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Ariel Moonsong - AI-generated fantasy Character

Ariel Moonsong

Elf (High Elf) · Fighter · Level 1 · Urchin

Ariel Moonsong

She is a study in contrasts, possessing the poise of an elf but the vocabulary of a dockside thief.
AC17
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 12 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge114 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons,
Longsword,
Shortsword,
Shortbow,
Longbow

Tools

Disguise Kit,
Thieves' Tools

Languages

Common,
Elvish,
Sylvan

Features

9 features

Bonus action

  • Second WindLevel 1

    On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Always on

  • Fighting Style (Dueling)Level 1

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • TraitElf (High Elf)Darkvision (60 ft.)
  • TraitElf (High Elf)Fey Ancestry
  • TraitElf (High Elf)Trance
  • TraitElf (High Elf)Keen Senses
  • TraitElf (High Elf)Elf Weapon Training
  • TraitElf (High Elf)Cantrip (High Elf)
  • City SecretsUrchin

    You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

Spells

1 spell

Spellcasting. Ariel Moonsong casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will):

Gear

9 items

Weapons

  • Rapier
    A martial melee weapon with the finesse property.
  • Light Crossbow
    A simple ranged weapon.
  • Small Knife
    A simple blade for utility.

Armor

  • Leather Armor
    Light armor made of toughened leather.
  • Shield
    A wooden or metal shield.

Gear

  • 20×
    Crossbow Bolts
    Projectiles for a crossbow.
  • Explorer's Pack
    Contains a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Pet Mouse
    A small, loyal mouse named Squeak.

Purse

  • 10×
    Gold Pouch
    A pouch containing starting gold.

Appearance

Ariel is a lean and athletic High Elf with sun-kissed skin and silver-blonde hair kept in a tight, practical braid. Her violet eyes are sharp and always scanning her surroundings. She wears scuffed leather armor that has been reinforced with bits of scavenged metal, and she carries a rapier at her hip with the grace of a trained noble and the readiness of a street brawler.

Mannerisms

She often whistles the first few notes of an elven lullaby when she is deep in thought or preparing for a fight.

Personality

She is a study in contrasts, possessing the poise of an elf but the vocabulary of a dockside thief. Ariel is fiercely protective of the downtrodden and has zero tolerance for bullies or corrupt officials. She is pragmatic to a fault and rarely speaks unless she has something useful to say, preferring to let her blade do the talking.

Ideals

Independence. I will never let anyone hold power over me again, and I will help others find their own strength.

Bonds

My pet mouse, Squeak, is the only friend who never turned their back on me. I would burn down a castle to keep him safe.

Flaws

I am deeply suspicious of anyone in a uniform or a fine suit. I assume every noble is a liar until they prove otherwise.

Quirks

She polishes her rapier compulsively when stressed.
She sleeps with her back against a wall at all times.
She has a habit of checking her pockets every few minutes.

Background

Ariel Moonsong was born into the waning years of a once-noble Elven house. When her family was betrayed and their estate seized by greedy rivals, Ariel was cast into the unforgiving streets of a human metropolis. To survive, she had to unlearn the soft lessons of her childhood and adopt the ruthless efficiency of an urchin. She learned to fight with whatever was at hand, blending her natural elven agility with the dirty tactics required to survive back-alley ambushes. Over time, she became a self-appointed guardian of the city's orphans. She took up the rapier not for sport, but as a tool for justice in a world that offered none to the poor. Now she has left the shadows of the city to seek enough wealth and power to ensure her family's name is never forgotten, and to punish those who prey on the weak.

“When her family was betrayed and their estate seized by greedy rivals, Ariel was cast into the unforgiving streets of a human metropolis.”
From their backstory
Background
Urchin

Connections

Species

Elf (High Elf)

Media

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