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Morgan Starweaver

Human · Wizard (School of Divination) · Level 20 · Sage

Morgan Starweaver

Morgan is intensely curious, profoundly patient, and quietly compassionate.
AC13
HP141/141
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 141 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge30 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalCHA

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

None

Languages

Common,
Draconic,
Celestial

Features

19 features

Always on

  • PortentLevel 2

    When After a visible creature makes an attack roll, saving throw, or ability check, before the result is determined.

    Morgan invokes one of the d20 results recorded after her long rest and replaces an attack roll, saving throw, or ability check made by herself or a creature she can see.

  • Third EyeLevel 10

    When As an action, once per short or long rest.

    Morgan briefly expands her supernatural perception, gaining darkvision, ethereal sight, invisible creature detection, magic detection, and the ability to read any language.

  • Spell MasteryLevel 18

    When When casting her selected Spell Mastery spell.

    Morgan casts a prepared 1st-level or 2nd-level wizard spell chosen for Spell Mastery without expending a spell slot.

  • Signature SpellsLevel 20

    When When casting a selected signature spell.

    Morgan casts one of her two selected 3rd-level signature spells without expending a spell slot, once per spell between rests.

  • SpellcastingLevel 1

    Morgan is a 20th-level wizard. She can cast wizard spells using Intelligence as her spellcasting ability. She has a spellbook, can prepare wizard spells, and can use an arcane focus or component pouch when appropriate.

  • Arcane RecoveryLevel 1

    Once per day after finishing a short rest, Morgan can recover expended spell slots with a combined level equal to or less than 10. No recovered slot can be 6th level or higher.

  • Expert DivinationLevel 6

    Morgan can regain hit points when she casts a divination spell of 2nd level or higher. She regains hit points equal to twice the spell's level, and the spell must be cast using a spell slot.

  • Greater PortentLevel 14

    When Morgan finishes a long rest, she rolls three d20s for Portent instead of two.

  • Ability Score ImprovementLevel 4

    Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to refine her Intelligence and Wisdom.

  • Ability Score ImprovementLevel 8

    Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to refine her Dexterity and Constitution.

  • Ability Score ImprovementLevel 12

    Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to increase her Charisma and Wisdom.

  • Ability Score ImprovementLevel 16

    Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to sharpen her Intelligence and Dexterity.

  • Ability Score ImprovementLevel 19

    Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to increase her Constitution and Charisma.

  • Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
  • SizeHumanMedium.
  • SpeedHumanMorgan's walking speed is 30 feet.
  • LanguagesHumanMorgan can speak, read, and write Common and two additional languages of her choice.
  • Human AdaptabilityHumanMorgan's broad education and varied life experience support her versatility across scholarly and adventuring pursuits.
  • ResearcherSage

    When Morgan does not know a piece of information, she usually knows where and from whom that information can be obtained. Her scholarly reputation grants her access to libraries, universities, sages, and other learned institutions, although she may need to provide proof of her credentials or exchange knowledge in return.

Spells

25 spells

Spellcasting. Morgan Starweaver casts with Intelligence (spell save DC 19, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (3 slots): ,

5th level (3 slots): ,

6th level (2 slots): ,

7th level (2 slots): no spells

8th level (1 slot): ,

9th level (1 slot): ,

Gear

11 items

Weapons

  • Dagger
    A simple dagger kept for emergencies and ritual utility.
  • Quarterstaff
    A small wooden staff used as a walking stick and occasional arcane implement.

Gear

  • Spellbook
    A finely bound spellbook containing Morgan's prepared and known wizard spells, with additional pages reserved for future discoveries.
  • Arcane focus, moonstone pendant
    A polished moonstone pendant used as an arcane focus and personal symbol of Morgan's studies.
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
  • Ink
    A bottle of black ink for recording observations and copying spells.
  • Quill
    A quill used for spell transcription and scholarly notes.
  • Letter from a dead colleague
    A sealed letter of introduction from a former academic mentor.
  • Sand
    A small pouch of sand used in her research and divination rituals.
  • Common clothes
    A set of common clothes worn beneath or during travel.
  • Belt pouch
    A small purse containing the modest coin remaining after the construction of her tower.

Appearance

Morgan stands 5 feet 9 inches tall, with a lithe, graceful frame and an elegant face marked by high cheekbones, full lips, and an aquiline nose. Her blonde hair falls in loose waves to her shoulders, framing piercing blue eyes that possess an unnerving, almost prophetic clarity. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Simple silver rings adorn several fingers, and a polished moonstone pendant rests against her chest, glowing with a soft inner light. She carries the faint scent of ozone, old parchment, and lavender.

Mannerisms

Morgan speaks in measured, precise tones and rarely interrupts. When considering a problem, she traces invisible geometric patterns in the air with one finger. She pauses before answering simple questions, as though consulting several possible futures. Her smile is warm but knowing, and she often tilts her head toward sounds others cannot hear.

Personality

Morgan is intensely curious, profoundly patient, and quietly compassionate. She views time as a tapestry to be studied rather than a river to be rushed. Her speech is deliberate and exact, but never needlessly cold. She is comfortable with long silences and tends to listen to a person fully before responding. Beneath her scholarly composure is a sincere desire to protect people from dangers they cannot yet perceive.

Ideals

Knowledge is a responsibility, not a possession. Those who can see danger approaching are obligated to warn others, even when the truth is frightening or unpopular.

Bonds

Her tower and its immense library are the culmination of her life's work, and she will defend them from those who would destroy or misuse the knowledge within. She is also bound by a recurring vision of a dark star appearing above a burning city, a prophecy she is determined to prevent.

Flaws

Morgan can become paralyzed by the desire to account for every possible outcome. She sometimes treats people as pieces in a pattern rather than as individuals, and she has a dangerous reluctance to destroy knowledge, even when that knowledge is harmful. Her confidence in her visions can also make her dismissive of evidence that contradicts them.

Quirks

She records important conversations in a small ciphered notebook, including conversations she has not yet had.
She occasionally addresses people by names they have not introduced themselves with, then pretends it was an educated guess.
She keeps a bowl of silver coins near every window of her tower and rearranges them when troubled.
She dislikes clocks because their ticking makes her feel that a decision is being forced.
She can identify the age and origin of parchment by touch.

Background

Morgan was born in a quiet human settlement whose oldest structure was an abandoned observatory overlooking the hills. As a child, she spent long nights charting constellations and asking questions that unsettled the village elders. She claimed that the stars moved differently when no one was watching. Her talent became undeniable when, at fourteen, she correctly predicted a disastrous landslide days before it occurred, saving several families who trusted her warning. A traveling arcanist recognized the gift in her visions and brought her to a great academy, where Morgan studied history, forgotten languages, and the mathematics of divination. Her reputation grew quickly, not because she sought fame, but because her predictions were disturbingly accurate. Eventually, she used her savings, academic grants, and several carefully negotiated favors to construct her own tower on a remote cliff above a silver birch forest. The tower serves as observatory, library, laboratory, and refuge. Morgan sees time as a tapestry rather than a river, and she studies its patterns with profound patience. She adventures when the future presents a danger too great to ignore, especially when her visions reveal that someone innocent will suffer unless she acts. She believes knowledge carries responsibility, and she has never learned how to look away from a warning simply because it is inconvenient.

“As a child, she spent long nights charting constellations and asking questions that unsettled the village elders.”
From their backstory
Background
Sage

Connections

Species

Human

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