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Clataues - AI-generated fantasy Character

Clataues

Kenku · Rogue (Thief) · Level 5 · Outlander

Clataues

Clataues is observant, resourceful, and intensely practical.
AC16
HP48/48
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 48 · 30 ft.
AlignmentChaotic GoodGenderMaleAgeApproximately 25 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
One musical instrument

Languages

Common,
Auran,
Thieves' Cant

Features

15 features

Bonus action

  • Cunning ActionLevel 2

    When Bonus action on Clataues's turn.

    Clataues uses a bonus action to Dash, Disengage, or Hide.

  • Fast HandsLevel 3

    When Bonus action on Clataues's turn.

    Clataues uses a bonus action to pick a lock, disarm a trap with thieves' tools, or take the Use an Object action.

Reaction

  • Uncanny DodgeLevel 5

    When When a creature Clataues can see hits him with an attack.

    Clataues uses his reaction to halve the damage from an attack made by a creature he can see.

Always on

  • Sneak AttackLevel 1

    When Once per turn when hitting with a finesse or ranged weapon under the required conditions.

    Clataues makes one weapon attack using a finesse or ranged weapon and adds 3d6 damage once per turn when the Sneak Attack conditions are met.

  • ExpertiseLevel 1

    Clataues chooses two proficient skills, Stealth and Sleight of Hand, in which his proficiency bonus is doubled.

  • Thieves' CantLevel 1

    Clataues knows the secret language of rogues and recognizes coded signs and marks used by criminal networks.

  • Roguish Archetype, ThiefLevel 3

    Clataues gains the Thief archetype. He is trained in the practical skills of burglary, infiltration, and rapid use of tools.

  • Second-Story WorkLevel 3

    When Clataues makes a running jump, the distance he covers increases by a number of feet equal to his Dexterity modifier.

  • Ability Score ImprovementLevel 4

    Clataues increases his Constitution score by 2, raising it from 17 to 19.

  • Ability Score IncreaseKenkuDexterity increases by 2 and Wisdom increases by 1.
  • Expert ForgeryKenkuKenku can duplicate the handwriting or craftwork of another creature if they have seen an example of it.
  • Kenku TrainingKenkuKenku gain proficiency in two skills chosen from Acrobatics, Deception, Stealth, and Sleight of Hand.
  • MimicryKenkuKenku can accurately mimic sounds they have heard, though a listener can identify the imitation with a successful Wisdom Insight check against a Charisma Deception check.
  • TraitKenkuKenku speak Common and Auran, but cannot create new sounds through their own voice.
  • WandererOutlander

    Clataues has an excellent memory for geography and can recall the general layout of terrain, settlements, and natural landmarks. He can also find food and fresh water for himself and up to five other people each day, provided the land offers anything edible.

Gear

11 items

Weapons

  • Rapier
    A light, finesse melee weapon suitable for precise strikes.
  • Shortbow and 20 arrows
    A ranged weapon with a quiver containing 20 arrows.
  • 2×
    Dagger
    A small blade suitable for throwing or close combat.

Armor

  • Leather armor
    Light protective armor made from treated leather. Armor Class is 11 + Dexterity modifier.

Tools

  • Thieves' tools
    Tools for opening locks and disarming traps.

Gear

  • Burglar's pack
    A pack containing a backpack, 1,000 ball bearings, 10 feet of string, a bell, five candles, a crowbar, a hammer, 10 pitons, a hooded lantern, two flasks of oil, five days of rations, tinderbox, and a waterskin.
  • Staff
    A sturdy walking and quarterstaff suitable for wilderness travel.
  • Hunting trap
    A metal trap intended for catching small or medium creatures.
  • Trophy from an animal
    A keepsake taken from a dead animal, preserved as a reminder of the wilderness.
  • Traveler's clothes
    Simple travel clothing, patched repeatedly but kept clean.

Purse

  • Belt pouch with 10 gp
    A small purse containing starting currency.

Appearance

Clataues is a lean, black-feathered kenku with rust-brown markings along his neck and shoulders. His hands are unusually broad and heavily callused from years of farming, trapping, climbing, and repairing tools, though his claws are carefully filed for delicate work. He keeps his feathers meticulously groomed around the head and throat, while the rest of his plumage is practical and weather-worn. A patched leather coat hangs over light armor, and small tools, bits of twine, seed packets, and scavenged metal charms are arranged across his belt with obsessive practicality. He communicates through an uncanny collection of borrowed sounds, including a millstone creak, a crow's warning call, a village bell, and fragments of voices from people he once knew.

Mannerisms

Clataues tilts his head sharply when listening, as though cataloging every sound in the room. He often answers questions with a borrowed voice before switching to another sound for emphasis. When nervous, he taps a fingernail against a belt buckle in the rhythm of a hand mill. He rarely walks in a straight line, favoring routes that keep him near cover, high ground, or an obvious escape.

Personality

Clataues is observant, resourceful, and intensely practical. He notices empty bowls, worn boot soles, spoiled grain, and loose roof tiles before he notices fine clothes or grand architecture. He is generous with food and quietly protective of the vulnerable, but he has little patience for ceremony, waste, or people who have never had to count their remaining meals. His humor is dry and often delivered through perfectly timed imitations of other people's voices.

Ideals

No one should die because a powerful person controls the granary. Freedom means little if people cannot eat, so I will take from hoarders and give to the hungry, whether the law approves or not.

Bonds

He carries a small cloth pouch containing three kernels of wheat from his ruined village. He will risk almost anything to protect farming communities, food stores, and children threatened by hunger.

Flaws

Clataues cannot easily abandon food, tools, or useful scraps, even when carrying them becomes dangerous. He distrusts anyone who wastes provisions, and hunger can turn his usual patience into silent, calculating resentment.

Quirks

Keeps three wheat kernels from his lost village in a cloth pouch and counts them before sleeping.
Names unfamiliar tools by imitating the sound they make when used.
Leaves small bundles of edible roots or grain near poor travelers' camps.
Uses a copied village bell sound to signal that a path is safe.
Collects broken locks as reminders that every barrier has a weakness.

Background

Clataues was raised in a small farming village where every household knew the rhythms of planting, irrigation, and harvest. His kenku voice made him useful in strange ways. He could reproduce the warning calls used to frighten crows from the fields, imitate the creak of a failing waterwheel, and repeat a farmer's instructions perfectly from one end of a field to the other. He learned early that survival was a craft made of small observations, careful hands, and remembering what others overlooked. Then the rains failed. The famine came slowly, first as empty granaries, then as arguments, sickness, and abandoned homes. By the time the village was wiped out, Clataues had already learned to sleep lightly, identify edible roots, set traps, mend broken tools, and move without wasting strength. He survived alone in the surrounding hills, stealing only what he needed and studying the habits of travelers, bandits, and patrols. Eventually, his talent for slipping through locked doors and taking supplies without being noticed became as important as his knowledge of wild country. He became a rogue not for wealth, but because every road, ruined farm, and guarded storehouse reminded him of the village he could not save. Now he travels to keep others from starving, though his methods are rarely legal and never entirely predictable.

“He learned early that survival was a craft made of small observations, careful hands, and remembering what others overlooked.”
From their backstory
Background
Outlander

Connections

Species

Kenku

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