Zephyra Vane
Zephyra Vane
Sheet
AC 13 · HP 32 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- InsightWIS
- PerformanceCHA
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Innate SorceryLevel 1
When During your turn
You draw on your inner wellspring of magic to gain Advantage on attack rolls and +1 to spell DC for 1 minute.
- Radiant Soul
When During your turn
Manifest luminous wings. You gain a flying speed of 30 feet and once per turn can deal extra radiant damage to a target equal to your proficiency bonus.
- MetamagicLevel 2
Careful Spell (protect others from area spells) and Quickened Spell (cast an action spell as a bonus action).
- Celestial Revelation (Radiant SoulAasimarBonus Action to gain 30 ft. fly speed and extra radiant damage for 1 minute)
Reaction
- Restore BalanceLevel 1
When Creature within 60 feet rolls with Advantage or Disadvantage
You use your link to Mechanus to negate the advantage or disadvantage. Can use 3 times per long rest.
Always on
- Font of MagicLevel 2
You have 5 Sorcery Points to create spell slots or fuel Metamagic.
- Clockwork MagicLevel 1
You learn additional spells that don't count against your limit. These manifest from the plane of Mechanus.
- Sorcerous RestorationLevel 5
Regain 2 Sorcery Points when you finish a Short Rest (1/day).
- TraitAasimarCelestial Resistance (Necrotic and Radiant)
- TraitAasimarDarkvision (60 ft.)
- TraitAasimarHealing Hands (Magic action to restore 1d4 HP)
- TraitAasimarLight Bearer (Light cantrip)
- Pop EntertainerEntertainer
You can always find a place to perform and receive free lodging and food in exchange for your act. You also possess the Musician feat, allowing you to grant Heroic Inspiration to up to 3 allies after a Short or Long Rest.
Spells
17 spellsSpellcasting. Zephyra Vane casts with Charisma (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , , , ,
1st level (4 slots): , , ,
2nd level (3 slots): , , ,
3rd level (2 slots): , , ,
Gear
6 itemsWeapons
- QuarterstaffA versatile wooden staff.
- 2×DaggerA small concealable blade.
Tools
- LuteA high-quality stringed instrument.
- Disguise KitCosmetics and props for performance.
Gear
- Crystal FocusA geometric brass-bound crystal.
- Entertainer's PackIncludes backpack, bedroll, costumes, candles, rations, and waterskin.
Appearance
Zephyra is strikingly tall with an athletic, gymnast build. Her skin has the hue of burnished copper, and her eyes glow with a constant, amber-gold light. Her hair is silver and kept in a functional, short-cropped style. She wears reinforced silk tunics that allow for full range of motion, often accented with brass geometric ornaments that slowly rotate as if part of an invisible mechanism.
Mannerisms
She moves with a terrifyingly fluid grace, as if her limbs are following invisible tracks in the air. She speaks in measured, rhythmic sentences.
Personality
Zephyra is a cold perfectionist who treats social interactions like complex mathematical formulas. She values precision and rhythm above all else, often calculating the exact number of steps she takes in a day. Despite her logical exterior, she is incredibly passionate about the beauty of physics, finding artistic expression in the way her body and magic interact to defy gravity.
Ideals
Logic. The world is a complex mechanism, and every action must have a calculated reason and a predictable result.
Bonds
I carry a golden brass gear from my home monastery. It is the center of my focus and the only piece of my heritage I truly value.
Flaws
I am often so preoccupied with the 'correct' way to solve a problem that I ignore the emotions or safety of those around me.
Quirks
Background
Born under the alignment of a unique celestial clock, Zephyra was raised in a monastery dedicated to the Cosmic Order. While her teachers wanted her to become a static guardian, she felt the rhythmic impulse of movement and left to join a world-renowned troupe of acrobats. She soon discovered that her sorcery was not a wild talent, but a manifestation of the Great Modron March, allowing her to calculate and manipulate the forces of reality with surgical precision. To Zephyra, a well-timed fireball is simply a necessary adjustment to a localized thermal imbalance. She now travels the world as a freelancer, using her acrobatic skills and sorcerous intellect to ensure the world remains in its proper, logical alignment. She views the chaos of adventuring as a series of errors in a grand equation that only she can truly solve.
“To Zephyra, a well-timed fireball is simply a necessary adjustment to a localized thermal imbalance.”
- Background
- Entertainer
Connections
Species
Aasimar
Media
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