressing an audience, lowering his voice for secrets and raising it for obvious statements. He taps rhythms against his sword hilt when thinking, pauses before answering questions he could answer immediately, and turns slightly sideways whenever someone reaches for a crossbow.
Personality
Wilborin is warm, theatrical, and disarmingly observant. He treats strangers like future acquaintances and enemies like audiences who have not yet understood the joke. Beneath the charm is a practical protector who prefers disabling magic, careful questions, and a graceful retreat over direct violence.
Ideals
Truth is a performance with the mask removed. I will expose the people who use fear, wealth, and ceremony to hide their crimes, even if I must become a liar to do it.
Bonds
Poppy Willowbrook saved his life, and Wilborin considers that debt sacred. He will risk himself to protect Poppy, Vamir Oloris, or Bubu Sh'Bunka, the companions who stood beside him when the ravens and bandits struck. He also keeps the broken head of the crossbow bolt that nearly killed him, determined to identify the weapon's maker.
Flaws
Wilborin lies most easily when telling the truth would be safer. He cannot resist investigating a mystery once he suspects a hidden connection, and he often mistakes cleverness for preparation. The crossbow wound left him wary of open ground, but he hides that fear behind jokes and theatrical bravado.
Quirks
Background
Wilborin Barvalor grew up between two households that never quite agreed on what he was. His elven mother taught him the disciplined listening of old songs, while his human father taught him that a good story could open a locked door more reliably than a key. Wilborin learned to perform in salons, taverns, and merchants' courtyards, but his real education came from watching which details people believed and which details they wanted to believe. By adulthood, he had become an accomplished musician, mimic, and occasional forger, using invented identities to expose cruel landlords, predatory debt collectors, and nobles who hid behind polite manners. His life changed at Fochene Manor during the High Summermoon Ball. When a raven swarm erupted among the guests, Wilborin answered panic with thunder, sending a concussive wave through the flock and giving Vamir Oloris and Bubu Sh'Bunka the opening they needed. Later, at a forest bandit camp, he used sleep magic to end a fight before it became a massacre. A crossbow bolt nearly killed him before Poppy Willowbrook's healing brought him back from the edge. Since then, Wilborin has treated every unexplained attack as part of a single design. He suspects the manor ravens and the bandits were connected, and he intends to discover who is pulling the strings, even if doing so requires wearing several names along the way.
“His life changed at Fochene Manor during the High Summermoon Ball.”
- Background
- Charlatan
Connections
Species
Half-Elf
Media
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