Mira Farkas
Mira Farkas
Sheet
AC 14 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandINT
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
16 featuresAlways on
- Track the Mark
When After examining signs of a creature's passage
Mira studies tracks, broken vegetation, and disturbed soil to identify a creature's passage and direction.
- Hunter's MarkLevel 2
When Bonus action, when she can see a creature within 90 feet
Mira marks a creature as her quarry, gaining enhanced perception and extra damage against it for the spell's duration.
- Measured Longbow Shot
When When an enemy is within longbow range
Mira makes a ranged weapon attack with a longbow, benefiting from her Archery fighting style.
- Close-Quarters Cut
When When an enemy reaches melee range
Mira follows a weapon attack with a quick strike from one of her shortswords.
- Favored EnemyLevel 1
Mira has advantage on Wisdom (Survival) checks to track her favored enemies and Intelligence checks to recall information about them. Her favored enemies are monstrosities and humanoids, specifically bandits, smugglers, and other organized criminals.
- Natural ExplorerLevel 1
Mira is especially familiar with forests and grasslands. When traveling for an hour or more in this terrain, she gains the normal benefits of Natural Explorer, including improved navigation, tracking, and foraging, and her group remains alert to danger while traveling at a normal pace.
- SpellcastingLevel 2
Mira knows three 1st-level ranger spells and has two 1st-level spell slots. Wisdom is her spellcasting ability.
- Fighting StyleLevel 2
Mira chooses Archery. She gains a +2 bonus to attack rolls she makes with ranged weapons.
- Primeval AwarenessLevel 3
Mira can communicate with beasts and they recognize her as a friendly presence. She can also expend spell slots to sense whether certain types of creatures are present within 1 mile, though this ability is limited by the spell slot used and provides only general information.
- Hunter's Prey, Colossus SlayerLevel 3
Mira chooses Colossus Slayer. Once on each of her turns, when she hits a creature with a weapon attack, she deals an extra 1d8 damage if the creature is below its hit point maximum.
- Ability Score ImprovementLevel 4
Mira increases her Dexterity score by 2, raising it from 9 to 11.
- Ability Score IncreaseHuman+1 to Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
- SizeHumanMedium.
- SpeedHuman30 feet.
- LanguagesHumanCommon and one additional language of choice.
- False IdentityCharlatan
Mira has established a false identity as a traveling animal healer and map seller. She can create forged documents and credentials that support this identity, and she knows how to find people who accept her apparent profession at face value.
Spells
3 spellsSpellcasting. Mira Farkas casts with Wisdom (spell save DC 9, to hit with spell attacks).
Cantrips (at will):
1st level (2 slots): ,
Gear
10 itemsWeapons
- LongbowA finely maintained martial ranged weapon. Mira uses it with the Archery fighting style.
- 2×ShortswordLight martial blades suitable for close fighting and concealment.
Armor
- Scale mailMedium armor made from interlocking metal scales. Base AC 14, with a maximum Dexterity bonus of +2.
Tools
- Disguise kitA kit for applying disguises, including cosmetics, wigs, false facial hair, and small prosthetic details.
- Forgery kitInk, parchment, sealing wax, and other materials for creating or altering documents.
Gear
- 20×ArrowsA quiver containing ammunition for the longbow.
- Dungeoneer's packA pack containing practical adventuring supplies such as rope, bedroll, mess kit, tinderbox, and rations.
- Traveler's clothesOrdinary travel clothes selected to look forgettable in most settlements.
- Belt pouchA belt pouch containing the small amount of coin remaining from her last legitimate job.
Purse
- 10×Gold piecesStarting currency from the ranger class.
Appearance
Mira is a lean human woman with weather-browned skin, close-cropped dark brown hair, and a narrow build that looks more accustomed to long roads than open battlefields. Her scale mail is a size too large at the shoulders and has been repeatedly patched with mismatched leather ties. She keeps one excellent item, a carefully oiled longbow inherited from her older brother, wrapped in faded blue cloth when not in use. Within a minute of meeting her, people notice her plain, work-worn clothing, her habit of rubbing the bowstring between two fingers, and the way her normally quick voice becomes soft and breathless whenever she is frightened or lying.
Mannerisms
Mira speaks quickly and plainly, often finishing another person's sentence when she thinks she knows where it is going. While listening, she rubs the bowstring between her thumb and forefinger. When rattled, her breathing turns shallow and audible, her words slow to a whisper, and she begins arranging nearby objects into neat rows.
Personality
Mira is observant, practical, and socially adaptable. She remembers small details about strangers, especially their shoes, accents, and hands. She prefers solving problems through preparation and misdirection, but she is braver than she believes when someone vulnerable is depending on her.
Ideals
Useful lies are kinder than useless truths. A person should be judged by whom their cleverness protects, not by whether their methods look respectable.
Bonds
She carries her brother’s blue-wrapped longbow and is determined to discover who arranged the ambush that ruined her old traveling company. She also quietly protects displaced travelers and indebted workers, especially those who remind her of her parents.
Flaws
She lies reflexively, even when honesty would be easier, and becomes defensive when anyone suggests that her good intentions do not erase the harm her deceptions can cause. Under pressure, she sometimes abandons a plan too quickly rather than admit she made a mistake.
Quirks
Background
Mira Farkas was born in a crowded riverside district where human families, caravan workers, and foreign traders passed through every week. Her mother repaired harnesses, her father copied shipping manifests, and Mira learned early that a person could survive most troubles by sounding certain, keeping their hands busy, and knowing which details other people wanted to hear. She became a charlatan almost by accident, first selling altered travel papers for hungry laborers, then pretending to be an animal healer so she could move safely between settlements. Her work was dishonest, but she took pride in making her lies useful to people who had no other way through a locked gate. The life changed when a fraudulent map she sold led a small merchant party into an ambush. Mira survived by following animal tracks away from the road and was found by a ranger who taught her how to read weather, spoor, and silence. She never learned whether the map had been deliberately altered by someone else, but she has carried the guilt ever since. Now she travels as a scout and occasional impostor, exposing bandits, predatory officials, and the kind of criminals who hide behind respectable names. She still lies smoothly, but she has begun choosing targets who deserve to be deceived.
“Her work was dishonest, but she took pride in making her lies useful to people who had no other way through a locked gate.”
- Background
- Charlatan
Connections
Species
Human
Media
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