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Anashi Amethyst - AI-generated fantasy Character

Anashi Amethyst

Tiefling · Paladin · Level 12 · Soldier

Anashi Amethyst

Elegant, watchful, and disarmingly calm, Anashi speaks like an officer even when discussing personal matters.
AC18
HP112/112
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 112 · 30 ft.
AlignmentChaotic NeutralGenderFemaleAge34 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

All armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One gaming set,
Vehicles, land

Languages

Common,
Infernal

Features

17 features

Bonus action

  • Vow of Enmity

    When Bonus action against a creature within 60 feet

    Anashi can use a bonus action to place a mark of divine judgment on a creature she can see within 60 feet for 1 minute. The first time each turn she hits it with a weapon attack, the attack deals extra radiant damage equal to her proficiency bonus. She can use this feature five times per long rest.

Always on

  • SpellcastingLevel 2

    Anashi can use a holy symbol as a spellcasting focus for her paladin spells.

  • Fighting Style: DefenseLevel 2

    Anashi chooses a Fighting Style. Her chosen style is Defense, granting a +1 bonus to AC while wearing armor.

  • Divine SmiteLevel 2

    When Anashi hits with a melee weapon attack, she can expend a spell slot to deal radiant damage in addition to the weapon's damage. The damage is 2d8 for a 1st-level slot, plus 1d8 for each slot level above 1st, to a maximum of 5d8. The damage increases by 1d8 against undead or fiends.

  • Divine SenseLevel 3

    Anashi can sense the presence of strong evil and good. She can detect the location of any celestial, fiend, or undead within 60 feet that is not behind total cover, and she can detect consecrated or desecrated places or objects. She can use this feature five times per long rest.

  • Lay on HandsLevel 1

    Anashi's touch can heal wounds. She has a pool of healing power that replenishes when she finishes a long rest. The pool restores up to 60 hit points in total, and she can spend 5 points to cure one disease or neutralize one poison affecting the target.

  • Divine HealthLevel 3

    Anashi is immune to disease.

  • Extra AttackLevel 5

    Anashi can make two attacks whenever she takes the Attack action on her turn.

  • Aura of ProtectionLevel 6

    Anashi adds her Charisma modifier to saving throws for herself and friendly creatures within 10 feet of her. A creature must be conscious to gain this bonus.

  • Improved Divine SmiteLevel 11

    Anashi's melee weapon attacks deal 1d8 extra radiant damage whenever they hit.

  • Ability Score ImprovementLevel 4

    Anashi gains an Ability Score Improvement at this level. No specific improvement was selected because the supplied ability scores are treated as final character scores.

  • Ability Score ImprovementLevel 8

    Anashi gains an Ability Score Improvement at this level. No specific improvement was selected because the supplied ability scores are treated as final character scores.

  • Ability Score ImprovementLevel 12

    Anashi gains an Ability Score Improvement at this level. No specific improvement was selected because the supplied ability scores are treated as final character scores.

  • DarkvisionTieflingAnashi can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though she sees darkness in shades of gray.
  • Hellish ResistanceTieflingAnashi has resistance to fire damage.
  • Infernal LegacyTieflingAnashi knows the thaumaturgy cantrip. At 3rd level, she can cast hellish rebuke once per long rest as a 2nd-level spell. At 5th level, she can cast darkness once per long rest. Charisma is her spellcasting ability for these spells.
  • Military RankSoldier

    Anashi can find the military organizations, mercenaries, and soldiers of the Order of Light, and can usually secure their aid or access to simple military support when it does not place them in danger.

Spells

11 spells

Spellcasting. Anashi Amethyst casts with Charisma (spell save DC 17, to hit with spell attacks).

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (2 slots): no spells

Gear

10 items

Weapons

  • Longsword
    A martial melee weapon used with one hand, dealing 1d8 slashing damage. It bears the silver sun emblem of the Order of Light.
  • 5×
    Javelin
    Simple thrown weapons, each dealing 1d6 piercing damage and having a range of 30/120 feet.

Armor

  • Chain mail
    Heavy armor, AC 16. Because Anashi has a shield equipped, her total armor class is 18.
  • Shield
    A shield bearing a violet sunburst, granting +2 AC.

Gear

  • Explorer's pack
    A backpack containing a blanket, ten torches, a tinderbox, ten days of rations, a waterskin, and fifty feet of hempen rope.
  • Insignia of rank
    A military insignia bearing her former rank in the Order of Light.
  • Trophy from a fallen enemy
    A trophy taken from a fallen enemy, a broken black iron signet from a vampire court.
  • Bone dice
    A set of bone gaming dice used by soldiers during long marches.
  • Common clothes
    Common traveling clothes suitable for a soldier and officer.

Purse

  • Belt pouch
    A pouch containing 10 gp.

Appearance

Anashi Amethyst is a striking tiefling woman with amethyst-purple eyes, dark red lips, polished black horns, small cloven hooves, and long flowing black hair. Her crimson skin is usually framed by dark Order of Light armor and a pale violet cloak. Her hands are strong and meticulously maintained, with callused palms from years of sword drills and reins, while the fingers remain adorned with delicate silver rings. Within moments of meeting someone, she studies the room's exits, weapons, and power dynamics before looking directly at the person speaking. Her smile is beautiful, controlled, and rarely reassuring.

Mannerisms

Anashi pauses before answering difficult questions, using the silence to inspect the speaker and everyone nearby. She runs her thumb along the guard of her longsword when considering violence, adjusts her gloves before making a promise, and addresses vampires and nobles with the same courteous tone she uses for frightened recruits.

Personality

Elegant, watchful, and disarmingly calm, Anashi speaks like an officer even when discussing personal matters. She is willing to negotiate with monsters, distrusts people who claim moral certainty, and has a particular fondness for anyone who remains composed under pressure. She can be unexpectedly generous to servants, prisoners, and frightened soldiers, but she becomes cold and exacting when someone mistakes mercy for weakness.

Ideals

Freedom. No church, lord, order, or monster owns my conscience. I will serve whoever I choose, and I will abandon any master who demands that I stop choosing.

Bonds

The Order of Light gave her purpose when others saw only her infernal heritage, and she will defend its surviving members even when she disagrees with its leaders. She is bound by an oath of service to the vampire lord who treated her as an equal, though she intends to discover whether that oath is truly voluntary.

Flaws

Anashi treats loyalty as a currency and is always calculating its price. She is dangerously willing to serve a powerful patron if she believes the arrangement gives her influence. She also mistakes emotional restraint for wisdom, and when challenged, she may choose the most elegant or dramatic course rather than the kindest one.

Quirks

She names every sword she carries, but never tells anyone the names.
She leaves a small violet crystal beside the bed of anyone she has healed.
She refuses to sit with her back to a door, even in friendly homes.
She compliments an opponent's technique immediately before attempting to defeat them.

Background

Anashi Amethyst was raised among the Order of Light, a militant fellowship that believed virtue was not proven by purity, but by what one chose to protect when purity failed. Her infernal blood made her an object of suspicion within the order, yet her discipline, sharp instincts, and remarkable command presence earned her a place among its field officers. She learned to fight in armor, read a battlefield like a map, and speak prayers over the dying without pretending that every death had meaning. Her service made her a soldier before it made her a paladin, and she still approaches most moral questions as if they are tactical problems with incomplete information. During a campaign against a necromantic court, Anashi encountered a vampire lord whose elegance, intelligence, and ruthless protection of his domain unsettled everything she believed about light and darkness. Rather than destroy him on principle, she accepted his invitation to enter his service, without hesitation and without apology. She now walks a dangerous path between the Order of Light, her own unpredictable conscience, and the vampire's ancient designs. Anashi is not blindly loyal. She simply believes that power is most useful in the hands of someone willing to admit what it costs. She joined the adventuring company because it offers secrets, leverage, and the chance to decide for herself which monsters deserve a blade and which deserve an oath.

“She learned to fight in armor, read a battlefield like a map, and speak prayers over the dying without pretending that every death had meaning.”
From their backstory
Background
Soldier

Connections

Species

Tiefling

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