Kaldra
Kaldra
Sheet
AC 18 · HP 20 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Naturally StealthyHalflingYou can take the Hide action even when obscured only by a creature that is at least one size larger than you.
Always on
- Longsword Attack
When On her turn, when within melee reach
Kaldra strikes with her longsword, using the weapon's mastery property when appropriate.
- Divine Smite
When Immediately after hitting a target with a weapon
Kaldra expends a spell slot after hitting with a weapon to deal extra Radiant damage, with additional damage against Fiends and Undead.
- Lay On HandsLevel 1
When As a Bonus Action while touching a creature
Kaldra restores up to 10 total Hit Points from her healing pool to a touched creature.
- Divine SenseLevel 1
When As a Bonus Action
Kaldra briefly detects Celestials, Fiends, and Undead within 60 feet.
- Weapon MasteryLevel 1
You have mastered the use of certain weapons. You can use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice. You can change one of those choices whenever you finish a Long Rest.
- SpellcastingLevel 1
You gain the ability to cast prepared Paladin spells, using Charisma as your spellcasting ability. You can prepare three Paladin spells from the Paladin spell list. You can use a Holy Symbol as a spellcasting focus for your Paladin spells.
- Fighting StyleLevel 2
You adopt a particular style of fighting as your specialty. You gain one Fighting Style feat. Kaldra has the Defense Fighting Style, granting a +1 bonus to Armor Class while wearing armor.
- Paladin's SmiteLevel 2
You can expend a spell slot immediately after hitting a target with a weapon to deal Radiant damage to the target. The extra damage is 2d8 for a level 1 spell slot, plus 1d8 for each spell slot level higher than 1, to a maximum of 5d8. The extra damage increases by 1d8 against a Fiend or an Undead.
- BraveHalflingYou have Advantage on saving throws to avoid or end the Frightened condition.
- Halfling NimblenessHalflingYou can move through the space of any creature that is one size larger than you, but cannot stop there.
- LuckHalflingWhen you roll a 1 on a D20 Test, you can reroll the die, and must use the new roll.
- SizeHalflingSmall.
- SpeedHalfling30 feet.
- ResearcherSage
You have studied in a structured or informal scholarly tradition. You know where to find information, how to identify reputable sources, and how to obtain access to libraries, archives, universities, temples, guild records, and other places of learning, subject to the institution's requirements.
Spells
6 spellsSpellcasting. Kaldra casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): ,
1st level (2 slots): , , ,
Gear
11 itemsWeapons
- LongswordA martial melee weapon selected for paladin training, used with the Shield Mastery setup.
- 6×JavelinThrown weapons for emergencies and signaling.
- QuarterstaffA simple staff used for travel, lectures, and occasional spellcasting.
Armor
- Chain MailProtective metal armor, worn beneath Kaldra's tabard.
- ShieldA sturdy shield bearing an unfinished silver circle.
Tools
- Calligrapher's SuppliesUsed to copy notes, annotate discoveries, and repair damaged texts.
Gear
- Priest's PackIncludes practical travel provisions and containers for field research.
- Book of HistoryA scholarly volume on regional history, heavily annotated in several inks.
- 8×ParchmentEight sheets for maps, rubbings, diagrams, and urgent corrections.
- RobeA practical travel robe worn over armor when Kaldra wishes to appear less martial.
Purse
- 8×Gold PiecesLoose currency retained from her scholarly stipend.
Appearance
Kaldra is a small, sturdy halfling with warm brown skin, thick black hair braided with copper thread, and bright hazel eyes that seem to catalogue every room she enters. She wears well-maintained chain mail beneath a deep blue tabard, a round shield marked with an unfinished silver circle, and a scholar's satchel crowded with notebooks. Within a minute of meeting her, people notice that she waits with one foot angled outward and most of her weight balanced on the balls of her feet, as if she might either sprint toward a clue or step out of the way of an argument.
Mannerisms
Before speaking, Kaldra pauses for a precise breath through her nose, then taps one finger against the rim of her shield. When thinking, she silently counts on her knuckles. When annoyed, her voice becomes more formal and scholarly, as though she is dictating a footnote to an invisible audience.
Personality
Kaldra is incisive, curious, and cheerfully irreverent toward pompous authority. She enjoys solving mysteries more than receiving praise and asks unsettlingly precise questions at exactly the wrong social moment. Despite her chaotic methods, she is dependable when someone vulnerable needs protection.
Ideals
Truth should remain available to everyone, not locked behind noble blood, temple authority, or academic prestige. Freedom of inquiry is worth more than comfortable certainty.
Bonds
She carries the damaged final page of the observatory prayer and will risk almost anything to recover the rest of the text. She is fiercely protective of ordinary people whose stories have been dismissed by powerful historians.
Flaws
She treats uncertainty as a personal insult and can become argumentative when someone offers a simple answer to a complicated problem. Her curiosity often overrides caution, especially when a forbidden text, locked archive, or suspicious inscription is involved.
Quirks
Background
Kaldra grew up among the ledgers, star charts, and contradictory family histories of a halfling river-town archive. She was never the strongest student, but she was relentless, asking why a document had been altered, why a hero's name appeared in three different spellings, and why the town's oldest protective prayer had a missing final line. Her talent for connecting scattered facts earned her a place with traveling sages, though her habit of correcting senior scholars made her stay in any one institution remarkably brief. Her path to the paladin's calling began with that incomplete prayer. During an expedition beneath a ruined observatory, Kaldra discovered that the missing words were not a plea for protection but a challenge to every authority claiming divine certainty. She took the lesson personally. To her, an oath is not obedience to a throne, temple, or book. It is a promise to keep searching for what is true and to oppose anyone who uses ignorance as a weapon. She now travels as a small, heavily armored investigator, defending people first and explaining the theology afterward, provided her notes are in order.
“Her path to the paladin's calling began with that incomplete prayer.”
- Background
- Sage
Connections
Species
Halfling
Media
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