Nima Orun
Nima Orun
Sheet
AC 12 · HP 33 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
20 featuresBonus action
- Bardic Inspiration d8Level 1
As a bonus action, inspire one creature within 60 feet that can hear you. Within the next 10 minutes, it can add 1d8 to one ability check, attack roll, or saving throw. You can use this feature three times, regaining all uses after a long rest.
Always on
- Bardic Inspiration
When Bonus action, one creature within 60 feet that can hear you
A whispered melody bolsters one ally, granting a Bardic Inspiration die that can be added to an ability check, attack roll, or saving throw within 10 minutes.
- Cutting WordsLevel 3
When Reaction when a creature within 60 feet makes an attack roll, ability check, or damage roll
A sharp joke or cutting observation subtracts 1d8 from a visible creature's attack roll, ability check, or damage roll.
- Song of Rest
When During a short rest
A quick performance restores morale during a short rest, allowing allies who spend Hit Dice to regain an extra 1d6 hit points.
- Naturally Stealthy
When When lightly obscured by a larger creature
Nima vanishes behind larger allies or nearby cover, using her Lightfoot nature to hide when obscured by a creature at least one size larger.
- SpellcastingLevel 1
You can use a musical instrument or your voice as a spellcasting focus. You know two cantrips and have access to bard spells as shown in the bard spellcasting rules. Your spellcasting ability is Charisma.
- Jack of All TradesLevel 2
Add half your proficiency bonus, rounded down, to any ability check that does not already include your proficiency bonus.
- Song of Rest d6Level 2
During a short rest, you can use music or oration to grant an extra 1d6 hit points to friendly creatures who hear your performance and spend Hit Dice during the rest.
- ExpertiseLevel 3
Choose two skill proficiencies or one skill proficiency and one tool proficiency. Your proficiency bonus is doubled for checks using them. Expertise applies to Deception and Persuasion.
- Bonus ProficienciesLevel 3
Choose three additional skill proficiencies: History, Intimidation, and Survival.
- Font of InspirationLevel 5
You can regain all expended uses of Bardic Inspiration when you finish a short or long rest.
- Ability Score ImprovementLevel 4
You can increase one ability score by 2 or two ability scores by 1. Nima increased Charisma by 2, raising it from 9 to 11 after the Lightfoot halfling bonus.
- LuckyHalflingWhen you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- BraveHalflingYou have advantage on saving throws against being frightened.
- Halfling NimblenessHalflingYou can move through the space of any creature that is at least one size larger than you.
- Lightfoot HalflingHalflingYour Dexterity increases by 2 and your Charisma increases by 1.
- Naturally StealthyHalflingYou can attempt to hide even when obscured only by a creature at least one size larger than you.
- Small sizeHalflingYour size is Small.
- Halfling speedHalflingYour walking speed is 25 feet.
- False IdentityCharlatan
Nima can create false identities, forged documents, and convincing disguises. She can establish herself as a trusted local figure by using an identity and supporting documentation, provided the circumstances allow it.
Spells
11 spellsSpellcasting. Nima Orun casts with Charisma (spell save DC 11, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): , , ,
2nd level (3 slots): , ,
3rd level (2 slots): ,
Gear
10 itemsWeapons
- RapierA finely balanced rapier with a worn leather grip
- DaggerA simple backup blade useful for close quarters and stage trickery
Armor
- Leather armorLight armor made of hardened leather panels
Tools
- LuteA lute with painted golden spirals and several repaired cracks
- Disguise kitA forged identity under the name Pelia Orun, including papers, seals, and correspondence
- Forgery kitInk, parchment, sealing wax, fine paper, and imitation seals
Gear
- Entertainer's packA small pouch containing loose coins and stage props
- Fine clothesA set of plain but respectable clothing for appearing as a music tutor or merchant
- PouchA belt pouch containing starting adventuring funds
Purse
- 15×Gold piecesStarting currency from bard and charlatan equipment
Appearance
Nima is a small, round-faced Lightfoot halfling with warm brown skin, dark hazel eyes, and thick black curls usually gathered beneath a faded teal cap. A small silver hoop hangs from one ear, and a faint scar crosses the bridge of her nose. She dresses in a well-mended burgundy coat over a cream blouse, practical brown trousers, and soft leather boots. Her rapier is slender and brightly polished, while her lute bears painted golden spirals and several repaired cracks.
Mannerisms
Nima punctuates important statements by tapping two fingers against the body of her lute. She tilts her head when lying, smiles when negotiating, and gives every new acquaintance a slightly different nickname until she learns which one they prefer.
Personality
Warm, quick-witted, and observant, Nima treats every conversation as a performance with room for improvisation. She is generous with strangers who seem overlooked, suspicious of official authority, and delighted by clever wordplay. Beneath her confidence is a constant need to prove that she is more than a useful disguise or an amusing little performer.
Ideals
Freedom. No one should be trapped by a name, a station, or the story someone else wrote for them.
Bonds
She carries a cracked silver button from her family's caravan wagon and will risk herself to protect traveling folk, entertainers, and anyone being cheated by a powerful official.
Flaws
She cannot resist improving a story, even when the plain truth would serve her better. When frightened, she lies first and thinks afterward. She also has a deep fear that people value her false identities more than they value Nima herself.
Quirks
Background
Nima grew up among the halfling caravans that traveled between market towns, where every performer, peddler, and storyteller learned that a good tale could open a purse or soften a guard's suspicion. Her mother taught her songs and stagecraft, while her uncle taught her the less respectable arts of forged seals, false names, and knowing exactly when to look offended. Nima discovered early that she preferred making people laugh to taking their money, but she became very good at both. Her most successful identity was that of a traveling music tutor named Pelia Orun, a persona she used to expose a corrupt magistrate who had been extorting caravan families.
“Nima discovered early that she preferred making people laugh to taking their money, but she became very good at both.”
- Background
- Charlatan
Connections
Species
Halfling
Media
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