Tavra
Tavra
Sheet
AC 21 · HP 169 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
28 featuresAction
- Action SurgeLevel 2
When On your turn, once per short or long rest
You can take an additional action on your turn.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Extra Attack (2)Level 11
You can attack three times, instead of once, whenever you take the Attack action on your turn.
Bonus action
- Second WindLevel 1
When As a bonus action, once per short or long rest
Once per short or long rest, regain 1d10 + fighter level hit points as a bonus action.
Reaction
- Stone's EnduranceGoliathAs a reaction, reduce damage by 1d12 + Constitution modifier, once per short or long rest.
Always on
- Improved CriticalLevel 3
When When you roll a 19 or 20 on a weapon attack roll
Your weapon strikes are unusually reliable, and you score critical hits more often than most warriors.
- Fighter ProficienciesLevel 1
You are trained to wear all armor and use shields, and you are proficient with simple weapons and martial weapons.
- Martial Archetype, ChampionLevel 3
At 3rd level, choose a martial archetype. Tavra is a Champion, gaining improved critical hit chance and later athletic and resilient improvements.
- Remarkable AthleteLevel 3
At 3rd level, your athleticism shows in your physical prowess, and you gain a boost to Strength, Dexterity, or Constitution checks that do not already include proficiency.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat at 4th level.
- Ability Score ImprovementLevel 6
You gain an Ability Score Improvement or feat at 6th level.
- Remarkable Athlete improvement, additional survivability and action economyLevel 7
When you roll initiative, you can choose to either move up to your speed or make one weapon attack.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or feat at 8th level.
- Additional Fighting StyleLevel 10
You gain an additional Fighting Style option.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or feat at 12th level.
- Indomitable 1Level 9
Your Strength, Dexterity, and Constitution scores can never be lower than 10 due to being incapacitated or similar effects.
- Ability Score ImprovementLevel 14
You gain an Ability Score Improvement or feat at 14th level.
- Indomitable 1Level 9
You can reroll a failed saving throw once per long rest, and you must use the new roll.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or feat at 16th level.
- Remarkable AthleteLevel 7
When you roll initiative, you can either move up to your speed or make one weapon attack without expending an action.
- Superior CriticalLevel 15
At 15th level, your weapon attacks score a critical hit on a roll of 19 or 20, and your critical hit reliability becomes a defining combat trait.
- Ability Score ImprovementLevel 19
You gain an Ability Score Improvement or feat at 19th level.
- SurvivorLevel 18
You gain resistance to bludgeoning, piercing, and slashing damage while wearing heavy armor or medium armor is not required for this feature, but at this level you can survive where others fall.
- Ability Score IncreaseGoliath+2 Strength, +1 Constitution
- Natural AthleteGoliathYou have proficiency in the Athletics skill.
- Powerful BuildGoliathYou count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- Mountain BornGoliathYou are acclimated to high altitude and cold climates.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always find food and fresh water for yourself and up to five others provided the land offers it.
Gear
7 itemsWeapons
- LongswordA masterwork longsword suited to disciplined close combat.
- 2×HandaxeA backup martial weapon carried for drills and contingencies.
Armor
- Plate ArmorA suit of plate armor, well maintained and fitted to Tavra's immense frame.
- ShieldA metal shield used when she wants to hold a line rather than break it.
Gear
- Dungeoneer's PackA dungeoneer's pack containing travel gear, rations, rope, and survival tools.
- Traveler's ClothesA set of travel-worn clothes suitable for training halls and fieldwork.
- Hunting TrophyA trophy from a past training or hunting expedition.
Appearance
Tavra is a towering goliath woman with deep gray, stone-textured skin and a broad, athletic build that looks carved rather than born. Her features are angular and calm, with high cheekbones, a strong jaw, and steady golden eyes that seem to measure every room before she speaks. She usually wears modern training clothes, a fitted athletic top beneath a light hoodie or training jacket, and practical shorts or joggers that leave her free to move in the gym or sparring ring. Her posture is upright and economical, and even at rest she looks like a coiled force waiting for a signal.
Mannerisms
Tavra speaks in short, deliberate sentences and often pauses before answering, as if weighing the exact pressure her words should carry. She folds her hands behind her back when observing students, circles a sparring ring in silence, and nods once when impressed instead of offering praise immediately. In moments of thought, she rolls a stone token between her fingers or taps two knuckles against her chest in a steady rhythm.
Personality
Quiet, disciplined, and intensely observant, Tavra treats every conversation like a sparring match where words should be used precisely. She is patient with sincere effort, strict with laziness, and deeply protective of those who are trying to grow. In the training hall she is calm and exacting, but outside it she is surprisingly dry-humored, with a subtle sense of humor that appears only when she has decided someone is worth the risk of warmth.
Ideals
Discipline. Strength is not proven by triumph alone, but by the willingness to endure, improve, and return tomorrow stronger than today.
Bonds
Tavra is fiercely loyal to the training facility and to the students who refuse to quit. She keeps a stone pendant from her clan, a reminder that even the hardest traditions can be reshaped without being broken. She also feels responsible for proving that endurance and self-control can be as honorable as brute force.
Flaws
Tavra can mistake endurance for wisdom, and she sometimes pushes herself and others past the point where rest would be healthier than another rep, another mile, or another bout. Her honesty can become bluntness when she is frustrated, and she struggles to understand people who hide behind excuses instead of effort. She is also slow to ask for help, because a lifetime of proving herself made self-reliance feel safer than trust.
Quirks
Background
Tavra was born among the high stone peaks to a goliath clan that prized raw size and domination. Her stone giant blood marked her as different from the start, not lesser, but in a culture that worshiped sheer bulk, difference was treated as weakness. She learned early that if she wanted respect, she would need to earn it through discipline. While others boasted of what they could crush, Tavra studied what endured. She trained her body until pain became instruction, and she trained her mind until it could remain still in the middle of chaos. When she left the mountains, she did not go in search of glory, but refinement. In the lowlands, she found training halls, athletic gyms, military instructors, and mercenaries who valued results more than pedigree. Tavra became a fighter of exceptional patience, a champion who could outlast stronger opponents and break them through relentless pressure. She also learned that leadership was not always loud. In time, she turned from solitary warrior to stern instructor, teaching others how to keep form under stress, how to breathe through exhaustion, and how to stand when stronger wills tried to bend them. In a modern training facility, she is a quiet legend, the kind of trainer whose approval feels harder won than a trophy and far more valuable.
“She learned early that if she wanted respect, she would need to earn it through discipline.”
- Background
- Outlander
Connections
Species
Goliath
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