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Undera the Arrow Quiver - AI-generated fantasy Character

Undera the Arrow Quiver

Human · Ranger (Hunter) · Level 20 · Outlander

Undera the Arrow Quiver

Undera is disciplined, observant, and quietly authoritative.
AC16
HP184/184
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 184 · 30 ft.
AlignmentLawful NeutralGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Longbow,
Battleaxe,
Handaxe,
Shortsword,
Shield

Tools

Hunting trap

Languages

Common,
Orc,
Giant,
Dwarvish

Features

30 features

Action

  • Primeval AwarenessLevel 3

    Undera can use an action and expend a spell slot to focus his awareness on the region around him. For 1 minute per level of the slot, he can sense aberrations, celestials, dragons, elementals, fey, fiends, and undead within 1 mile, or 6 miles in favored terrain, though this does not reveal their exact location or number.

Bonus action

  • Hunter's Prey, Colossus SlayerLevel 3

    When Undera makes a weapon attack against a Large or larger creature, or a creature with no allies within 5 feet of it, he can make one additional weapon attack against that creature as a bonus action.

Always on

  • Colossus Slayer

    When Once per turn when hitting an eligible creature with a weapon attack.

    Make one weapon attack against a Large or larger creature, or a creature with no allies within 5 feet of it, dealing an extra 1d8 weapon damage once per turn.

  • Whirlwind Attack

    When Action, in place of normal attacks.

    Make a weapon attack against every creature of his choice within 5 feet of a point he can reach with his weapon, making a separate attack roll for each target.

  • VanishLevel 14

    When Bonus action.

    Dash or Hide.

  • Multiattack Defense

    When Reaction when a creature attacks him.

    Impose disadvantage on an attack against him from a creature when he is within 5 feet of a larger creature than the attacker.

  • Favored EnemyLevel 1

    Undera has chosen humanoids, orcs, as a favored enemy. He has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them. He also knows one language of his favored enemies, Orc.

  • Natural ExplorerLevel 1

    Undera is especially familiar with arctic, forest, and mountain terrain. In favored terrain, his group travels more efficiently, remains alert to danger, can forage while traveling, and avoids becoming lost except by magical means.

  • SpellcastingLevel 2

    Undera can cast ranger spells using Wisdom as his spellcasting ability.

  • Fighting Style, ArcheryLevel 2

    Undera chose Archery, gaining a +2 bonus to attack rolls made with ranged weapons.

  • Extra AttackLevel 5

    Undera can make two attacks when he takes the Attack action.

  • Land's StrideLevel 8

    Undera can move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them. He also has advantage on saving throws against magically created or manipulated plants.

  • Favored Enemy ImprovementLevel 6

    Undera gains an additional favored enemy, giants, and an additional language, Giant. His bonuses against favored enemies also improve to +2.

  • Natural Explorer ImprovementLevel 6

    Undera gains an additional favored terrain, the coast. His travel benefits apply there as well.

  • Hide in Plain SightLevel 10

    Undera can spend 1 minute creating camouflage for himself. While remaining still, he gains a +10 bonus to Dexterity (Stealth) checks until he moves or takes an action.

  • Favored Enemy ImprovementLevel 14

    Undera gains an additional favored enemy, undead, and an additional language, Dwarvish. His bonuses against favored enemies improve to +4.

  • Natural Explorer ImprovementLevel 10

    Undera gains an additional favored terrain, the grassland. His travel benefits apply there as well.

  • Feral SensesLevel 18

    When Undera is invisible to a creature, being hidden from that creature no longer imposes disadvantage on his attacks against it. He can also sense the location of any invisible creature within 30 feet, provided it is not hidden from him.

  • Foe SlayerLevel 20

    Once on each of his turns, Undera can add his Wisdom modifier to the attack roll or damage roll of an attack against his favored enemy. He can choose to use this feature before or after the roll, but before any effects of the roll are applied.

  • Defensive Tactics, Multiattack DefenseLevel 7

    When a creature Undera can see attacks him, he can use his reaction to impose disadvantage on that attack roll if he is within 5 feet of a creature larger than the attacker.

  • Multiattack, Whirlwind AttackLevel 11

    When Undera makes a weapon attack, he can make another weapon attack against a different creature within 5 feet of the original target and within range of his weapon.

  • Superior Hunter's Defense, EvasionLevel 15

    When Undera uses Defensive Tactics, he can choose to impose disadvantage on all attack rolls against him for the rest of the turn, provided he is not incapacitated.

  • Ability Score IncreaseHuman+1 to all ability scores.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment, though Undera is Lawful Neutral.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • VersatileHumanHumans speak Common and one additional language.
  • Extra LanguageHumanOrc from Favored Enemy and Giant from Favored Enemy Improvement, plus Dwarvish from Favored Enemy Improvement.
  • WandererOutlander

    Undera has an excellent memory for maps, terrain, weather, and natural landmarks. He can find food and fresh water for himself and up to five other people each day, provided the land offers natural resources.

Spells

10 spells

Spellcasting. Undera the Arrow Quiver casts with Wisdom (spell save DC 19, to hit with spell attacks).

Cantrips (at will):

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

4th level (3 slots):

5th level (2 slots):

Gear

14 items

Weapons

  • Longbow
    A longbow suitable for hunting and war, with a quiver of arrows.
  • Battleaxe
    A martial melee weapon carried for close combat.
  • Handaxe
    A second martial melee weapon used as a backup or thrown weapon.

Armor

  • Scale Mail
    Protective medium armor made from overlapping metal plates and dark blue leather, styled in the appearance of linked mail.
  • Shield
    A shield bearing the carved antler emblem of the Bowin tribe.

Tools

  • Hunting Knife
    A hunting knife used for skinning game, cutting cord, and camp tasks.

Gear

  • 20×
    Arrows
    Each quiver contains 20 arrows.
  • Explorer's Pack
    A traveler's pack containing bedroll, tinderbox, rations, waterskin, rope, mess kit, and other wilderness gear.
  • Staff
    A staff taken from the first mountain pass Undera successfully guarded alone.
  • Hunting Trap
    A hunting trap used to catch small or medium creatures.
  • Trophy
    A trophy from a defeated enemy, kept as proof of an old victory.
  • Traveler's Clothes
    A set of traveler's clothes suitable for harsh climates.
  • Belt Pouch
    A belt pouch containing starting coin.

Purse

  • 10×
    Gold Pieces
    Starting currency.

Appearance

Undera is a broad-shouldered human warrior with a towering, carefully braided beard threaded with dark blue cord. He wears a dark blue cloak over weathered scale mail styled to resemble linked chain, reinforced leather bracers, and an imposing horned viking helmet decorated with carved antler motifs. Dark blue warpaint frames his eyes and runs in clean vertical lines down his cheeks. Before speaking, he takes a slow breath through his nose and briefly taps two fingers against the grip of his longbow, as if checking that the weapon is still there. His voice is deep, measured, and carries like a command across a windswept valley.

Mannerisms

He pauses before speaking, breathes slowly through his nose, and taps two fingers against his bow grip whenever he is assessing danger. When giving orders, he uses short sentences and points with an open hand rather than a finger.

Personality

Undera is disciplined, observant, and quietly authoritative. He speaks little, but every word sounds chosen. He treats wilderness travel as a sacred responsibility, keeps exact watch schedules, and expects companions to honor their promises. Beneath his stern exterior is a practical generosity. He will share food, teach a frightened traveler how to read tracks, and stand between danger and the helpless without announcing why.

Ideals

Order. A tribe survives because every person knows what must be done and does it without waiting for applause.

Bonds

The Bowin tribe is under his protection. Every decision he makes is measured against whether it will leave Inderfrey safer for the next generation.

Flaws

He believes hesitation is a form of betrayal, and he can become rigid or needlessly severe when others refuse to follow a clear plan. He remembers every broken oath, including those made in anger, and sometimes values order over mercy.

Quirks

He names every bow he carries and speaks to it before a dangerous shot.
He arranges camp objects in straight lines without realizing it.
He collects small antler fragments from places where the Bowin tribe has won a decisive victory.
He never sits with his back to an open doorway or an unguarded trail.

Background

Undera was born beneath the black pines of Inderfrey, where the Bowin tribe followed migrating herds and read the northern lights as omens. As a young hunter, he learned that an arrow was more than a weapon. It was a promise that hunger would not claim the tribe, that a threat could be stopped before it reached the children, and that every trail left a story for those wise enough to read it. His first victories came not in battle, but in guiding scattered families through blizzards, finding hidden springs, and bringing down beasts with shots taken from impossible distances. When raiders and rival clans began contesting the tribe's hunting grounds, Undera united the Bowin warriors under strict laws of watchfulness, shared stores, and answered oaths. He became their leader through endurance rather than inheritance, standing longest at the winter fires and taking the most dangerous position on every hunt. Years of ranging beyond Inderfrey turned him into a patient archer and a tireless scout. Now he travels with the authority of the Bowin behind him, seeking ancient threats, lost hunting routes, and alliances strong enough to preserve his people. He does not chase glory for its own sake. He seeks a world whose dangers have names, boundaries, and proper laws.

“As a young hunter, he learned that an arrow was more than a weapon.”
From their backstory
Background
Outlander

Connections

Species

Human

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