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Shiria Veyne - AI-generated fantasy Character

Shiria Veyne

Human · Fighter (Champion) · Level 18 · Soldier

Shiria Veyne

Disciplined, pragmatic, and intensely loyal once trust has been earned.
AC18
HP114/114
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 114 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Land vehicles

Languages

Common,
Orcish

Features

25 features

Bonus action

  • Second WindLevel 1

    Once per short or long rest, Shiria can regain hit points equal to 1d10 + her fighter level as a bonus action.

Always on

  • Fighting Style: DefenseLevel 1

    Shiria gains proficiency with all armor, shields, simple weapons, and martial weapons. She also gains proficiency in Strength and Constitution saving throws.

  • Action SurgeLevel 2

    Shiria can take one additional action on her turn. She can use this feature once per short or long rest.

  • Martial Archetype: ChampionLevel 3

    Shiria chooses the Champion archetype, focusing on physical excellence and devastating critical strikes.

  • Improved CriticalLevel 3

    Shiria scores a critical hit on a weapon attack roll of 19 or 20.

  • Ability Score ImprovementLevel 4

    Shiria can increase one ability score by 2, or two ability scores by 1, subject to the normal maximum. This level grants an Ability Score Improvement.

  • Extra AttackLevel 5

    Shiria can make one additional weapon attack whenever she takes the Attack action.

  • Ability Score ImprovementLevel 6

    Shiria can increase one ability score by 2, or two ability scores by 1, subject to the normal maximum. This level grants an Ability Score Improvement.

  • Remarkable AthleteLevel 7

    Shiria adds half her proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already use her proficiency bonus. She can also long jump farther than normal.

  • Ability Score ImprovementLevel 8

    Shiria can increase one ability score by 2, or two ability scores by 1, subject to the normal maximum. This level grants an Ability Score Improvement.

  • IndomitableLevel 9

    Shiria can use Action Surge twice between rests, but only once on the same turn.

  • Additional Fighting StyleLevel 10

    Shiria gains a second Fighting Style. She chooses Archery, gaining a +2 bonus to attack rolls with ranged weapons.

  • Indomitable, Two UsesLevel 13

    Shiria can use Indomitable twice between long rests.

  • Ability Score ImprovementLevel 12

    Shiria can increase one ability score by 2, or two ability scores by 1, subject to the normal maximum. This level grants an Ability Score Improvement.

  • Ability Score ImprovementLevel 14

    Shiria can increase one ability score by 2, or two ability scores by 1, subject to the normal maximum. This level grants an Ability Score Improvement.

  • Superior CriticalLevel 15

    Shiria scores a critical hit on a weapon attack roll of 18, 19, or 20.

  • Ability Score ImprovementLevel 16

    Shiria can increase one ability score by 2, or two ability scores by 1, subject to the normal maximum. This level grants an Ability Score Improvement.

  • Indomitable, Three UsesLevel 17

    Shiria can use Indomitable three times between long rests.

  • SurvivorLevel 18

    At the start of each of her turns, Shiria regains hit points equal to 5 + her Constitution modifier if she has no more than half her hit points remaining and has at least 1 hit point.

  • Ability Score ImprovementLevel 18

    Shiria can increase one ability score by 2, or two ability scores by 1, subject to the normal maximum. This level grants an Ability Score Improvement.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one additional language of choice.
  • Military RankSoldier

    Shiria can recognize military ranks, insignia, and organizational structures, and can secure basic lodging, food, and assistance from soldiers or veterans of her former forces when she is not openly hostile to them.

Gear

13 items

Weapons

  • Martial weapon
    A primary martial weapon, represented by a compact submachine gun using the campaign's firearm rules or a reskinned hand crossbow if firearms are unavailable.
  • Light crossbow
    A backup ranged weapon with ammunition, represented by a suppressed pistol and spare magazines in the modern setting.
  • Combat knife
    A serrated combat knife, treated as a dagger under standard 2014 rules.

Armor

  • Chain mail
    Heavy protective armor. In the modern setting, this is represented by Shiria's armored tactical vest and reinforced combat gear.
  • Shield
    A defensive shield, represented by a reinforced ballistic shield when using modern equipment.

Tools

  • Gaming set
    A set of dice, cards, or another gaming set used by soldiers during downtime.

Gear

  • 20×
    Bolts
    Ammunition for the light crossbow, represented by pistol ammunition when firearms are used.
  • Dungeoneer's pack
    Includes a backpack, a bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
  • Insignia of rank
    A symbol of her former military service.
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy, kept as a reminder of the cost of war.
  • Common clothes
    Practical civilian clothing for off-duty use.
  • Security equipment
    A tactical headset, medical kit, ammunition pouches, and communications equipment, included as modern-setting flavor and utility gear.

Purse

  • 10×
    Gold pieces
    Money saved from military service and early security contracts.

Appearance

Shiria is a six-foot-tall human woman with a broad, powerful frame shaped by years of military training and close-quarters combat. Her warm olive skin bears numerous old scars, including a jagged silver line down her left cheek. Her storm-gray eyes are sharp and watchful. Her dark hair is shaved close at the sides and back, with the longer top pulled into a tight ponytail. She has high cheekbones, a straight nose, and a firm, unyielding expression. In the modern training compound, she wears a matte black tactical vest over a flexible armored bodysuit, reinforced dark cargo pants, black tactical gloves, and silent-soled combat boots. A compact submachine gun hangs from a sling, a suppressed pistol rests in a thigh holster, and a serrated combat knife is secured at her ankle.

Mannerisms

Shiria scans every room before entering it fully, keeps her back near a wall whenever possible, and checks the position of doors and exits without seeming to look. She speaks in short, precise sentences and rarely repeats herself. When angry, she becomes quieter rather than louder.

Personality

Disciplined, pragmatic, and intensely loyal once trust has been earned. Shiria values direct action over speeches, preparation over talent, and improvement over excuses. She respects competence above all else and has a quiet authority that makes people listen without theatrics. She does not enjoy violence, but she is ruthlessly efficient when violence becomes necessary.

Ideals

Duty. Protection is not a promise made in comfortable rooms. It is the decision to stand firm when everyone else is afraid. Competence, discipline, and loyalty are worth more than reputation.

Bonds

The surviving members of her old unit are her family, and she will cross any distance to protect them. She is also fiercely bound to the compound and to the few people who have earned her complete trust.

Flaws

Shiria assumes betrayal is inevitable and often tests loyal people until she pushes them away. She has little patience for hesitation, emotional displays, or anyone who appears to rely on luck instead of preparation. Once she decides someone is a threat, convincing her otherwise is extremely difficult.

Quirks

Counts doors, windows, and visible exits whenever she enters a room.
Maintains and inspects her weapons even when they are already spotless.
Keeps a handwritten list of every person who has saved her life.
Never sits with her back to an open space.
Taps two fingers against her wrist before making a difficult decision.

Background

Shiria was raised in a hard-working human settlement where discipline was considered a form of mercy. She joined the army young, not out of patriotism, but because the military offered structure, purpose, and a way to protect people who could not protect themselves. Her natural strength and relentless endurance made her an exceptional frontline soldier. She became known for advancing under fire, holding broken positions, and remaining standing long after others had fallen. The jagged scar on her left cheek came from an ambush that killed most of her unit. Shiria survived by taking command, organizing the wounded, and forcing a retreat through hostile territory. After leaving formal service, Shiria worked for several elite private security organizations. Each contract taught her something different about wealth, loyalty, and betrayal. She learned that polished promises were often less reliable than a loaded weapon and that a team was only as strong as the person willing to stand between danger and everyone else. Eventually, she joined the compound as an elite security specialist. There, her military instincts found a new purpose. She patrols the matte black training floors, studies every entrance and blind corner, and treats protection as a sacred responsibility. Shiria does not seek violence, but she accepts its necessity without hesitation when words and preparation fail.

“Her natural strength and relentless endurance made her an exceptional frontline soldier.”
From their backstory
Background
Soldier

Connections

Species

Human

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