Maya
Maya
Sheet
AC 16 · HP 92 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
17 featuresAction
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
- War MagicLevel 7
You learn to cast a cantrip in place of one of your attacks when you take the Attack action.
Bonus action
- Weapon BondLevel 3
You learn to direct your weapons with uncanny force, and can bind a weapon to your will. You can bond with up to two weapons, and can summon a bonded weapon to your hand as a bonus action from the same plane of existence. You cannot be disarmed of a bonded weapon unless you are incapacitated.
Always on
- Fighting StyleLevel 1
You are a master of martial combat, proficient with all armor, shields, simple weapons, and martial weapons. You gain a Fighting Style, choose a style that reflects your training.
- Action SurgeLevel 2
You can push yourself beyond your normal limits for a brief surge of stamina. On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
- Martial Archetype, Eldritch KnightLevel 3
You choose a martial archetype, and your training in that tradition shapes your combat style and future features.
- SpellcastingLevel 3
You can cast a few wizard spells, using Intelligence as your spellcasting ability. You know wizard cantrips and a limited number of wizard spells from the Eldritch Knight spell list, and you prepare them by level from your known spells. You have 4 first-level slots, 3 second-level slots, and 2 third-level slots.
- Ability Score ImprovementLevel 4
You gain a Remarkable Athlete bonus to Strength, Dexterity, and Constitution checks that do not already include your proficiency bonus? No, as a Fighter you instead gain an Ability Score Improvement at this level.
- Ability Score ImprovementLevel 6
You gain another Ability Score Improvement, allowing you to raise ability scores or take a feat.
- Ability Score ImprovementLevel 8
You gain another Ability Score Improvement, allowing you to raise ability scores or take a feat.
- IndomitableLevel 9
When you fail a saving throw, you can reroll it. Once you use this feature, you must finish a long rest before you can use it again.
- Eldritch StrikeLevel 10
Your weapon attacks hinder enemy spellcasters. A creature damaged by one of your weapon attacks has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
- Extra Attack ImprovementLevel 11
Your combat mastery deepens, and your martial technique remains razor sharp. You also gain an Ability Score Improvement at this level only if your class progression grants it, which fighter does not until level 12.
- TraitHumanAbility Score Increase, +1 to all ability scores
- TraitHumanExtra Skill Proficiency, one additional skill proficiency of your choice
- TraitHumanBonus Feat, if using the variant human rules
- Military RankSoldier
You have a military rank from your career as a guard and can exert influence over other soldiers and prison personnel who recognize that authority. Common soldiers and officials will usually extend you the courtesy due your rank or position, if they are not openly hostile.
Spells
8 spellsSpellcasting. Maya casts with Intelligence (spell save DC 15, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , ,
2nd level (3 slots):
3rd level (2 slots): no spells
Gear
11 itemsWeapons
- LongswordA reliable weapon bound by training and familiarity.
- LongbowA ranged weapon for battlefield and prison-yard duty.
Armor
- Chain MailStandard armored uniform worn over practical battlefield layers.
- ShieldA defensive companion for shield work and disciplined formations.
Tools
- Bone DiceA set of bone dice used to pass quiet nights on watch.
Gear
- 20×ArrowsA quiver of ammunition for the longbow.
- Explorer's PackA pack with practical supplies for travel and survival.
- Insignia of RankProof of service and authority from her years as a penal officer.
- Trophy from a Fallen EnemyA memento taken from a defeated enemy or prisoner, kept as a reminder of hard lessons.
- Common ClothesPlain civilian clothing worn off duty.
Purse
- Belt Pouch with 10 gpA small pouch of starter coin.
Appearance
Maya is a human woman of average height with a lean, athletic build shaped by years of training and prison guard duty. Her skin is a light olive tone, smooth and unmarked by tattoos, and her short dark brown hair is cut in a practical bob that brushes her jawline. Her eyes are deep brown, alert and expressive, often carrying equal parts scrutiny and anxiety. Her features are sharp and intelligent, with a straight nose, high cheekbones, and a mouth that tightens into a thin line when she is concentrating. She carries herself with a guard's posture, shoulders back, spine straight, movements precise and economical. She wears a standard issue Atrix Isle penal officer uniform, black tactical trousers, a grey collared shirt, and a fitted black jacket with rank insignia on the shoulders, often supplemented by armor and the practical gear of a seasoned soldier.
Mannerisms
Maya stands with her hands clasped behind her back when listening, as if she were still on inspection duty. She speaks in measured sentences, often pausing before answering as though she is checking a report in her head. When annoyed, she taps one thumb against the seam of her glove or jacket cuff. In private, her expression softens quickly, and she laughs quietly at dark, dry jokes she would never tell on duty.
Personality
Maya is professional, restrained, and intensely observant, with a dry and occasionally dark sense of humor that she hides behind a guard's composure. She values competence, preparation, and honesty over charm, and she is slow to trust but very hard to lose once she commits. Beneath her careful discipline is a woman who feels more than she admits, someone caught between believing in rules and seeing exactly how often they fail.
Ideals
Order should protect people, not merely control them. A rule is only worth keeping if it survives contact with cruelty, corruption, and fear. Maya believes discipline matters, but only when it serves fairness and responsibility.
Bonds
She still sends part of her pay to her mother, who remains the one person Maya refuses to disappoint. She keeps a hidden ledger of abuses, bribes, and misconduct from her prison service, and she is determined that the truth will not die with her. She is fiercely loyal to anyone who earns her trust, especially those who fight for themselves without surrendering their integrity.
Flaws
Maya hesitates when she must act against a system she once relied on, even when she knows the system is wrong. She distrusts authority so deeply that she can miss genuine kindness from people in power. In moments of stress, she becomes brittle and overly controlled, and if she feels cornered she can turn cold and cutting before she realizes it. She also has a bad habit of assuming she alone has to carry the weight of a problem.
Quirks
Background
Maya was raised in the lower districts of Atrix Isle, where hunger, factory smoke, and ambition shared the same narrow streets. Her father died in an industrial accident when she was young, and her mother kept the family alive through exhausting labor and stubborn dignity. Maya learned early that rules were only as strong as the people forced to live under them, and that survival favored the patient, the observant, and the disciplined. She joined the penal service not from righteous zeal, but because it promised steady wages and a structure she could trust. The prison taught her how power really moved, who enforced the rules, who bent them, and who used them as a mask for cruelty. To survive there, she became precise, controlled, and difficult to read. She learned to spot lies in a heartbeat, to recognize fear dressed up as authority, and to keep her own emotions locked behind an expressionless professional calm. Her fascination with the prisoner she once watched grew slowly, first as curiosity, then as respect, then as something far more dangerous. Maya was drawn to intelligence that could not be intimidated and strength that did not need to boast. When she saw real power in motion, she stopped believing that obedience was the same as justice. Now she walks a narrow line between duty and conscience, trying to prove that order can still mean something, even in a broken system.
“Her father died in an industrial accident when she was young, and her mother kept the family alive through exhausting labor and stubborn dignity.”
- Background
- Soldier
Connections
Species
Human
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