Jib
Jib
Sheet
AC 14 · HP 24 · 25 ft., climb 25 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Cunning ActionLevel 2
Use a bonus action to Dash, Disengage, or Hide.
Always on
- ExpertiseLevel 1
Your proficiency bonus is doubled for Stealth and Thieves' Tools.
- Sneak AttackLevel 1
Deal an extra 2d6 damage to one creature you hit with an attack if you have advantage or meet certain conditions.
- Thieves' CantLevel 1
A secret mix of dialect and code hidden in conversation.
- Fancy FootworkLevel 3
If you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
- Rakish AudacityLevel 3
Add your Charisma modifier to initiative. You can use Sneak Attack if you are within 5 feet of your target and no other creatures are within 5 feet of you.
- TraitGrungArboreal Alertness
- TraitGrungAmphibious
- TraitGrungPoisonous Skin (DC 12)
- TraitGrungStanding Leap (25ft long, 15ft high)
- TraitGrungWater Dependency
- Bad ReputationPirate
People are afraid of you, allowing you to get away with minor crimes because they are too scared to report you.
Gear
6 itemsWeapons
- RapierA slender, sharp sword perfect for thrusting.
- ShortbowA small bow for ranged combat.
Armor
- Leather ArmorDurable chest piece made of boiled leather.
Tools
- Thieves' ToolsLockpicks and specialized tools for disabling traps.
Gear
- Burglar's PackA pack containing rope, pitons, lantern, and other utility items.
- Lucky CharmA silver doubloon with a bite mark in it.
Appearance
Jib is a vibrant green grung standing only three feet tall. He wears a faded, miniature navy blue frock coat and a wide tricorn hat that frequently tilts over his large, bulbous orange eyes. He carries a rapier that looks more like a oversized needle, and his skin has a slight, constant sheen from his semi aquatic nature.
Mannerisms
He has a habit of inflating his throat pouch whenever he is trying to look particularly dashing or intimidating.
Personality
Jib is flamboyantly confident and suffers from a massive ego that belies his small size. He speaks with a rhythmic, croaking cadence and considers himself a gentleman of the sea, even when he is actively picking a pocket. He treats every battle as a performance and refuses to hide when a flashy entrance is possible.
Ideals
Independence. No master should tell a free soul where to hop or how to live.
Bonds
I will one day return to my swamp and show the high caste leaders that the world is bigger than their puddles.
Flaws
I cannot resist a challenge to my bravery, no matter how suicidal the task may be.
Quirks
Background
Jib was born in the deep marshes, destined for a life of rigid hierarchy within the grung caste system. However, his adventurous spirit could not be contained by the swamp. After sneaking onto a river barge, he made his way to the coast and eventually onto 'The Salty Croak,' a smuggling ship. The crew initially laughed at the tiny frog, but they soon realized his sticky hands and leaping ability made him a master of the rigging. Over time, Jib transitioned from a mere deckhand to a feared boarder. He adopted the lifestyle of a swashbuckler, favoring flair and agility over brute force. He now seeks to make his name known across the Sword Coast, determined to prove that a hero's greatness isn't measured in inches but in the audacity of their deeds.
“However, his adventurous spirit could not be contained by the swamp.”
- Background
- Pirate
Connections
Species
Grung
Media
0 imagesNo images yet.
Turn Jib into a sheet
A high-res, share-ready sheet you can post or print.