dsa
dsa
Sheet
AC 18 · HP 11 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresAlways on
- SpellcastingLevel 1
dsa can cast cleric spells using Wisdom as their spellcasting ability. They can use a holy symbol as a spellcasting focus.
- Divine Domain, Life DomainLevel 1
dsa chooses the Life Domain, gaining domain features and domain spells. They gain proficiency with heavy armor and martial weapons.
- Disciple of LifeLevel 1
When dsa uses a healing spell of 1st level or higher to restore hit points to a creature, that creature regains additional hit points equal to 2 + the spell’s level.
- Holy Symbol FocusLevel 1
dsa can use a holy symbol as a spellcasting focus for cleric spells.
- TraitDwarfDarkvision, can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light.
- TraitDwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage.
- TraitDwarfDwarven Combat Training, proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- TraitDwarfStonecunning, when making an Intelligence (History) check related to the origin of stonework, add double the proficiency bonus if proficient.
- TraitDwarfDwarven Toughness is not included because no dwarf subrace was specified.
- TraitDwarfDwarven speed is not reduced by wearing heavy armor.
- By Popular DemandEntertainer
dsa can always find a place to perform, usually in an inn, tavern, festival, or public gathering. In exchange for a performance, they can secure modest food and lodging for themselves and their companions, provided they do not endanger their hosts.
Spells
6 spellsSpellcasting. dsa casts with Wisdom (spell save DC 10, to hit with spell attacks).
Cantrips (at will): , ,
1st level (1 slot): , ,
Gear
10 itemsWeapons
- MaceA simple melee weapon suitable for close combat
- Light crossbowA light crossbow with 20 bolts
Armor
- Scale mailScale mail armor, AC 14 plus Dexterity modifier up to +2
- ShieldA shield bearing a painted golden sun
Tools
- LuteA lute used for performances and as a personal reminder of dsa’s calling
Gear
- Holy symbolA holy symbol used as a divine focus
- Priest’s packA priest’s pack containing a backpack, blankets, candles, tinderbox, alms box, incense, censer, vestments, and two days of rations
- Favor from an admirerA favor from an admirer, kept as a small brass theater token
- CostumeA costume suitable for theatrical and religious performances
Purse
- 15×Starting goldA small pouch containing 15 gold pieces
Appearance
dsa is a compact, broad-shouldered dwarf with warm umber skin, a carefully braided copper-brown beard, and thick eyebrows that lift dramatically whenever a story reaches its best part. They wear polished scale mail beneath a crimson-and-gold performer’s sash, with a round wooden shield painted like a small theater sun. Their posture is upright and balanced, but when waiting they rest their weight on the balls of their feet as though expecting music to begin. Before speaking, they take a small breath through the nose and tap two fingers against their shield, creating a quiet wooden rhythm.
Mannerisms
Before speaking, dsa inhales through their nose and taps two fingers against their shield in a steady beat. They lean slightly toward anyone telling a story, nodding at dramatic moments, and unconsciously hum under their breath while treating wounds or preparing spells.
Personality
Warm, theatrical, and stubbornly encouraging, dsa treats strangers as an audience that has not yet become a community. They are quick to offer a song, a blessing, or a practical hand, and they remember the names of tavern cooks, stable hands, and exhausted guards. Their humor is broad and self-deprecating, but their compassion is serious. When someone is frightened, dsa becomes calm and direct, speaking in the low, measured cadence of a temple cantor.
Ideals
Mercy. A person who has lost hope needs kindness before judgment. Every celebration, prayer, and healing act is a way of reminding people that they have not been abandoned.
Bonds
The miners and families of dsa’s home hold are their people, and dsa will risk almost anything to protect them or repay a debt owed to them. They also carry a battered temple drum, said to have belonged to the cleric who first recognized their calling.
Flaws
dsa cannot resist turning a serious moment into a performance, even when silence would be wiser. They are deeply uncomfortable admitting fear, grief, or uncertainty, and may respond to genuine emotional pain with a joke, a hymn, or an overly elaborate toast.
Quirks
Background
dsa was raised in a stone-cut dwarven hold where every family had a trade and every feast had a song. Their clan worked as metalworkers, but dsa preferred the sound of hammers striking anvils in rhythm to the work itself. They learned to drum on shields, chant old mining hymns, and turn work songs into comic performances. During a winter festival, a visiting cleric saw dsa use a song to calm an argument between rival clans and suggested that their talent was not merely entertainment. It was a way of tending the spirit. They entered the service of a kindly temple devoted to a god of community and endurance, combining prayer with performance. dsa became known for leading processions, blessing tools, and performing exaggerated tales of heroic ancestors. Their calling changed after a mine collapse killed several workers whom dsa had personally entertained the night before. Since then, they have believed that joy is not a distraction from duty, but a light people need most when the stone is falling. They now travel from settlement to settlement, bringing laughter, practical aid, and divine protection wherever their songs are welcome.
“Their clan worked as metalworkers, but dsa preferred the sound of hammers striking anvils in rhythm to the work itself.”
- Background
- Entertainer
Connections
Species
Dwarf
Media
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