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Vitha Blackspike - AI-generated fantasy Character

Vitha Blackspike

Goblin · Rogue (Scout) · Level 14 · Outlander

Vitha Blackspike

Quiet, observant, and intensely practical, Vitha notices small details that others overlook and rarely wastes words.
AC17
HP101/101
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 101 · 40 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • NatureINT
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords,
Shortbows

Tools

Thieves' tools,
One type of gaming set

Languages

Common,
Goblin,
Undercommon

Features

24 features

Bonus action

  • Cunning ActionLevel 2

    When On her turn

    Vitha uses a bonus action to Dash, Disengage, or Hide.

  • Nimble EscapeGoblinVitha can take the Disengage or Hide action as a bonus action.

Reaction

  • Skirmisher's Retreat

    When An enemy ends its turn within 5 feet

    Vitha moves up to half her speed when a creature ends its turn within 5 feet of her, without provoking an opportunity attack from that creature.

Always on

  • Precision Strike

    When When attacking with advantage or when an ally is engaging the target

    Vitha makes a weapon attack with her rapier, shortbow, or dagger, adding Sneak Attack damage when its conditions are met.

  • Superior Mobility

    When Whenever she moves

    Vitha uses difficult terrain without extra movement and benefits from her 40-foot walking speed.

  • Sneak Attack (7d6)Level 1

    Vitha deals an extra 7d6 damage once per turn when she hits with a finesse or ranged weapon attack and has advantage, or when another condition for Sneak Attack is met.

  • Thieves' CantLevel 1

    Vitha is proficient with thieves' tools and has her own secretive criminal cant used by rogues and thieves.

  • ExpertiseLevel 1

    Vitha gains proficiency in four skills. She also doubles her proficiency bonus for Stealth and Perception checks through Expertise.

  • Ability Score ImprovementLevel 4

    Vitha gains an Ability Score Improvement or feat. This character's listed ability scores do not include an assigned improvement.

  • EvasionLevel 7

    Vitha gains Evasion. On a successful Dexterity saving throw against an effect that normally deals half damage, she takes no damage, and on a failed save she takes half damage.

  • Ability Score ImprovementLevel 8

    Vitha gains an Ability Score Improvement or feat. This character's listed ability scores do not include an assigned improvement.

  • Reliable Talent and Ability Score ImprovementLevel 10

    Vitha gains proficiency in two additional skills or tools. She also gains an Ability Score Improvement or feat. This character's listed ability scores do not include an assigned improvement.

  • Ability Score ImprovementLevel 12

    Vitha gains an Ability Score Improvement or feat. This character's listed ability scores do not include an assigned improvement.

  • BlindsenseLevel 14

    Vitha gains Blindsense. If she can hear, she is aware of the location of any hidden or invisible creature within 10 feet of her.

  • Scout: SkirmisherLevel 3

    Vitha can use her reaction to move up to half her speed when an enemy ends its turn within 5 feet of her. This movement does not provoke opportunity attacks from that enemy.

  • Scout: SurvivalistLevel 3

    Vitha gains proficiency in Nature and Survival. If already proficient, she instead doubles her proficiency bonus with that skill.

  • Scout: Superior MobilityLevel 9

    Vitha's walking speed increases by 10 feet.

  • Reliable TalentLevel 11

    Vitha has a talent for turning near-successes into reliable results. Whenever she makes an ability check that lets her add her proficiency bonus, a d20 roll of 9 or lower counts as a 10.

  • DarkvisionGoblinVitha can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though she sees only in shades of gray.
  • Fury of the SmallGoblinOnce per short or long rest, when Vitha damages a creature larger than her, she can deal extra damage equal to her level.
  • TraitGoblinGoblin language and Common language.
  • TraitGoblinSmall size.
  • TraitGoblinWalking speed of 30 feet.
  • WandererOutlander

    Vitha has an excellent memory for maps and geography, and can always recall the general layout, terrain, and landmarks of places she has seen. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Gear

12 items

Weapons

  • Rapier
    A finely balanced one-handed finesse weapon suitable for precise strikes.
  • Shortbow
    A short ranged weapon of curved wood and sinew, carried low across her back.
  • 2×
    Daggers
    Curved blades used as backup weapons and tools.

Armor

  • Leather Armor
    Light protective armor patched and altered to fit her small frame.

Tools

  • Thieves' Tools
    Tools for opening locks, disarming traps, and other delicate work.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Burglar's Pack
    A pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Staff
    A sturdy walking staff useful for travel and probing uncertain ground.
  • Hunting Trap
    A hunting trap used to secure food or restrain pursuers.
  • Trophy from a Slain Animal
    A trophy taken from a defeated beast, kept as a reminder of survival.
  • Traveler's Clothes
    Plain clothes suitable for long travel.

Purse

  • 10×
    Gold Pieces
    Coins saved from years of guiding, scouting, and adventuring.

Appearance

Vitha stands just over three feet tall, a lean and wiry female goblin with weathered slate-gray-green skin, luminous amber eyes, long pointed ears, and a distinctly goblin face made attractive by sharp features, expressive eyes, and a confident, predatory gaze. Fine pale scars cross her arms and the left side of her face, including one cutting through her eyebrow and ending beneath her cheekbone. Her dark hair is cropped short, with a few tight braids against her scalp. She wears patched, fitted dark leather armor, a scavenged and altered chest piece, a studded leather pauldron on her right shoulder, reinforced trousers, and worn boots. A curved shortbow rests low across her back, while a serrated dagger wrapped in faded red cloth hangs at her hip. Her belt carries vials, dried herbs, trap tools, blackened iron trail-marking spikes, and other practical scavenged gear.

Mannerisms

Vitha pauses before entering any room to study the air, floor, ceiling, and nearest exit. She speaks in a low rasp and often answers serious questions with dry, deadpan remarks. When thinking, she rubs the faded red cloth around her dagger's grip or taps one of her black iron trail markers against her palm.

Personality

Quiet, observant, and intensely practical, Vitha notices small details that others overlook and rarely wastes words. Beneath her reserved manner is a dry, sardonic wit, usually delivered with such complete seriousness that listeners need a moment to realize she is joking. She is protective of the lost, suspicious of authority, and most comfortable when she has mapped every exit.

Ideals

No one should be abandoned to the dark. Strength matters less than knowing the way out and having the courage to lead others there.

Bonds

Vitha carries a single blackened iron spike recovered from the ruins of her destroyed warren. She intends to find the deeper cavern that caused the collapse and learn whether it was an accident or an act of deliberate sabotage.

Flaws

Vitha assumes every kindness conceals a price, and she is quick to abandon trust before someone can betray her. She cannot resist investigating forbidden passages, sealed doors, or dangerous tracks, even when doing so places the entire group at risk.

Quirks

Marks important routes with tiny black iron spikes.
Names especially dangerous tunnels as if they were troublesome pets.
Collects unusual arrowheads and studies how they broke.
Sleeps lightly with one hand on her dagger.
Samples unfamiliar water before allowing anyone else to drink it.

Background

Vitha was born beneath a nameless stretch of badlands, in a goblin warren whose tunnels were constantly threatened by cave-ins, rival clans, and things that crawled up from deeper places. She learned the shape of the underground before she learned to read, memorizing safe routes by scent, sound, and the pressure of air against her skin. When a collapse killed most of her clan, Vitha survived by leading a handful of frightened young goblins through unmapped caverns and out into a wilderness none of them understood. The scars on her face and arms came from that journey, as did her habit of marking every route with blackened iron spikes. For years she lived as a solitary scout, moving between remote settlements, monster-haunted ruins, and forgotten tunnels. She became skilled at hunting, trapping, sabotage, and quietly removing threats before they reached isolated communities. Her work eventually drew the attention of adventurers, who discovered that the small goblin they had mistaken for a guide was also an accomplished thief and deadly archer. Vitha joined them reluctantly, not for glory, but because the wider world contains too many dangerous paths to leave unexplored. She now travels as a Scout Rogue, gathering secrets, mapping hostile ground, and ensuring that no one under her protection becomes lost as she once was.

“She learned the shape of the underground before she learned to read, memorizing safe routes by scent, sound, and the pressure of air against her skin.”
From their backstory
Background
Outlander

Connections

Species

Goblin

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