Chikasa Brukaji
Chikasa Brukaji
Sheet
AC 18 · HP 12 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
9 featuresBonus action
- Second WindLevel 1
Chikasa can use a bonus action to regain hit points equal to 1d10 + their fighter level. Once used, this feature cannot be used again until they finish a short or long rest.
Always on
- Fighter ProficienciesLevel 1
Chikasa gains proficiency with all armor, shields, simple weapons, and martial weapons. They also gain proficiency in Strength and Constitution saving throws.
- TraitMountain DwarfDarkvision, Chikasa can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitMountain DwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage.
- TraitMountain DwarfDwarven Combat Training, proficiency with the battleaxe, handaxe, light hammer, and warhammer.
- TraitMountain DwarfStonecunning, whenever Chikasa makes an Intelligence History check related to the origin of stonework, they are considered proficient and add double their proficiency bonus.
- TraitMountain DwarfDwarven Armor Training, proficiency with light and medium armor.
- TraitMountain DwarfDwarven language and culture, including familiarity with clan traditions and stonecraft.
- Rustic HospitalityFolk Hero
Common folk remember the injustice done to Chikasa and offer shelter, food, and basic assistance, though some communities may fear becoming involved in the matter.
Gear
9 itemsWeapons
- WarhammerA one-handed martial hammer balanced for crushing blows and defensive fighting.
- Light crossbowA loaded ranged weapon with a wooden stock and metal prod.
Armor
- Chain mailA suit of interlocking metal rings that provides substantial protection.
- ShieldA sturdy shield bearing the scarred remains of Khar-Dumai's community seal.
Tools
- Artisan's tools, mason's toolsA small shovel used for digging drainage channels, graves, and occasionally escape routes.
Gear
- 20×Crossbow boltsIron bolts suitable for the light crossbow.
- Dungeoneer's packA pack containing a backpack, bedroll, mess kit, tinderbox, torches, rations, and a waterskin.
- Common clothesA plain set of sturdy travel clothes.
Purse
- 10×Gold piecesLoose coin saved from village work and exile wages.
Appearance
A broad-shouldered mountain dwarf with iron-gray hair cropped close at the sides and tied into a short, practical knot at the back. Their beard is divided into three corded sections, each capped with a plain brass bead stamped with a different village mark. They stand with their weight slightly forward, as if expecting the ground beneath them to shift, and keep one heel lifted while waiting. Within a minute of meeting them, most people notice their square, heavily worn teeth and the way their jaw works from side to side before they answer a difficult question. Their chain mail is meticulously repaired but bears a dark rectangular patch where the community's old seal was cut away.
Mannerisms
When waiting, Chikasa keeps one heel raised and rocks subtly toward the balls of their feet. They tap the rim of their shield twice before entering an unfamiliar place, and chew slowly with their jaw shifting side to side whenever someone gives an evasive answer.
Personality
Chikasa is observant, blunt, and unexpectedly gentle with frightened people. They ask practical questions before emotional ones, remember the names of farm animals and children, and have a dry sense of humor that surfaces at the worst possible moment. They distrust official records but trust worn tools, repaired walls, and people who keep showing up after everyone else has gone home.
Ideals
Accountability. A community is only as honorable as the way it treats the person who cannot defend their own name. Leaders must answer for the harm they cause, even when admitting the truth would shame everyone beneath them.
Bonds
The people of Khar-Dumai condemned Chikasa, but the dead families were innocent. Chikasa will protect ordinary villagers from leaders who treat them as expendable, and will recover the original cistern ledger at any cost.
Flaws
Once Chikasa decides that someone is hiding the truth, they become nearly impossible to persuade otherwise. They would rather alienate an innocent ally than risk trusting another person who might be using them as a scapegoat.
Quirks
Background
Chikasa Brukaji was born in Khar-Dumai, a mountain settlement built around a chain of terraced cisterns. The dwarves there measured adulthood by responsibility rather than ceremony, and Chikasa became a watch captain before turning thirty, known for drilling villagers in shield formations and teaching miners how to move safely through unstable tunnels. Their practical courage made them a natural defender of the community, but it also made them an inconvenient witness when the council's elected treasurer began diverting water funds into private trade caravans. When the lowest cistern collapsed during a dry season, killing several families and leaving the upper terraces without water, the treasurer accused Chikasa of sabotaging the gates. A forged maintenance ledger appeared, bearing Chikasa's seal and handwriting. The community wanted a culprit more than it wanted an investigation, and Chikasa was convicted, publicly stripped of command, and forced into exile. The actual saboteur was never found. Chikasa now travels with the same shield they carried at the trial, gathering evidence, protecting settlements that have no one else to stand for them, and searching for the missing original ledger. They have not decided whether justice means clearing their name, exposing the council, or making sure no community can ever again sacrifice one of its own for the comfort of a convenient lie.
“A forged maintenance ledger appeared, bearing Chikasa's seal and handwriting.”
- Background
- Folk Hero
Connections
Species
Mountain Dwarf
Media
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