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Jax Sparky Vane - AI-generated fantasy Character

Jax Sparky Vane

Human · Artificer (Artillerist) · Level 20 · Sailor

Jax Sparky Vane

Exuberant, loud, and intensely confident.
AC14
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 163 · 30 ft.
AlignmentChaotic GoodGenderFemaleAge26
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • InvestigationINT
  • PerceptionWIS
  • Sleight of HandDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Firearms

Tools

Tinker's tools,
Smith's tools,
Thieves' tools,
Woodcarver's tools,
Navigator's tools,
Cook's utensils

Languages

Common,
Draconic

Features

12 features

Always on

  • Magical TinkeringLevel 1

    Imbue tiny nonmagical objects with light, sound, or odors.

  • Infuse ItemLevel 2

    Create magic items from mundane ones. 6 items infused simultaneously.

  • Eldritch CannonLevel 3

    Create a magical cannon that can be Small or Tiny. Can be a Flamethrower, Force Ballista, or Protector.

  • Arcane FirearmLevel 5

    Use a wand or staff as a spellcasting focus, adding 1d8 to one damage roll of an artificer spell.

  • Flash of GeniusLevel 7

    Add your INT modifier to an ability check or saving throw for someone within 30 feet.

  • Magic Item AdeptLevel 10

    Attune to four magic items, and crafting common/uncommon items is faster/cheaper.

  • Spell-Storing ItemLevel 11

    Store a 1st or 2nd level artificer spell in a weapon or focus.

  • Magic Item SavantLevel 14

    Attune to five magic items. Ignore species, class, and level requirements for item use.

  • Magic Item MasterLevel 18

    Attune up to six magic items at once.

  • Soul of ArtificeLevel 20

    +1 bonus to all saving throws per attuned item. Can drop to 1 HP instead of 0 by ending an infusion.

  • TraitHumanExtra Language
  • Ship's PassageSailor

    You can secure free passage on a sailing ship for yourself and your companions.

Spells

4 spells

Spellcasting. Jax Sparky Vane casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (3 slots): no spells

3rd level (3 slots): no spells

4th level (3 slots): no spells

5th level (2 slots):

Gear

5 items

Weapons

  • 2×
    Dagger
    A sharp modern tactical blade.
  • Light Crossbow
    Equipped with neon-glowing sights.

Tools

  • Thieves' Tools
    Electronic picks and wrenches.
  • Navigator's Tools
    A high-tech digital compass.

Gear

  • Modern Skimpy Outfit
    A high-cut neon bodysuit and utility straps.

Appearance

Jax is a striking human woman with bright neon-dyed hair and tanned skin from years on the ocean. She wears a minimal, modern aesthetic consisting of a high-tech white bikini top, black athletic shorts with glowing circuitry, and heavy-duty tactical boots. Numerous pouches and wires are strapped to her thighs and waist, holding various capacitors and micro-tools.

Mannerisms

She constantly fiddles with a pair of glowing goggles on her head, adjusting the zoom even when she isn't looking at anything.

Personality

Exuberant, loud, and intensely confident. Jax treats every challenge like a puzzle that can be solved with enough electricity and a large enough explosion. She hates heavy armor because it restricts her movement and ruins her vibe, preferring to rely on her reflex and her floating sentry guns.

Ideals

Innovation. Why do things the old way when you can build a faster, louder, and shinier version?

Bonds

My custom-built cannons are my children, and I will defend their blueprints with my life.

Flaws

I am prone to ignoring safety warnings and physical limits when a new idea pops into my head.

Quirks

Talks to her mechanical cannons as if they are sentient pets.
Is constantly humming a techno-beat while working.

Background

Born on the tech-heavy shores of a coastal megalopolis, Jax never cared for the traditional guilds. She joined a crew of modern privateers at sixteen, where she learned that the best tools are the ones you build yourself from scrap and salt. She revolutionized their ship's weaponry by turning the massive stationary cannons into compact, mobile units that could follow her across the deck. She left the sea to find rarer materials for her inventions, though she still carries the smell of salt water and burnt ozone wherever she goes. She views her skimpy modern attire as the pinnacle of practical mobility, much to the confusion of the more traditional mages she encounters.

“She joined a crew of modern privateers at sixteen, where she learned that the best tools are the ones you build yourself from scrap and salt.”
From their backstory
Background
Sailor

Connections

Species

Human

Media

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