Keldrin
Keldrin
Sheet
AC 18 · HP 11 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- ReligionINT
Armor
Weapons
Languages
Features
6 featuresAction
- Divine SenseLevel 1
As an action, you can detect the presence of celestial, fiend, or undead within 60 feet until the end of your next turn. You also detect consecrated or desecrated places.
- Lay on HandsLevel 1
You have a pool of healing power equal to 5 points. As an action, you can touch a creature to restore hit points or cure one disease or poison.
Always on
- TraitDragonbornDraconic Ancestry (Red)
- TraitDragonbornBreath Weapon (Fire, 15ft Cone, Dex Save)
- TraitDragonbornDamage Resistance (Fire)
- Shelter of the FaithfulAcolyte
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith.
Spells
Spellcasting. Keldrin casts with Charisma (spell save DC 9, to hit with spell attacks).
Gear
7 itemsWeapons
- LongswordVersatile (1d8/1d10).
- 5×JavelinThrown martial weapon.
Armor
- Chain MailHeavy interlocking metal rings.
- ShieldIncreases AC by 2.
Gear
- Holy SymbolAn emblem of Tiamat with five dragon heads.
- Explorer's PackContains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- VestmentsEcclesiastical clothing for rituals.
Appearance
Keldrin is a tall, imposing dragonborn with scales the deep, matte red of drying blood. His eyes are small and glow like embers behind the slit of his visor. He wears dark, heavy plate armor that is impeccably maintained, adorned with the sigil of a five headed dragon across the breastplate and shield.
Mannerisms
He tends to touch his throat when contemplating a decision, as if feeling the heat of his own breath. He stares intently without blinking during conversations.
Personality
I have little patience for those who do not understand the necessity of order through strength. I speak with authority, and I expect my commands to be followed without question. I am disciplined and rarely show emotion, viewing mercy as a luxury for those who have already won.
Ideals
Hierarchy. The world is a place of order, and the strong are meant to rule over the weak to ensure stability.
Bonds
I will do anything to recover a holy relic of the Dragon Queen that was stolen by a rival sect.
Flaws
I am blinded by my own sense of superiority and often underestimate those I deem beneath my station.
Quirks
Background
Keldrin was raised within the cloistered, secretive walls of a temple dedicated to the Dragon Queen, Tiamat. From his earliest memories, he was taught that chromatic dragonkind is the rightful pinnacle of creation, and that the world must be purged of the weak to pave the way for the Queen's eventual return. He served as a temple guard and ritualist, honing his martial skills alongside his religious studies to become a literal weapon for his goddess. Unlike many who serve Tiamat for greed, Keldrin views his service as a holy necessity. He believes that true peace can only be found in a world governed by a single, iron-fisted hierarchy. His current journey into the wider world is a test of faith and a mission to reclaim stolen relics that belong in the Queen's hoard. Every victory he achieves is a tribute to her majesty, and every enemy he strikes down is an offering to her five heads.
“He served as a temple guard and ritualist, honing his martial skills alongside his religious studies to become a literal weapon for his goddess.”
- Background
- Acolyte
Connections
Species
Dragonborn
Media
0 imagesNo images yet.
Turn Keldrin into a sheet
A high-res, share-ready sheet you can post or print.