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Malice Travra - AI-generated fantasy Character

Malice Travra

Drow · Fighter · Level 1 · Soldier

Malice Travra

Malice is quiet, observant, and unnervingly courteous.
AC17
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 12 · 30 ft.
AlignmentLawful EvilGenderFemaleAgeApproximately 128 years old, a young adult by drow standards
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • PerceptionWIS
  • PersuasionCHA
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of gaming set,
Land vehicles

Languages

Common,
Elvish,
Undercommon

Features

10 features

Bonus action

  • Second WindLevel 1

    You can use a bonus action to regain hit points equal to 1d10 plus your Fighter level. You can use this feature twice, regaining one expended use when you finish a Short Rest and all expended uses when you finish a Long Rest.

Always on

  • Fighting Style: DefenseLevel 1

    You gain the Defense Fighting Style. While wearing armor, you gain a +1 bonus to Armor Class.

  • Weapon MasteryLevel 1

    You can use the mastery properties of three kinds of Simple or Martial weapons of your choice. Malice has mastery with the Greatsword, Longsword, and Flail.

  • DarkvisionDrowYou can see in dim light within 120 feet as if it were bright light and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
  • Drow LineageDrowYou know the Dancing Lights cantrip. Charisma is your spellcasting ability for this spell.
  • Fey AncestryDrowYou have Advantage on saving throws you make to avoid or end the Charmed condition.
  • Keen SensesDrowYou have proficiency in the Perception skill.
  • TranceDrowYou do not need to sleep, and magic cannot put you to sleep. You can finish a Long Rest in 4 hours by meditating, during which you retain consciousness.
  • Elven LineageDrowAs a Drow, you gain the Drow lineage option for your elven magical heritage.
  • Savage AttackerSoldier

    You gain the Savage Attacker Origin feat. Once per turn when you hit with a weapon attack, you can roll the weapon's damage dice twice and use either result.

Gear

12 items

Weapons

  • Greatsword
    A long, curved two-handed blade used as Malice's interpretation of a samurai nodachi
  • Flail
    A concealed chain weapon with a weighted head, favored for disrupting guarded opponents
  • 8×
    Javelin
    Thrown spears for opening an engagement or pinning fleeing targets
  • Spear
    A spear carried as a ritual weapon and practical sidearm
  • Shortbow
    A shortbow intended for ambushes and ranged harassment

Armor

  • Chain Mail
    Linked metal armor worn beneath layered robes

Tools

  • Gaming Set
    A small set used for games of chance and military wagering

Gear

  • Dungeoneer's Pack
    A compact survival kit containing essential adventuring supplies
  • 20×
    Arrows
    Ammunition for the shortbow
  • Healer's Kit
    Useful for stabilizing wounded allies or preserving an enemy for questioning
  • Common Clothes
    Plain clothing suitable for travel outside the Underdark

Purse

  • 14×
    Gold Pieces
    Starting currency remaining after outfitting

Appearance

Malice is a tall, lithe drow woman with smooth obsidian skin, waist-length white hair braided with silver spider charms, and vivid red eyes. Her left arm is deliberately bare from shoulder to fingertips, marked with ritual scars and faint strands of spider-silk tattooing. She wears fitted chain mail beneath layered crimson, violet, and black robes, tied with a broad sash. A nodachi-like greatsword rests across her back, while a flail hangs beneath her robes as a deliberately inelegant surprise. Her expression is serene and attentive, as if every conversation were a battlefield awaiting the first mistake.

Mannerisms

Malice keeps her exposed left hand relaxed and open, even during tense conversations. She touches two fingers to her lips before beginning a fight, as though tasting an invisible strand of silk. When listening, she tilts her head slightly and watches the speaker's hands rather than their face.

Personality

Malice is quiet, observant, and unnervingly courteous. She speaks with the formal restraint of a priestess but moves with the economy of a soldier. She admires competence wherever she finds it, though admiration quickly becomes a desire to test, dominate, or recruit. She is fascinated by surface customs, especially honor codes, but interprets them as attractive weaknesses to be exploited.

Ideals

Dominion. The strong do not owe fairness to the weak. All creatures exist somewhere within Lolth's web, and my purpose is to tighten it around those who resist.

Bonds

Lolth is the only mother Malice acknowledges. She will risk almost anything to punish those who insult the Spider Queen or undermine her designs. She also carries a broken silver hairpin from House Travra, the last physical reminder of the name she discarded.

Flaws

Malice mistakes submission for virtue and usefulness for identity. She is quick to obey anyone who convincingly claims to speak for Lolth, even when the order is reckless or clearly manipulative. She cannot resist proving that an apparently stronger opponent can be defeated through treachery, and she takes personal offense when anyone treats her as a person rather than as a divine instrument.

Quirks

Names every spider she encounters and apologizes before moving it from her path.
Keeps one sleeve deliberately empty on her exposed arm, regardless of weather.
Collects broken weapon points from enemies who underestimated her.
Leaves a tiny loop of black thread at the site of every deliberate assassination.

Background

Malice was born Aurelia Travra, the youngest daughter of House Travra in Menzoberranzan. From her first breath, the house matrons measured her for priestess robes and taught her that obedience was the purest form of survival. She learned the prayers, the punishments, and the elaborate cruelties expected of a daughter of Lolth, but she never found comfort in the rituals. What she felt instead was anticipation, the cold patience of a hunter waiting beneath a web. During a ceremonial hunt in the caverns below the city, Aurelia was separated from her sisters and surrounded by spiders bearing the markings of Lolth. The goddess did not speak in words. She showed Aurelia a vision of a blade descending through silk, severing every obligation that had bound her. Aurelia abandoned her birth name and emerged as Malice, believing herself chosen not to serve as a priestess, but to become the hand that enforces Lolth's will. She later joined a disciplined martial cadre attached to House Travra, where she studied surface sword traditions through stolen texts and captured soldiers. From those fragments she created the Way of the Black Widow, a doctrine of curved steel, hidden weapons, poisoned edges, feigned weakness, and victory without fairness. Now she travels as Lolth's wandering blade, seeking enemies, opportunities, and proof that she is more useful as a weapon than she ever was as a daughter.

“From her first breath, the house matrons measured her for priestess robes and taught her that obedience was the purest form of survival.”
From their backstory
Background
Soldier

Connections

Species

Drow

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