Kael
Kael
Sheet
AC 12 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- Cunning Action
When On Kael's turn as a bonus action.
Kael uses a bonus action to Dash, Disengage, or Hide.
- Thieves' CantLevel 1
Kael can use a bonus action to take the Dash, Disengage, or Hide action.
Always on
- Sneak AttackLevel 1
When When Kael hits with a finesse or ranged weapon and has advantage, or when an enemy of the target is within 5 feet of the target.
Kael makes a weapon attack using a finesse or ranged weapon and may deal an extra 1d6 damage once per turn when the Sneak Attack conditions are met.
- ExpertiseLevel 1
Kael has expertise in two skills, Deception and Persuasion, doubling his proficiency bonus for checks made with them. He also has expertise with thieves' tools, doubling his proficiency bonus for ability checks made to use them.
- Thieves' CantLevel 1
Kael knows the secret language of thieves, including hidden signs, symbols, and coded speech used to conceal messages and identify criminal connections.
- Swashbuckler SubclassLevel 1
Kael is intended to follow the Swashbuckler archetype at 3rd level. He does not gain subclass features at 1st level.
- TraitTieflingDarkvision, Kael can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, though he sees darkness as shades of gray.
- TraitTieflingHellish Resistance, Kael has resistance to fire damage.
- Infernal Legacy, Kael knows the Friends cantripTieflingAt 3rd level, he can cast Charm Person once per long rest, and at 5th level, he can cast Suggestion once per long rest. Charisma is his spellcasting ability for these spells.
- TraitTieflingFierna Tiefling, Kael gains a +1 bonus to Wisdom in addition to the standard tiefling +2 bonus to Charisma.
- Criminal ContactCriminal
Kael has a reliable contact in the criminal underworld who can provide information, introductions, or limited assistance, though such favors may carry expectations.
Spells
1 spellSpellcasting. Kael casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will):
Gear
11 itemsWeapons
- RapierA light finesse martial weapon favored by duelists and agile rogues.
- ShortbowA ranged weapon with a quiver containing 20 arrows.
- 2×DaggerBackup blades suitable for close combat or throwing.
Armor
- Leather ArmorA light, flexible suit of protective armor.
Tools
- Thieves' ToolsUsed to disarm traps, open locks, and bypass security.
Gear
- 20×ArrowsAmmunition for the shortbow.
- Burglar's PackIncludes a backpack, ball bearings, string, bell, candles, crowbar, hammer, pitons, hooded lantern, oil, rations, tinderbox, and waterskin.
- CrowbarUseful for prying open crates, doors, and stubborn mechanisms.
- Dark Common Clothes with HoodDark common clothing with a hood, suited to blending into alleys and back rooms.
Purse
- Pouch of GoldEmergency spending money and a reminder of Kael's criminal past.
- 15×Gold PiecesStarting funds from the criminal background.
Appearance
Kael is a lean, sharp-featured Fierna tiefling with deep crimson skin, swept-back black hair, and curling horns polished smooth at the tips. His amber eyes are bright with restless amusement, and a thin scar cuts through his left eyebrow. He favors a dark burgundy waistcoat beneath a weathered leather coat, soft boots, fingerless gloves, and a rapier worn for both defense and dramatic emphasis.
Mannerisms
Kael rolls a coin across his knuckles while thinking, taps his rapier's guard when impatient, and smiles a fraction too broadly whenever he is lying. He addresses dangerous strangers as though they are old friends and punctuates serious statements with dry, theatrical bows.
Personality
Kael is quick-witted, disarmingly charming, and allergic to solemnity. He treats tense conversations like card games, always watching for the moment when a joke, compliment, or outrageous bluff can change the odds. Beneath the practiced confidence, he is observant and quietly compassionate, especially toward outsiders, fugitives, and people who have been dismissed as worthless.
Ideals
People are more than the worst thing they have ever done. Kael believes second chances should be offered, especially to those who have never been offered a first one.
Bonds
Kael protects the refugees he helped escape, especially a young brother and sister whose whereabouts remain unknown. He also keeps a brass signet taken from the criminal syndicate that betrayed him, intending to one day use it to dismantle the organization from within.
Flaws
Kael cannot resist a clever lie, even when the truth would be safer. He assumes every act of kindness hides a bargain, and when someone proves him wrong, he becomes suspicious rather than grateful. His greatest fear is discovering that his cynicism was justified all along.
Quirks
Background
Kael was born in the dockside alleys of Luskan, where his Fierna tiefling heritage made him memorable before he ever learned to make himself useful. His family belonged to a loose network of con artists, smugglers, and fence brokers who moved contraband through the ports of Faerun. They taught him to read a room, spot a mark, and keep three lies ready for every truth. Kael discovered early that a warm smile and a well-timed compliment could open doors that even the finest lockpick could not touch. By adulthood, he had become a silver-tongued fixer, arranging forged documents, quiet introductions, and last-minute escapes for clients ranging from desperate merchants to wanted criminals. Yet every cynical joke concealed an inconvenient hope. Kael could not stop noticing the frightened people caught beneath the machinery of greed and crime. When a smuggling operation threatened to sell a group of refugees into bondage, he sabotaged the deal, turned on his employers, and helped the victims escape. Now he travels as a rogue and aspiring swashbuckler, using charm, speed, and audacity to tilt the odds toward people who have none. He insists he is only settling old debts, but secretly he is searching for proof that people can choose decency when given the chance.
“His family belonged to a loose network of con artists, smugglers, and fence brokers who moved contraband through the ports of Faerun.”
- Background
- Criminal
Connections
Species
Tiefling
Media
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