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Brask Vojan - AI-generated fantasy Character

Brask Vojan

Half-Orc · Warlock (The Fiend) · Level 1 · Soldier

Brask Vojan

Brask is blunt, practical, and unexpectedly patient with frightened people.
AC11
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 11 · HP 11 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge29 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

One gaming set, dice set,
Vehicles, land

Languages

Common,
Orc

Features

12 features

Always on

  • Patron's Whisper

    When When Brask faces a dangerous choice or hears the sound of fire.

    Brask's patron fills his mind with a simple command, urge, or warning. This is primarily a narrative expression of his pact and has no separate mechanical effect.

  • Eldritch Blast

    When When Brask attacks from range.

    Brask channels a lance of crackling force at a creature within 120 feet. Make a ranged spell attack. On a hit, the target takes 1d10 force damage.

  • Otherworldly Patron, The FiendLevel 1

    You have made a pact with an otherworldly patron, The Fiend, who grants you supernatural power. Your patron's influence shapes your magic and may demand future service.

  • Pact MagicLevel 1

    You can cast warlock spells using Charisma as your spellcasting ability. You know two cantrips and two 1st-level warlock spells. You regain all expended spell slots when you finish a short or long rest.

  • Dark One's BlessingLevel 1

    When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier plus your warlock level. At 1st level, this grants 3 temporary hit points.

  • DarkvisionHalf-OrcYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Relentless EnduranceHalf-OrcWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you cannot use it again until you finish a long rest.
  • Savage AttacksHalf-OrcWhen you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage.
  • MenacingHalf-OrcYou gain proficiency in the Intimidation skill.
  • Ability Score IncreaseHalf-OrcYour Strength increases by 2 and your Constitution increases by 1.
  • LanguagesHalf-OrcYou can speak, read, and write Common and Orc.
  • Military RankSoldier

    You have military rank from your former service. Soldiers loyal to your old command may recognize your authority, and you can invoke that rank to influence other soldiers, secure temporary shelter, or gain access to military facilities when appropriate.

Spells

4 spells

Spellcasting. Brask Vojan casts with Charisma (spell save DC 12, to hit with spell attacks).

Cantrips (at will): ,

1st level (1 slot): ,

Gear

10 items

Weapons

  • Light crossbow
    A light crossbow with a worn stock and a cord-wrapped grip.

Armor

  • Leather armor
    Stiffened leather armor reinforced at the shoulders and ribs.

Gear

  • Arcane focus
    A simple wooden holy symbol, wrapped in red thread and marked with a crude flame.
  • Dice set
    A set of carved bone dice used by Brask's former unit during long marches and siege watches.
  • Belt pouch
    A battered leather pouch containing ten gold pieces.
  • Insignia of rank
    A metal insignia bearing the mark of Brask's former military command.
  • Trophy
    A strip of red cloth taken from the banner of the Red Maw clan.
  • Common clothes
    Plain, serviceable clothing suitable for travel and camp life.
  • 20×
    Crossbow bolts
    Iron bolts sized for the light crossbow.
  • Dungeoneer's pack
    A military pack containing bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.

Appearance

Brask is a broad, heavy-set half-orc with a working soldier's posture and a habit of standing too close without realizing it. His skin is muted olive-gray, his lower tusks are blunt from years of biting leather straps and hard bread, and his black hair is kept short with a strip of cord tied at the back. He wears a battered leather coat beneath his armor, its seams repaired with mismatched thread. He watches doorways, windows, and other people's hands before he looks at their faces. When he enters a room, he tends to occupy the center of it, then seems faintly surprised when everyone makes space.

Mannerisms

Brask plants both feet before speaking, as if every conversation might become a wrestling match. He checks exits without turning his head, rubs his thumb across his knuckles when thinking, and lowers his voice when angry instead of raising it. He often answers questions with a grunt first, then gives a surprisingly careful explanation after a long pause.

Personality

Brask is blunt, practical, and unexpectedly patient with frightened people. He distrusts polished manners but respects anyone who works with their hands. He prefers clear bargains to vague promises, and he treats a person's reaction under pressure as their truest introduction. Though he claims to dislike crowds, he always positions himself where everyone can see him.

Ideals

Freedom. No clan, commander, god, or patron owns my will. If I must serve, I will choose the terms and break them when they stop serving me.

Bonds

The wounded officer who taught Brask that mercy can be a weapon still carries his name in a military ledger, and Brask intends to find him again. He also keeps one red cord from his old clan's war banner, though he tells everyone it is merely useful for tying gear.

Flaws

Brask mistakes defiance for honesty and obedience for weakness. Once he decides someone has challenged him, he becomes stubborn enough to ruin a useful plan simply to prove he cannot be pushed. He is also afraid that the voice in his head is becoming more familiar because it is becoming more like him.

Quirks

Counts doorways and windows whenever he enters a building.
Keeps his bone dice in his palm during difficult conversations.
Calls fire 'the hungry one' when speaking about his patron.
Refuses to sit with his back to an open room.
Repairs straps and buckles compulsively, even when they are not broken.

Background

Brask was raised among the Red Maw, an orc clan that valued endurance, obedience, and the clean certainty of strength. He was never the strongest of his generation, but he was difficult to kill and nearly impossible to frighten. When the clan marched against a fortified human settlement, Brask found a wounded enemy officer trapped beneath a collapsed gate. Instead of finishing him, Brask dragged him clear and accepted the man's offer of a strange bargain. The voice behind the bargain belonged to a presence of fire and hunger, a power that promised Brask the strength to survive any battlefield in exchange for service whenever the patron called.

“He was never the strongest of his generation, but he was difficult to kill and nearly impossible to frighten.”
From their backstory
Background
Soldier

Connections

Species

Half-Orc

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