Pexinho
Pexinho
Sheet
AC 19 · HP 13 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Second WindLevel 1
When Bonus Action
As a Bonus Action, regain 1d10 + 1 hit points. Two uses per Long Rest, regained on a Short or Long Rest.
Always on
- Fighting StyleLevel 1
You gain a Fighting Style feat. Pexinho has chosen Defense, granting a +1 bonus to Armor Class while wearing armor.
- Weapon MasteryLevel 1
You can use the mastery properties of three kinds of Simple or Martial weapons of your choice. Pexinho has mastery with the longsword, spear, and handaxe.
- ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
- SkillfulHumanYou gain proficiency in one skill of your choice. Pexinho is proficient in Perception.
- VersatileHumanYou gain one Origin feat of your choice. Pexinho gains the Alert feat.
- TraitHumanMedium size.
- TraitHumanSpeed of 30 feet.
- TraitHumanYou speak Common and one additional language of your choice.
- Military RankSoldier
Pexinho can recognize the insignia, rank, and basic customs of military organizations, and he can find shelter and basic assistance among soldiers and members of allied martial groups. He can also secure temporary lodging and common support for himself and his companions when operating in places where his service is respected.
Gear
14 itemsWeapons
- LongswordMartial melee weapon, 1d8 slashing damage, Versatile 1d10. Pexinho uses its Sap mastery property.
- SpearSimple melee weapon, 1d6 piercing damage, thrown range 20/60 feet. Pexinho uses its Slow mastery property.
- ShortbowSimple ranged weapon, 1d6 piercing damage, range 80/320 feet. Pexinho uses its Vex mastery property.
- 2×HandaxeSimple melee weapon, 1d6 slashing damage, light and thrown range 20/60 feet.
Armor
- Chain MailHeavy armor, Armor Class 16, Strength 13 required, disadvantage on Dexterity (Stealth) checks.
- ShieldWhile wielded, grants a +2 bonus to Armor Class.
Tools
- Gaming SetA set used to play a tactical military dice game.
- Land VehiclesUsed to transport and control horses, carts, wagons, and similar land vehicles.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Dungeoneer's PackPack containing common adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- Healer's KitContains basic medical supplies and bandages.
- QuiverA sturdy quiver suitable for carrying arrows.
- Traveler's ClothesDurable clothing intended for travel and field work.
Purse
- 14×Gold PiecesStarting currency remaining from the Soldier background.
Appearance
Pexinho is a broad-shouldered human with a compact, powerful build shaped by marching, hauling, and close-quarters drills. He keeps his dark hair cropped short and wears his chain mail with practical precision, every strap and buckle adjusted for movement. His most noticeable habit is where his attention goes: within moments of entering a room, he quietly checks exits, windows, stairwells, and the hands of everyone nearby. He also taps the rim of his shield twice before putting it on, a ritual left over from military inspections.
Mannerisms
Pexinho scans a room before greeting anyone, taps his shield twice before battle, and unconsciously counts doorways under his breath. When listening, he angles his body toward the nearest exit rather than toward the speaker.
Personality
Pexinho is direct, protective, and restless when forced to sit still. He speaks to nobles and stable hands in nearly the same tone, respects people who do difficult work without applause, and has a dry sense of humor that appears most often when everyone else is afraid. He dislikes being praised for bravery, insisting that courage is mostly noticing who needs help and moving before anyone can talk you out of it.
Ideals
Freedom. Laws and orders are useful only when they protect people. The moment authority starts demanding obedience for its own sake, it has forfeited the right to be obeyed.
Bonds
He carries a battered brass token from the river convoy that first made him enlist. He intends to return one day to the district where he grew up and build a safe crossing there, so no family has to choose between a dangerous bridge and staying hungry.
Flaws
Pexinho distrusts complicated plans and assumes that anyone who speaks in abstractions is hiding a cost someone else will pay. He is quick to challenge authority, sometimes before he fully understands the situation, and he has a bad habit of treating every disagreement like the opening exchange of a battlefield argument.
Quirks
Background
Pexinho grew up in a crowded riverside district where people learned early that a strong back could open doors that a clever tongue could not. He joined the army after seeing a supply convoy abandoned during a flood, then spent years as a shield bearer, road guard, and wagon escort. He was never the officer who drew the maps, but he became the soldier everyone trusted to notice the loose wheel, the missing sentry, or the child standing too close to a battlefield. His commanders praised his reliability, while his friends learned that he would argue with any order that treated ordinary people as expendable cargo.
“He joined the army after seeing a supply convoy abandoned during a flood, then spent years as a shield bearer, road guard, and wagon escort.”
- Background
- Soldier
Connections
Species
Human
Media
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