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Pexinho - AI-generated fantasy Character

Pexinho

Human · Fighter · Level 1 · Soldier

Pexinho

Pexinho is direct, protective, and restless when forced to sit still.
AC19
HP13/13
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 13 · 30 ft.
AlignmentChaotic GoodGenderMaleAge28 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Land vehicles

Languages

Common,
Orc

Features

10 features

Bonus action

  • Second WindLevel 1

    When Bonus Action

    As a Bonus Action, regain 1d10 + 1 hit points. Two uses per Long Rest, regained on a Short or Long Rest.

Always on

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Pexinho has chosen Defense, granting a +1 bonus to Armor Class while wearing armor.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of Simple or Martial weapons of your choice. Pexinho has mastery with the longsword, spear, and handaxe.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Pexinho is proficient in Perception.
  • VersatileHumanYou gain one Origin feat of your choice. Pexinho gains the Alert feat.
  • TraitHumanMedium size.
  • TraitHumanSpeed of 30 feet.
  • TraitHumanYou speak Common and one additional language of your choice.
  • Military RankSoldier

    Pexinho can recognize the insignia, rank, and basic customs of military organizations, and he can find shelter and basic assistance among soldiers and members of allied martial groups. He can also secure temporary lodging and common support for himself and his companions when operating in places where his service is respected.

Gear

14 items

Weapons

  • Longsword
    Martial melee weapon, 1d8 slashing damage, Versatile 1d10. Pexinho uses its Sap mastery property.
  • Spear
    Simple melee weapon, 1d6 piercing damage, thrown range 20/60 feet. Pexinho uses its Slow mastery property.
  • Shortbow
    Simple ranged weapon, 1d6 piercing damage, range 80/320 feet. Pexinho uses its Vex mastery property.
  • 2×
    Handaxe
    Simple melee weapon, 1d6 slashing damage, light and thrown range 20/60 feet.

Armor

  • Chain Mail
    Heavy armor, Armor Class 16, Strength 13 required, disadvantage on Dexterity (Stealth) checks.
  • Shield
    While wielded, grants a +2 bonus to Armor Class.

Tools

  • Gaming Set
    A set used to play a tactical military dice game.
  • Land Vehicles
    Used to transport and control horses, carts, wagons, and similar land vehicles.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Dungeoneer's Pack
    Pack containing common adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Healer's Kit
    Contains basic medical supplies and bandages.
  • Quiver
    A sturdy quiver suitable for carrying arrows.
  • Traveler's Clothes
    Durable clothing intended for travel and field work.

Purse

  • 14×
    Gold Pieces
    Starting currency remaining from the Soldier background.

Appearance

Pexinho is a broad-shouldered human with a compact, powerful build shaped by marching, hauling, and close-quarters drills. He keeps his dark hair cropped short and wears his chain mail with practical precision, every strap and buckle adjusted for movement. His most noticeable habit is where his attention goes: within moments of entering a room, he quietly checks exits, windows, stairwells, and the hands of everyone nearby. He also taps the rim of his shield twice before putting it on, a ritual left over from military inspections.

Mannerisms

Pexinho scans a room before greeting anyone, taps his shield twice before battle, and unconsciously counts doorways under his breath. When listening, he angles his body toward the nearest exit rather than toward the speaker.

Personality

Pexinho is direct, protective, and restless when forced to sit still. He speaks to nobles and stable hands in nearly the same tone, respects people who do difficult work without applause, and has a dry sense of humor that appears most often when everyone else is afraid. He dislikes being praised for bravery, insisting that courage is mostly noticing who needs help and moving before anyone can talk you out of it.

Ideals

Freedom. Laws and orders are useful only when they protect people. The moment authority starts demanding obedience for its own sake, it has forfeited the right to be obeyed.

Bonds

He carries a battered brass token from the river convoy that first made him enlist. He intends to return one day to the district where he grew up and build a safe crossing there, so no family has to choose between a dangerous bridge and staying hungry.

Flaws

Pexinho distrusts complicated plans and assumes that anyone who speaks in abstractions is hiding a cost someone else will pay. He is quick to challenge authority, sometimes before he fully understands the situation, and he has a bad habit of treating every disagreement like the opening exchange of a battlefield argument.

Quirks

Keeps a small brass convoy token tucked beneath his armor and touches it before making a difficult choice.
Refuses to sit with his back to an open doorway.
Names every wagon, mule, or cart he travels with.
Can turn almost any spare object into a convincing training weight.

Background

Pexinho grew up in a crowded riverside district where people learned early that a strong back could open doors that a clever tongue could not. He joined the army after seeing a supply convoy abandoned during a flood, then spent years as a shield bearer, road guard, and wagon escort. He was never the officer who drew the maps, but he became the soldier everyone trusted to notice the loose wheel, the missing sentry, or the child standing too close to a battlefield. His commanders praised his reliability, while his friends learned that he would argue with any order that treated ordinary people as expendable cargo.

“He joined the army after seeing a supply convoy abandoned during a flood, then spent years as a shield bearer, road guard, and wagon escort.”
From their backstory
Background
Soldier

Connections

Species

Human

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