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Nalia - AI-generated fantasy Character

Nalia

Human · Fighter (Eldritch Knight) · Level 20 · Criminal

Nalia

Cold, professional, and efficient.
AC16
HP204/204
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 204 · 30 ft.
AlignmentNeutralGenderFemaleAge32
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • PerceptionWIS
  • Sleight of HandDEX
  • StealthDEX

Armor

Light Armor,
Medium Armor,
Heavy Armor,
Shields

Weapons

Simple Weapons,
Martial Weapons

Tools

Thieves' Tools

Languages

Common,
Thieves' Cant

Features

19 features

Action

  • War MagicLevel 7

    When you take the Attack action, you can replace one of your attacks with a Cantrip.

  • Arcane ChargeLevel 15

    When you use your Action Surge, you can teleport up to 30 feet to an unoccupied space you can see.

  • Improved War MagicLevel 18

    When you take the Attack action, you can replace two of your attacks with a Level 1 or 2 spell.

  • Extra Attack (3)Level 20

    You can attack four times whenever you take the Attack action on your turn.

Bonus action

  • Second WindLevel 1

    You can use a Bonus Action to regain 1d10 + 20 hit points. You have 4 uses per Long Rest.

  • Weapon BondLevel 3

    You perform a ritual to create a magical bond between yourself and up to two weapons. You can summon these weapons to your hand as a Bonus Action.

Always on

  • Fighting Style: DuelingLevel 1

    When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

  • Weapon MasteryLevel 1

    You can use the mastery properties of six kinds of weapons: Rapier (Vex), Dagger (Nick), Longsword (Sap), Shortsword (Vex), Shortbow (Vex), Warhammer (Push).

  • Tactical MindLevel 2

    When you fail an Ability Check, you can expend one use of your Second Wind to roll a d10 and add the number rolled to the check. If the check still fails, the use is not expended.

  • Action SurgeLevel 2

    You can take one additional action on your turn. You can use this feature twice per Long Rest but only once per turn.

  • Tactical ShiftLevel 6

    Whenever you use your Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.

  • IndomitableLevel 9

    When you fail a Saving Throw, you can reroll it with a +20 bonus. You have 4 uses per Long Rest.

  • Eldritch StrikeLevel 10

    When you hit a creature with a weapon attack, that creature has Disadvantage on the next Saving Throw it makes against a spell you cast before the end of your next turn.

  • Studied AttacksLevel 13

    When you miss a creature with an attack roll, you have Advantage on your next attack roll against that creature before the end of your next turn.

  • Epic Boon of FortitudeLevel 19

    Your Hit Point maximum increases by 40. Whenever you regain Hit Points, you regain additional Hit Points equal to your Constitution modifier.

  • TraitHumanResourceful (Gain Heroic Inspiration at the end of a Long Rest)
  • TraitHumanSkill Versatile (Gain proficiency in Perception)
  • TraitHumanVersatile (Gain the Tough Origin feat)
  • Criminal Contacts (Alert Feat)Criminal

    You gain the Alert feat, giving you a +6 bonus to Initiative. You also have a reliable contact within the Night Masks criminal organization.

Spells

13 spells

Spellcasting. Nalia casts with Intelligence (spell save DC 18, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (3 slots): , ,

3rd level (3 slots): , ,

4th level (3 slots): ,

Gear

6 items

Weapons

  • Rapier
    A slim, well-balanced sword strapped to her back.
  • 2×
    Dagger
    Keen blades kept at her hips.

Armor

  • Studded Leather Armor
    Meticulously maintained brigandine with steel studs and chainmail reinforcement.

Tools

  • Thieves' Tools
    High-quality lockpicks and probes.

Gear

  • Gray Cloak
    A heavy gray cloak with the subtle patterns of the Night Masks.
  • Burglar's Pack
    Backpack containing various tools for infiltration.

Appearance

Nalia is a woman in her early thirties with sharp, calculating features and close-cropped dark hair. A thin white scar slices from her right temple down to her jaw. She wears the signature gray cloak of the Night Masks over a set of high-quality brigandine and a chainmail shirt. Her gear is well-worn but polished to a dull shine. She carries a slim sword on her back and twin daggers at her hips, her movements suggesting a person accustomed to both silence and violence.

Mannerisms

Nalia has a habit of testing the edge of her thumb against her daggers when she is thinking, a rhythmic, repetitive motion that stops the moment she decides on a course of action.

Personality

Cold, professional, and efficient. Nalia speaks only when necessary and views every conversation as a negotiation or an assessment. She treats combat with a detached, clinical precision, preferring to finish fights quickly and quietly. Despite her history with the underworld, she maintains a strict personal code of conduct regarding contracts and reliability.

Ideals

Precision. Excellence in one's craft is the only true virtue. If a job is worth doing, it is worth doing perfectly.

Bonds

The Night Masks still track her movements, and she knows that one day she will have to either lead them or destroy them to be truly free.

Flaws

Nalia is incapable of trusting anyone completely. She constantly maps out exits and kill-vectors even when sharing a meal with allies.

Quirks

She obsessively polishes her blades at every rest.
She counts her steps between locations to measure distance.
She never sits with her back to a door.

Background

Nalia was forged in the shadow-drenched alleys of Westgate, raised by the Night Masks after they found her scavenging in the docks as a child. Recognizing her innate coordination and intellect, they trained her not just as a common thief, but as a tactical enforcer. She learned to blend the physical arts of the fighter with enough arcane study to give her an edge over armored targets. Over two decades, she rose through the ranks, becoming the person the guild called when a target needed to be removed from a high-security location without leaving a trace. Eventually, she saw the inner rot of the organization and leveraged her knowledge to buy her way into a precarious independence. Now, she operates as a high-tier operative, moving between cities and taking only the most complex, high-stakes contracts. The scar on her face is a constant reminder of the price of failure and the guild she left behind, though she still wears their gray cloak as both a threat and a promise of quality.

“Recognizing her innate coordination and intellect, they trained her not just as a common thief, but as a tactical enforcer.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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