Morgan Starweaver
Morgan Starweaver
Sheet
AC 13 · HP 141 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalCHA
Weapons
Tools
Languages
Features
19 featuresAlways on
- PortentLevel 2
When After a visible creature makes an attack roll, saving throw, or ability check, before the result is determined.
Morgan invokes one of the d20 results recorded after her long rest and replaces an attack roll, saving throw, or ability check made by herself or a creature she can see.
- Third EyeLevel 10
When As an action, once per short or long rest.
Morgan briefly expands her supernatural perception, gaining darkvision, ethereal sight, invisible creature detection, magic detection, and the ability to read any language.
- Spell MasteryLevel 18
When When casting her selected Spell Mastery spell.
Morgan casts a prepared 1st-level or 2nd-level wizard spell chosen for Spell Mastery without expending a spell slot.
- Signature SpellsLevel 20
When When casting a selected signature spell.
Morgan casts one of her two selected 3rd-level signature spells without expending a spell slot, once per spell between rests.
- SpellcastingLevel 1
Morgan is a 20th-level wizard. She can cast wizard spells using Intelligence as her spellcasting ability. She has a spellbook, can prepare wizard spells, and can use an arcane focus or component pouch when appropriate.
- Arcane RecoveryLevel 1
Once per day after finishing a short rest, Morgan can recover expended spell slots with a combined level equal to or less than 10. No recovered slot can be 6th level or higher.
- Expert DivinationLevel 6
Morgan can regain hit points when she casts a divination spell of 2nd level or higher. She regains hit points equal to twice the spell's level, and the spell must be cast using a spell slot.
- Greater PortentLevel 14
When Morgan finishes a long rest, she rolls three d20s for Portent instead of two.
- Ability Score ImprovementLevel 4
Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to refine her Intelligence and Wisdom.
- Ability Score ImprovementLevel 8
Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to refine her Dexterity and Constitution.
- Ability Score ImprovementLevel 12
Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to increase her Charisma and Wisdom.
- Ability Score ImprovementLevel 16
Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to sharpen her Intelligence and Dexterity.
- Ability Score ImprovementLevel 19
Morgan can increase one ability score by 2 or two ability scores by 1. She has used this improvement to increase her Constitution and Charisma.
- Ability Score IncreaseHumanStrength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma each increase by 1.
- SizeHumanMedium.
- SpeedHumanMorgan's walking speed is 30 feet.
- LanguagesHumanMorgan can speak, read, and write Common and two additional languages of her choice.
- Human AdaptabilityHumanMorgan's broad education and varied life experience support her versatility across scholarly and adventuring pursuits.
- ResearcherSage
When Morgan does not know a piece of information, she usually knows where and from whom that information can be obtained. Her scholarly reputation grants her access to libraries, universities, sages, and other learned institutions, although she may need to provide proof of her credentials or exchange knowledge in return.
Spells
25 spellsSpellcasting. Morgan Starweaver casts with Intelligence (spell save DC 19, to hit with spell attacks).
Cantrips (at will): , ,
1st level (4 slots): , , , ,
2nd level (3 slots): , ,
3rd level (3 slots): , , ,
4th level (3 slots): ,
5th level (3 slots): ,
6th level (2 slots): ,
7th level (2 slots): no spells
8th level (1 slot): ,
9th level (1 slot): ,
Gear
11 itemsWeapons
- DaggerA simple dagger kept for emergencies and ritual utility.
- QuarterstaffA small wooden staff used as a walking stick and occasional arcane implement.
Gear
- SpellbookA finely bound spellbook containing Morgan's prepared and known wizard spells, with additional pages reserved for future discoveries.
- Arcane focus, moonstone pendantA polished moonstone pendant used as an arcane focus and personal symbol of Morgan's studies.
- Scholar's packA scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, ten sheets of parchment, a little bag of sand, and a small knife.
- InkA bottle of black ink for recording observations and copying spells.
- QuillA quill used for spell transcription and scholarly notes.
- Letter from a dead colleagueA sealed letter of introduction from a former academic mentor.
- SandA small pouch of sand used in her research and divination rituals.
- Common clothesA set of common clothes worn beneath or during travel.
- Belt pouchA small purse containing the modest coin remaining after the construction of her tower.
Appearance
Morgan stands 5 feet 9 inches tall, with a lithe, graceful frame and an elegant face marked by high cheekbones, full lips, and an aquiline nose. Her blonde hair falls in loose waves to her shoulders, framing piercing blue eyes that possess an unnerving, almost prophetic clarity. She wears a robe of deep blue silk embroidered with silver constellations and arcane symbols. Simple silver rings adorn several fingers, and a polished moonstone pendant rests against her chest, glowing with a soft inner light. She carries the faint scent of ozone, old parchment, and lavender.
Mannerisms
Morgan speaks in measured, precise tones and rarely interrupts. When considering a problem, she traces invisible geometric patterns in the air with one finger. She pauses before answering simple questions, as though consulting several possible futures. Her smile is warm but knowing, and she often tilts her head toward sounds others cannot hear.
Personality
Morgan is intensely curious, profoundly patient, and quietly compassionate. She views time as a tapestry to be studied rather than a river to be rushed. Her speech is deliberate and exact, but never needlessly cold. She is comfortable with long silences and tends to listen to a person fully before responding. Beneath her scholarly composure is a sincere desire to protect people from dangers they cannot yet perceive.
Ideals
Knowledge is a responsibility, not a possession. Those who can see danger approaching are obligated to warn others, even when the truth is frightening or unpopular.
Bonds
Her tower and its immense library are the culmination of her life's work, and she will defend them from those who would destroy or misuse the knowledge within. She is also bound by a recurring vision of a dark star appearing above a burning city, a prophecy she is determined to prevent.
Flaws
Morgan can become paralyzed by the desire to account for every possible outcome. She sometimes treats people as pieces in a pattern rather than as individuals, and she has a dangerous reluctance to destroy knowledge, even when that knowledge is harmful. Her confidence in her visions can also make her dismissive of evidence that contradicts them.
Quirks
Background
Morgan was born in a quiet human settlement whose oldest structure was an abandoned observatory overlooking the hills. As a child, she spent long nights charting constellations and asking questions that unsettled the village elders. She claimed that the stars moved differently when no one was watching. Her talent became undeniable when, at fourteen, she correctly predicted a disastrous landslide days before it occurred, saving several families who trusted her warning. A traveling arcanist recognized the gift in her visions and brought her to a great academy, where Morgan studied history, forgotten languages, and the mathematics of divination. Her reputation grew quickly, not because she sought fame, but because her predictions were disturbingly accurate. Eventually, she used her savings, academic grants, and several carefully negotiated favors to construct her own tower on a remote cliff above a silver birch forest. The tower serves as observatory, library, laboratory, and refuge. Morgan sees time as a tapestry rather than a river, and she studies its patterns with profound patience. She adventures when the future presents a danger too great to ignore, especially when her visions reveal that someone innocent will suffer unless she acts. She believes knowledge carries responsibility, and she has never learned how to look away from a warning simply because it is inconvenient.
“As a child, she spent long nights charting constellations and asking questions that unsettled the village elders.”
- Background
- Sage
Connections
Species
Human
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