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Shiria Vale - AI-generated fantasy Character

Shiria Vale

Human · Fighter (Champion) · Level 18 · Soldier

Shiria Vale

Disciplined, pragmatic, and intensely loyal once trust has been earned.
AC16
HP202/202
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 202 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge38 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Vehicles, land

Languages

Common,
One additional language of choice, Military Cant

Features

19 features

Bonus action

  • Combat Recovery

    When When Shiria is wounded but still conscious

    Shiria regains 1d10 + 18 hit points as a bonus action.

  • Second WindLevel 1

    Shiria can use a bonus action to regain hit points equal to 1d10 + 18. Once used, this feature cannot be used again until she finishes a short or long rest.

Always on

  • Three-Round Burst

    When When Shiria takes the Attack action

    Shiria makes three weapon attacks when she takes the Attack action.

  • Overwatch Surge

    When When immediate decisive action is required

    Shiria takes one additional action, allowing a second Attack action in the same turn.

  • Fighting Style: DefenseLevel 1

    Shiria chooses the Defense fighting style. While wearing armor, she gains a +1 bonus to AC.

  • Action SurgeLevel 2

    Shiria can take one additional action on her turn. She can use this feature twice between rests, but only once on the same turn.

  • Extra AttackLevel 5

    Shiria can attack three times whenever she takes the Attack action on her turn.

  • IndomitableLevel 9

    Shiria can reroll a saving throw that she fails. She must use the new roll. She can use this feature three times between long rests.

  • Improved CriticalLevel 3

    Shiria scores a critical hit on a weapon attack roll of 19 or 20.

  • Remarkable AthleteLevel 7

    Shiria adds half her proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already include her proficiency bonus. She also gains a climbing speed equal to her walking speed.

  • Additional Fighting Style: ArcheryLevel 10

    Shiria chooses a second Fighting Style. She chooses Archery, granting a +2 bonus to attack rolls made with ranged weapons.

  • Superior CriticalLevel 15

    Shiria scores a critical hit on a weapon attack roll of 18, 19, or 20.

  • SurvivorLevel 18

    If Shiria has 50 hit points or fewer at the start of her turn, she regains 5 hit points. She does not gain this benefit if she has 0 hit points.

  • Ability Score ImprovementsLevel 4

    Shiria gains Ability Score Improvements at fighter levels 4, 6, 8, 12, 14, and 16. These can be used to increase ability scores or take feats. Her exceptional Constitution reflects these improvements and long military conditioning.

  • Ability Score IncreaseHuman+1 to all ability scores
  • SizeHumanMedium
  • SpeedHuman30 ft.
  • LanguagesHumanCommon and one additional language of choice
  • Military RankSoldier

    Shiria retains the respect and authority associated with her former military rank. Soldiers and veterans recognize her service, and she can often use that standing to obtain simple assistance, temporary shelter, or access to military facilities, provided her requests do not endanger those she approaches.

Gear

13 items

Weapons

  • Longbow
    A modern rifle-like firearm represented by a longbow under the classic 2014 equipment profile, with arrows carried in a sealed ammunition case.
  • Light Crossbow
    A compact sidearm represented by a light crossbow under the classic 2014 equipment profile.
  • 2×
    Dagger
    A serrated combat knife represented by a dagger. It is balanced for throwing or close combat.

Armor

  • Chain Mail
    Matte black tactical armor represented by chain mail under the classic 2014 rules profile. AC 16.
  • Shield
    A reinforced tactical shield used for close protection. AC bonus +2.

Gear

  • 20×
    Arrows
    Ammunition for the longbow, carried in a compact tactical quiver.
  • 20×
    Crossbow Bolts
    Ammunition for the light crossbow.
  • Explorer's Pack
    A military-issued survival pack containing a blanket, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
  • Insignia of Rank
    A military insignia marking Shiria's rank and prior service.
  • Trophy from a Fallen Enemy
    A trophy taken from a defeated enemy, kept as a reminder of what unchecked violence costs.
  • Common Clothes
    A set of common clothes for off-duty use.
  • Belt Pouch
    A pouch containing 10 gp in reserve pay and personal funds.

Purse

  • 10×
    Gold Pieces
    Gold pieces carried in the belt pouch.

Appearance

Shiria is a six-foot-tall human woman with a broad, powerful frame shaped by decades of military training and close-quarters combat. Her warm olive skin is marked by old scars, including a jagged silver scar running down her left cheek. Her storm-gray eyes are sharp and watchful. Her dark hair is shaved at the sides and back, with the longer top pulled into a tight ponytail. In casual settings she wears a charcoal turtleneck, reinforced dark jeans, a silver watch, and heavy black tactical boots. In combat, she wears matte black reinforced armor over a flexible bodysuit, tactical gloves, cargo trousers, a headset, and modern firearms adapted to her fighting style.

Mannerisms

Shiria surveys every room before sitting, keeps her back to a wall whenever possible, and checks exits without appearing to do so. She speaks in concise, controlled sentences and rarely raises her voice. When angered, she becomes quieter rather than louder. She cleans and maintains her weapons whenever she needs to think.

Personality

Disciplined, pragmatic, and intensely loyal once trust has been earned. Shiria values direct action over speeches, preparation over talent, and improvement over excuses. She respects competence, courage, and people who meet danger without pretending it is less dangerous than it is. Her authority is quiet but unmistakable, and she does not seek violence for its own sake. When violence becomes necessary, she is ruthlessly efficient.

Ideals

Duty. Protection is not a promise made in words, it is a responsibility proven through preparation, sacrifice, and action. The strong should stand between danger and those who cannot withstand it alone.

Bonds

She protects the people and organization that have earned her loyalty. Shiria still carries the worn identification tag of the squadmate who died covering her retreat, and she has sworn that no one under her protection will be sacrificed through negligence or political convenience.

Flaws

Shiria has little patience for hesitation, cowardice, or incompetence, and she can mistake emotional vulnerability for weakness. Once she decides someone is a threat, persuading her to reconsider is extremely difficult. She also finds it nearly impossible to stand down when an authority figure gives an order she believes will endanger the innocent.

Quirks

Counts ammunition and checks weapon safeties by touch without looking.
Keeps her silver watch synchronized to the second.
Refuses to sit with her back to a door.
Uses clipped military phrases even in casual conversation.
Touches the scar on her cheek before entering a dangerous area.

Background

Shiria grew up in a disciplined household where preparation was treated as a form of survival. As a young woman, she joined a national military force and quickly distinguished herself through endurance, tactical judgment, and an unwillingness to abandon wounded comrades. She served in infantry and security units, learning to operate modern firearms, clear hostile spaces, protect high-value personnel, and make difficult decisions under pressure. Her most visible scar came during an extraction that went wrong, when she held a breach alone long enough for her squad to escape. The mission succeeded, but several of the people she trusted were later betrayed by their own command.

“Her most visible scar came during an extraction that went wrong, when she held a breach alone long enough for her squad to escape.”
From their backstory
Background
Soldier

Connections

Species

Human

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