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Dahna - AI-generated fantasy Character

Dahna

Human · Wizard (Divination) · Level 5 · Criminal

Dahna

Dahna is observant and cynical, preferring to let her cards speak for her.
AC13
HP27/27
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 27 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • InsightWIS
  • PerceptionWIS
  • StealthDEX

Armor

None

Weapons

Daggers,
Quarterstaffs,
Light Crossbows

Tools

Thieves' Tools,
Dice Set

Languages

Common,
Thieves' Cant,
Draconic

Features

9 features

Bonus action

  • CartomancerLevel 4

    You can use a deck of cards as an arcane focus. You can use a bonus action to imbue a card with a spell to be cast later. You gain the Prestidigitation cantrip.

Always on

  • SpellcastingLevel 1

    You can cast prepared Wizard spells using Intelligence as your spellcasting ability and use an arcane focus.

  • Arcane RecoveryLevel 1

    Once per day when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Wizard level (rounded up).

  • Ritual CastingLevel 1

    You can cast a Wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook.

  • ScholarLevel 2

    You gain proficiency in one of the following skills: Arcana, History, Investigation, Medicine, Nature, or Religion. You gain Expertise in that skill (Arcana).

  • PortentLevel 3

    When you finish a Long Rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • Skill VersatilityHumanYou gain proficiency in one skill of your choice (Perception).
  • AlertCriminal

    You add your Proficiency Bonus to your Initiative rolls. At the start of combat, you can swap your Initiative with a willing ally.

Spells

10 spells

Spellcasting. Dahna casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , ,

2nd level (3 slots): ,

3rd level (2 slots): ,

Gear

5 items

Weapons

  • Dagger
    A small blade for self defense.

Tools

  • Thieves' Tools
    A set of tools for picking locks and disarming traps.

Gear

  • Deck of Cards
    A worn, hand painted tarot deck used for spellcasting.
  • Scholar's Pack
    Includes a backpack, a book of lore, ink, a pen, and paper.
  • Spellbook
    Contains your wizard spells.

Appearance

Dahna is a woman of striking features, with dark, wavy hair held back by a beaded headband. She wears vibrant, layered robes of deep crimson and indigo, adorned with coins and small bells that chime softly. Her eyes are sharp and dark, always scanning for patterns. Around her waist hangs a pouch bulging with various decks of cards and a set of thieves' tools tucked discreetly into a sash.

Mannerisms

Dahna frequently tilts her head as if listening to something no one else can hear. She speaks in metaphors involving games, luck, and the 'dealing of hands.'

Personality

Dahna is observant and cynical, preferring to let her cards speak for her. She has a dry wit and treats every encounter like a game of chance where she knows the odds. She is fiercely independent and relies on her intuition more than any book, despite her scholarly training.

Ideals

Self reliance. The only person who can truly protect you from your fate is yourself.

Bonds

I carry a deck of cards passed down from my mentor, who disappeared during a mysterious divined event. I must find them.

Flaws

I am prone to paralysis of action if the omens are not perfectly aligned, often seeing bad luck where there is only coincidence.

Quirks

Consistently shuffles a deck of cards when idle.
Refuses to sleep in a room with an even number of windows.
Always carries a small pouch of salt to throw over her shoulder.

Background

Dahna grew up on the move, part of a wandering troupe of entertainers who often skirted the edge of the law. While her kin practiced sleight of hand to pick pockets, Dahna discovered that her cards were more than just tools for a con. She began to see flashes of the future in the shuffle, leading her to study the arcane arts more formally to refine her natural talent. Her life was a balance between the street and the study, until a heist gone wrong forced her to flee her caravan. Using her divination magic, she managed to evade the city watch, realization dawning that she could stay one step ahead of destiny if she only looked close enough. She now operates as a freelance consultant for various underworld figures, though she always keeps her true motives and her best cards close to her chest. Her magic is a blend of traditional wizardry and the intuitive fortune telling she learned at her mother's knee.

“While her kin practiced sleight of hand to pick pockets, Dahna discovered that her cards were more than just tools for a con.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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