Mira Thornstep
Mira Thornstep
Sheet
AC 15 · HP 16 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- RageLevel 1
You can enter a Rage as a Bonus Action if you are not wearing Heavy armor. While raging, you have Resistance to Bludgeoning, Piercing, and Slashing damage, Advantage on Strength checks and Strength saving throws, and you deal bonus damage with Strength-based weapon attacks and Unarmed Strikes. You cannot cast spells or maintain Concentration while raging.
Always on
- Charged Advance
When On your turn when you are entering a dangerous fight
Make one melee weapon attack using your chosen mastery weapon, then press forward without hesitation. This reflects her habit of leading with steel and momentum.
- Stone Nerves
When When forced to endure fright, pain, or intimidation
Stand firm, grit your teeth, and push through fear or pain. This reflects her soldier's discipline and halfling bravery.
- Unarmored DefenseLevel 1
While you are wearing no armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can still benefit while using a Shield.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice. After a Long Rest, you can change one of those weapon choices.
- TraitHalflingCreature Type Humanoid
- TraitHalflingSize Small
- TraitHalflingSpeed 30 feet
- TraitHalflingBrave, advantage on saving throws to avoid or end the Frightened condition
- TraitHalflingHalfling Nimbleness, you can move through the space of any creature that is one size larger than you, but you can't stop in the same space
- TraitHalflingLuck, when you roll a 1 on the d20 of a D20 Test, you can reroll the die and must use the new roll
- Military RankSoldier
Former comrades and officers still recognize the authority of a veteran of the line. In military camps and with organized armed groups, she can usually identify ranks, find someone willing to hear her out, and secure basic cooperation if she presents herself as a professional soldier.
Gear
11 itemsWeapons
- GreataxeMelee weapon with the Heavy and Two-Handed properties, chosen as starting gear from the Barbarian list.
- 4×HandaxeThrown melee weapons from the Barbarian starting gear.
- SpearMelee weapon from Soldier background starting gear.
- ShortbowRanged weapon from Soldier background starting gear.
Tools
- Gaming SetTool proficiency item chosen for Soldier background.
Gear
- Explorer's PackA standard adventuring pack with supplies for travel and survival.
- 20×ArrowsAmmunition for the shortbow.
- Healer's KitMedical support kit from Soldier background starting gear.
- QuiverContainer for carrying arrows.
- Traveler's ClothesCommon travel clothing.
Purse
- 29×Gold PiecesCoin carried after combining class and background starting gold.
Appearance
A small halfling woman with sun-browned skin, a broad soldier's stance, and a scar across one eyebrow. She keeps her dark hair in a short braided tail threaded with a brass button from her old uniform. Her gear is practical and well cared for, with a greataxe slung far too easily for someone her size, and a row of handaxes hanging at her belt like kitchen utensils that have learned to kill.
Mannerisms
She speaks in clipped battlefield phrases, counts breaths before making decisions, and unconsciously squares her shoulders as if waiting for a drill sergeant to inspect her. When nervous, she polishes the edge of a weapon or straightens imaginary straps on her old uniform.
Personality
Blunt but warm-hearted, fiercely protective, and oddly courteous after battle. She respects competence, keeps her promises, and has a dry sense of humor that appears at the worst possible moments.
Ideals
Protect the helpless, no matter how small the protector may be. Strength is not size, it is the refusal to abandon others when fear says to run.
Bonds
She keeps the brass token of her old unit tied inside her belt pouch, and she will cross a kingdom to help anyone who once stood in the shield wall beside her.
Flaws
She cannot resist stepping in front of a problem, even when a calmer plan would keep everyone alive. If someone challenges her height, her temper arrives before her reason. When wounded or cornered, she sometimes mistakes stubbornness for courage and keeps fighting past the point of common sense.
Quirks
Background
Mira Thornstep was born in a burrow-town built beside a marching road, where halflings traded bread to passing caravans and listened to soldiers swap stories over campfires. She was too small for the parade line and too stubborn for a quiet life, so when a border levy passed through, she signed on before anyone could talk her out of it. She learned fast that discipline did not mean obedience without thought, it meant knowing exactly when to hold the shield and when to break the enemy's front with one reckless, ringing charge. Years of service taught Mira how to patch a wound, read a battlefield, and laugh at fear before it could laugh at her. She earned scars, a reputation for impossible courage, and a habit of taking the most dangerous task simply because someone had to do it. Now she has left the banner behind, but not the instincts. She travels to prove that a halfling can be every bit as terrifying as any towering champion, and to decide whether she fights for orders, for coin, or for the comrades she still cannot forget.
“Years of service taught Mira how to patch a wound, read a battlefield, and laugh at fear before it could laugh at her.”
- Background
- Soldier
Connections
Species
Halfling
Media
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