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Annabelle "Annie" Rose Steele

Human · Artificer (Battle Smith) · Level 5 · Criminal

Annabelle "Annie" Rose Steele

Annie is direct, observant, and relentlessly practical.
AC18
HP43/43
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 43 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Firearms if permitted by the campaign setting, otherwise shotgun and revolver use crossbow statistics

Tools

Thieves' tools,
Tinker's tools,
One type of artisan's tools, herbalism kit

Languages

Common,
One additional language of choice, Draconic

Features

18 features

Action

  • Field Assault

    When On her turn when she takes the Attack action.

    Annabelle fires her shotgun or revolver, strikes with her sabre, or attacks twice using her Extra Attack feature.

  • Emergency Casting

    When When an ally needs immediate aid or a tactical opening is required.

    Annabelle casts Cure Wounds, Healing Word, Faerie Fire, or another prepared artificer spell through her medical tools or tinker's tools.

Bonus action

  • Kane's Intercept

    When When Annabelle uses her bonus action to command Kane.

    Annabelle commands Kane to move up to its speed and make its Force-Empowered Rend attack against a target within 5 feet of it.

Reaction

  • Protective Formation

    When When a creature within 5 feet of Kane is hit by an attack.

    Annabelle uses Kane's presence, a shield maneuver, or a burst of alchemical smoke to protect a nearby ally. This is represented by Kane's Deflect Attack reaction.

Always on

  • Magical TinkeringLevel 1

    Annabelle can imbue tiny nonmagical objects with minor magical effects, such as producing light, sound, scent, a visual message, or a simple sensory effect. She can maintain up to three such effects at once.

  • SpellcastingLevel 1

    Annabelle uses Intelligence as her spellcasting ability. She can cast artificer spells through tools and can use thieves' tools or artisan's tools as a spellcasting focus.

  • Infuse ItemLevel 2

    Annabelle knows four artificer infusions and can maintain two infused items at once. Her commonly used infusions are Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Replicate Magic Item, Bag of Holding.

  • The Right Tool for the JobLevel 3

    Annabelle can produce a complete set of artisan's tools using tinker's tools during a short rest, provided she has the raw materials.

  • Tool ExpertiseLevel 6

    Annabelle's proficiency bonus is doubled for any ability check she makes using a tool with which she is proficient.

  • Battle ReadyLevel 3

    Annabelle gains proficiency with martial weapons. When attacking with a magic weapon, she can use Intelligence instead of Strength or Dexterity for attack and damage rolls.

  • Steel DefenderLevel 3

    Annabelle constructs Kane, a steel defender shaped like a heavily built Doberman. Kane acts on her initiative, obeys her commands, has its own actions, and can use its reaction to impose disadvantage on an attack against a creature within 5 feet of it.

  • Extra AttackLevel 5

    Annabelle can attack twice, instead of once, whenever she takes the Attack action on her turn.

  • TraitHumanAbility Score Increase, +1 to all six ability scores
  • TraitHumanSize, Medium
  • TraitHumanSpeed, 30 feet
  • TraitHumanLanguages, Common and one additional language of choice
  • TraitHumanHuman Versatility, broad adaptability represented by the ability score increases
  • Criminal ContactCriminal

    Annabelle has a reliable network of former smugglers, informants, street medics, and underworld contacts. They can help her locate contraband, identify criminal activity, find safe places to hide, or pass messages through discreet channels, though they may expect favors in return.

Spells

8 spells

Spellcasting. Annabelle "Annie" Rose Steele casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots): , , ,

2nd level (2 slots): ,

Gear

15 items

Weapons

  • Shotgun
    Reflavored as Annabelle's compact battlefield shotgun. Use light crossbow statistics unless the DM uses firearms rules. Includes ammunition.
  • Revolver
    Reflavored as a heavy revolver. Use hand crossbow statistics unless the DM uses firearms rules. Includes ammunition.
  • Blessed Silver Cavalry Sabre
    A blessed silver cavalry sabre. Use longsword statistics. Its silvering and blessing are narrative unless the DM grants additional properties.
  • Knuckle Dusters
    Reflavored as reinforced metal knuckle dusters. Use club statistics unless the DM permits them to function as another simple weapon.

Armor

  • White Riot Armor
    White riot armor worn over military fatigues. Use scale mail statistics, with a shield incorporated into the forearm plating.
  • Riot Shield
    A shield integrated into Annabelle's riot armor.

Tools

  • Tinker's Tools
    A set of tinker's tools used for repairs, inventions, and maintaining Kane.
  • Thieves' Tools
    A set of thieves' tools hidden in a medical instrument case.

Gear

  • Crowbar
    A crowbar used for salvage, forced entry, and emergency rescue.
  • Dark Common Clothes
    A dark set of common clothes with a hood and concealed inner pockets.
  • Pouch
    A small pouch containing starting currency.
  • Dungeoneer's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Kane
    A mechanical steel defender shaped like a Doberman. Kane uses the Steel Defender statistics and is bonded to Annabelle.
  • Field Medic Kit
    Bandages, antiseptic, splints, surgical needles, forceps, smelling salts, and medicinal tinctures. These are useful supplies but do not automatically duplicate healing magic.

Purse

  • 15×
    Gold Pieces
    Starting currency from Annabelle's criminal background.

Appearance

Annabelle is an average-height human woman with a muscular, practical build shaped by harsh training, long marches, and years of battlefield support. Her frizzy reddish-brown hair is usually tied back with medical tape, and freckles cross her nose and cheeks. Her warm green eyes are alert and constantly assessing injuries, exits, and useful materials. In the field, she wears military fatigues beneath white riot armor, marked with a red cross armband. Her belt carries medical tools, antiseptic, bandages, tinctures, and compact mechanical instruments. She smells faintly of alcohol, gun oil, pine resin, and medicinal herbs. Her voice is low and brisk, with a clipped professional tone. When rattled, she begins breathing through her nose in measured counts and speaks even faster, as if trying to outpace panic.

Mannerisms

Annabelle checks people's breathing before she checks their names. She taps two fingers against her wrist while thinking, counts under her breath when applying pressure to a wound, and cleans every tool immediately after using it. When Kane growls, she answers him in a calm conversational tone as though he had spoken aloud.

Personality

Annie is direct, observant, and relentlessly practical. She notices tremors, shallow breathing, concealed weapons, and signs of infection before she notices social niceties. Despite her hard exterior, she is patient with frightened people and unexpectedly gentle with anyone trying to learn. She treats enemies as patients first and threats second, but once someone deliberately harms the helpless, her compassion becomes cold determination.

Ideals

Mercy is a discipline, not a weakness. Knowledge and invention exist to preserve life, and anyone who turns them into tools of cruelty must be stopped.

Bonds

Kane is both her closest companion and the proof that her inventions can protect rather than destroy. She also carries a battered field notebook containing the names of everyone she failed to save, including enemies she treated when no one else would.

Flaws

Annabelle cannot leave a wounded person behind, even when doing so would save her own life or protect a larger mission. She is also deeply suspicious of authority and secretly fears that her inventions will prove her father right that everything useful can eventually become a weapon.

Quirks

Names every major invention after someone she failed to save.
Keeps antiseptic wipes in every pocket.
Whistles softly to Kane when she is worried.
Refuses to waste clean bandages, even during a crisis.
Writes medical observations in the margins of criminal ledgers.

Background

Annabelle Rose Steele was the youngest and only daughter of Frances Steele, a World War I and World War II veteran who became one of the most feared gang bosses in the region. Frances wanted his daughter to have the life he never had, so he paid for the best schools he could afford. Annabelle studied medicine, engineering, chemistry, and logistics, intending to become a nurse. Her education was never separate from the family business, however. She became a scrapper, investigator, mechanic, and battlefield medic for her father's people, treating gang members, enemies, and innocent bystanders whenever she could reach them first. Her inventions began as practical solutions. A brace that let a wounded fighter walk. A pressure pump for clearing blood from airways. A compact sterilizer. A mechanical hound built to carry supplies and drag the injured from danger. That last creation became Kane, a loyal Doberman-shaped steel defender with a brass muzzle, reinforced legs, and an uncanny ability to recognize fear. Annabelle eventually realized that every useful invention could be turned into a weapon, and every weapon could be justified as protection. Now she travels as a field artificer and aspiring nurse, using her criminal contacts to dismantle trafficking routes, recover stolen medical supplies, and keep her work out of the hands of people who see suffering as an opportunity. She still carries the tools her father gave her, but she is determined that her legacy will be measured in lives saved rather than lives controlled.

“Frances wanted his daughter to have the life he never had, so he paid for the best schools he could afford.”
From their backstory
Background
Criminal

Connections

Species

Human

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