Shishazi
Shishazi
Sheet
AC 14 · HP 24 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- RageLevel 1
When You enter combat or face a task requiring overwhelming physical force.
As a bonus action, enter a rage for up to 1 minute. While raging, gain resistance to bludgeoning, piercing, and slashing damage, advantage on Strength checks and Strength saving throws, and bonus melee damage with Strength-based attacks.
- Frenzied Opening
When You enter a rage while within reach of an enemy.
Use your bonus action when entering a rage to make one melee weapon attack.
Reaction
- Stone's EnduranceGoliathWhen you take damage, use your reaction to reduce the damage by 1d12 + 3. You can use this trait once per short or long rest.
Always on
- Reckless AttackLevel 2
When You want to strike with total commitment on your turn.
Make melee weapon attacks using Strength with advantage, at the cost of giving attackers advantage against you until your next turn.
- Unarmored DefenseLevel 1
You gain proficiency in Strength and Constitution saving throws.
- Unarmored DefenseLevel 1
You have advantage on Strength checks made to push, drag, lift, or break objects.
- Danger SenseLevel 2
You gain advantage on Dexterity saving throws against effects that you can see, such as traps and spells. You do not gain this benefit while blinded, deafened, or incapacitated.
- Powerful BuildGoliathYou count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- Mountain BornGoliathYou have resistance to cold damage and are naturally adapted to high altitude, including elevations above 20,000 feet.
- LanguagesGoliathYou can speak, read, and write Common and Giant.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided the land offers such resources.
Gear
10 itemsWeapons
- GreatswordA heavy two-handed martial weapon with a broad, practical blade.
- LongbowA simple hunting weapon with a quiver containing 20 arrows.
Armor
- Hide armorA serviceable hide cuirass and layered leather protection.
Tools
- Musical instrument, fluteA carved wooden flute marked with the migration routes of Shishazi's clan.
Gear
- 20×ArrowsA quiver holding standard arrows for the longbow.
- Explorer's packA pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Hunting trophyA hunting trophy taken from a dangerous mountain beast.
- Traveler's clothesA simple set of traveler's clothes suitable for long journeys.
- Belt pouchA belt pouch containing starting coin.
Purse
- 20×Gold piecesStarting currency from the barbarian class and outlander background.
Appearance
A broad-shouldered goliath woman standing nearly eight feet tall, with slate-gray skin marked by pale geometric birthmarks across her shoulders and jaw. Her dark hair is braided with strips of red wool and small bone beads. One tusk-shaped canine is slightly chipped, and her amber eyes carry an alert, amused intensity. She wears practical hide armor beneath a weathered blue-gray cloak, with a greatsword strapped across her back and a carved wooden flute tucked into her belt.
Mannerisms
Shishazi crouches instead of sitting when resting, keeps her back to a wall, and taps two fingers against her thigh whenever she is studying a route or deciding whether someone is lying.
Personality
Shishazi is blunt, observant, and unexpectedly gentle with frightened animals and inexperienced travelers. She dislikes unnecessary ceremony but enjoys roadside music, strange food, and arguments that teach her something. She treats every journey as a conversation with the land, and she trusts people more readily when they can admit they are lost.
Ideals
Freedom. No clan, lord, temple, or custom owns the road beneath my feet. People should choose their own direction, even when I think they are choosing badly.
Bonds
I carry a strip of my clan's trail banner, and I will return it only after I have found a safer road for my people through the lowlands.
Flaws
I mistake stubbornness for courage, and once I commit to a path, I would rather suffer than admit it was wrong. I also become dangerously quiet when someone pities me.
Quirks
Background
Shishazi grew up among a highland goliath clan that measured worth by endurance, honesty, and the ability to carry more than one's share. She was never the strongest hunter or the most disciplined climber, but she possessed an uncanny instinct for finding safe routes through bad country. During a winter migration, an avalanche buried part of the clan's trail stores and trapped several younger climbers. Shishazi held a broken ledge long enough for them to escape, then survived three nights alone in a ravine by following meltwater beneath the snow. Her clan called the deed admirable, but Shishazi remembered the frightened faces and the sound of stone breaking more clearly than any praise.
“She was never the strongest hunter or the most disciplined climber, but she possessed an uncanny instinct for finding safe routes through bad country.”
- Background
- Outlander
Connections
Species
Goliath
Media
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